Player Matchup

Achilles
Achilles
 
Achilles
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GabiJuzNieKox
Ra
Level 74
God Stats
7W - 7L
1,490 SR
Queue Stats
119W - 132L
1,391 Elo+
Party 1
Atlas
Atlas
Schymii
Atlas
Level 20
God Stats
3W - 1L
1,552 SR
Queue Stats
5W - 5L
1,495 Elo+
Party 2
Charybdis
Charybdis
TonerCFC
Charybdis
Level 120
God Stats
2W - 2L
1,351 SR
Queue Stats
6W - 8L
1,407 Elo+
Party 2
Team Averages
Level 92
1,479 SR
1,459 Elo+

VS

Team Averages
Level 68
1,458 SR
1,426 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
CarognaTossica
Ne Zha
Level 37
God Stats
0W - 2L
1,279 SR
Queue Stats
105W - 129L
1,304 Elo+
Party 3
Izanami
Izanami
Nadarjus
Izanami
Level 125
God Stats
87W - 82L
1,502 SR
Queue Stats
355W - 388L
1,390 Elo+
Solo
Vulcan
Vulcan
Pestelis
Vulcan
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 52L
1,500 Elo+
Solo
Merlin
Merlin
Timzan
Merlin
Level 79
God Stats
43W - 51L
1,509 SR
Queue Stats
152W - 169L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 0 / 0
8,167
544
2,878
7,031
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Geb
 
Geb
13
1 / 2 / 4
7,732
515
4,510
11,463
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 2
8,731
582
6,788
7,477
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Atlas
Schymii
Atlas
13
3 / 1 / 9
8,255
550
6,410
12,296
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
TonerCFC
Charybdis
14
7 / 1 / 3
8,771
585
9,608
10,120
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
1 / 2 / 3
6,727
448
4,683
13,596
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 6 / 1
7,056
470
5,521
11,651
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
Nadarjus
Izanami
13
1 / 5 / 0
7,905
527
7,859
10,573
1,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

Vulcan
Pestelis
Vulcan
11
1 / 2 / 0
7,066
471
5,653
6,153
1,753
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Merlin
Timzan
Merlin
12
1 / 2 / 1
6,652
443
6,035
5,924
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
5
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
W
Geb
 
Geb
1
2
4
1.5
L
Xing Tian
 
Xing Tian
1
2
3
1.25
L
1
6
1
0.25
W
4
1
2
5
L
Izanami
Nadarjus
Izanami
1
5
0
0.2
L
Vulcan
Pestelis
Vulcan
1
2
0
0.5
W
Atlas
Schymii
Atlas
3
1
9
7.5
L
Merlin
Timzan
Merlin
1
2
1
0.75
W
Charybdis
TonerCFC
Charybdis
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,194
Damage
29,751
48,387
Taken
47,897
25,464
Mitigated
20,105
19,324
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,878
137
0
3,080
7,031
4,899
40
2,878
4,153
0
43,825
W
Geb
 
Geb
4,510
287
127
4,814
11,463
4,511
854
3,964
7,499
48,788
0
L
Xing Tian
 
Xing Tian
4,683
773
383
2,099
13,596
10,823
0
5,968
7,628
14,675
0
L
5,521
1,747
0
3,633
11,651
3,594
0
4,146
7,455
0
46,037
W
6,788
371
957
2,135
7,477
2,570
0
2,647
4,830
60,113
0
L
Izanami
Nadarjus
Izanami
7,859
6,255
160
1,867
10,573
1,958
1,088
1,761
8,812
0
69,423
L
Vulcan
Pestelis
Vulcan
5,653
2,881
0
0
6,153
1,753
62
2,095
3,760
27,960
0
W
Atlas
Schymii
Atlas
6,410
1,947
0
3,056
12,296
10,191
0
5,064
7,232
18,360
3,438
L
Merlin
Timzan
Merlin
6,035
356
0
740
5,924
1,977
0
3,507
2,417
40,633
0
W
Charybdis
TonerCFC
Charybdis
9,608
4,797
0
5,155
10,120
3,293
1,080
1,818
8,302
0
56,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,656
Gold Earned
35,406
430
Minions Killed
358
0
Camps Cleared
0
1,518,423
Distance Traveled
1,372,263
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,167
544
85
6
0
300,995
6
W
Geb
7,732
515
87
6
0
315,317
3
L
Xing Tian
6,727
448
14
1
0
294,351
2
L
Ne Zha
7,056
470
87
6
0
303,253
0
W
Ra
8,731
582
115
8
0
311,537
4
L
Izanami
7,905
527
133
9
0
239,010
0
L
Vulcan
7,066
471
62
4
0
270,978
0
W
Atlas
8,255
550
21
1
0
312,012
1
L
Merlin
6,652
443
62
4
0
264,671
5
W
Charybdis
8,771
585
122
8
0
278,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role