Player Matchup

Erlang Shen
Erlang Shen
Gold I
HaRDWella
Erlang Shen
Gold I
Level 94
God Stats
7W - 6L
1,518 SR
Queue Stats
62W - 71L
1,574 MMR
Party 1
Zeus
Zeus
Silver I
Lewaniko
Zeus
Silver I
Level 84
God Stats
6W - 4L
1,527 SR
Queue Stats
9W - 6L
1,439 MMR
Party 1
Medusa
Medusa
Gold III
LuQ1z
Medusa
Gold III
Level 127
God Stats
12W - 7L
1,633 SR
Queue Stats
61W - 61L
1,458 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,560 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,462 SR
1,519 MMR
Cupid
Cupid
Silver III
 
Cupid
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
Flanqer
Gilgamesh
Gold IV
Level 158
God Stats
9W - 10L
1,601 SR
Queue Stats
752W - 883L
1,366 MMR
Solo
Chang'e
Chang'e
Gold V
xHxry
Chang'e
Gold V
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
23W - 27L
1,691 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
HaRDWella
Erlang Shen
12
2 / 0 / 11
8,715
872
5,775
9,871
10,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
13
5 / 2 / 8
8,271
827
13,953
5,406
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
LuQ1z
Medusa
12
7 / 0 / 5
8,670
867
7,440
9,726
3,324
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothPersephoneShivaHou YiBastet

VS

Bans
AphroditeAh Muzen CabScyllaGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 3 / 1
6,079
608
5,692
8,467
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Flanqer
Gilgamesh
10
2 / 7 / 0
6,531
653
4,407
15,400
14,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
xHxry
Chang'e
11
0 / 4 / 2
6,285
629
5,490
7,914
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
1
0.17
L
Gilgamesh
Flanqer
Gilgamesh
2
7
0
0.29
W
Erlang Shen
HaRDWella
Erlang Shen
2
0
11
7.5
W
Zeus
5
2
8
4.5
W
Medusa
LuQ1z
Medusa
7
0
5
9.5
L
Chang'e
xHxry
Chang'e
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
15,589
25,003
Taken
31,781
15,043
Mitigated
21,483
7,326
Healing
3,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,692
2,297
0
833
8,467
3,566
0
4,328
4,139
0
20,351
L
Gilgamesh
Flanqer
Gilgamesh
4,407
1,109
0
919
15,400
14,407
0
7,012
8,388
0
9,834
W
Erlang Shen
HaRDWella
Erlang Shen
5,775
2,257
778
3,717
9,871
10,111
644
2,650
7,221
0
18,731
W
Zeus
13,953
1,041
0
652
5,406
1,608
457
1,207
4,199
41,327
0
W
Medusa
LuQ1z
Medusa
7,440
3,033
0
2,179
9,726
3,324
1,798
1,789
7,937
0
33,425
L
Chang'e
xHxry
Chang'e
5,490
66
583
1,464
7,914
3,510
0
2,812
5,102
27,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,656
Gold Earned
18,895
116
Minions Killed
94
7
Camps Cleared
2
628,303
Distance Traveled
559,503
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,079
608
37
4
2
193,288
1
L
Gilgamesh
6,531
653
8
1
0
174,632
3
W
Erlang Shen
8,715
872
21
2
2
226,980
2
W
Zeus
8,271
827
50
5
4
196,979
2
W
Medusa
8,670
867
45
5
1
204,344
2
L
Chang'e
6,285
629
49
5
0
191,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role