Player Matchup

Xing Tian
Xing Tian
BonneAwesome
Xing Tian
Level 69
God Stats
0W - 2L
1,302 SR
Queue Stats
11W - 18L
1,388 Elo+
Party 1
He Bo
He Bo
Essq
He Bo
Level 65
God Stats
0W - 2L
1,259 SR
Queue Stats
18W - 29L
1,388 Elo+
Party 1
Artemis
Artemis
SneakyPsycho
Artemis
Level 43
God Stats
2W - 6L
1,533 SR
Queue Stats
10W - 20L
1,423 Elo+
Party 1
Team Averages
Level 59
1,365 SR
1,399 Elo+

VS

Team Averages
Level 103
1,366 SR
1,346 Elo+
Charybdis
Charybdis
GKAjax
Charybdis
Level 156
God Stats
1W - 0L
1,322 SR
Queue Stats
6W - 5L
1,449 Elo+
Party 2
Sol
Sol
Quzva
Sol
Level 96
God Stats
6W - 2L
1,534 SR
Queue Stats
49W - 64L
1,382 Elo+
Solo
Ares
Ares
xXc4
Ares
Level 58
God Stats
1W - 3L
1,243 SR
Queue Stats
1W - 3L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BonneAwesome
Xing Tian
11
2 / 5 / 0
8,259
751
5,743
20,220
21,137
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Essq
He Bo
11
0 / 7 / 2
7,131
648
6,796
11,618
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SneakyPsycho
Artemis
10
0 / 9 / 1
6,527
593
8,539
10,626
3,220
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GKAjax
Charybdis
14
9 / 2 / 9
9,800
891
11,341
10,327
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Quzva
Sol
15
9 / 0 / 12
10,110
919
20,394
12,575
6,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
xXc4
Ares
13
3 / 0 / 18
9,431
857
6,545
9,929
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
21
21
Deaths
2
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BonneAwesome
Xing Tian
2
5
0
0.4
L
He Bo
Essq
He Bo
0
7
2
0.14
W
Charybdis
GKAjax
Charybdis
9
2
9
6.75
W
Sol
Quzva
Sol
9
0
12
15
L
Artemis
SneakyPsycho
Artemis
0
9
1
0.06
W
Ares
xXc4
Ares
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,078
Damage
38,280
42,464
Taken
32,831
28,003
Mitigated
20,246
2,893
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BonneAwesome
Xing Tian
5,743
393
117
2,224
20,220
21,137
0
11,154
9,066
10,957
0
L
He Bo
Essq
He Bo
6,796
374
0
0
11,618
3,646
0
7,102
4,516
29,024
0
W
Charybdis
GKAjax
Charybdis
11,341
5,831
0
2,994
10,327
4,646
540
4,064
6,263
0
50,734
W
Sol
Quzva
Sol
20,394
8,109
0
8,389
12,575
6,427
1,347
5,795
6,780
43,703
5,522
L
Artemis
SneakyPsycho
Artemis
8,539
4,027
184
368
10,626
3,220
0
6,688
3,938
0
19,027
W
Ares
xXc4
Ares
6,545
515
0
2,696
9,929
9,173
104
3,293
6,636
11,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,917
Gold Earned
29,341
72
Minions Killed
146
2
Camps Cleared
8
583,228
Distance Traveled
617,108
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,259
751
2
0
0
221,345
0
L
He Bo
7,131
648
45
4
2
192,878
3
W
Charybdis
9,800
891
74
7
8
194,957
3
W
Sol
10,110
919
65
6
0
184,762
1
L
Artemis
6,527
593
25
2
0
169,005
5
W
Ares
9,431
857
7
1
0
237,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role