Player Matchup

Kumbhakarna
Kumbhakarna
GEBr0ken
Kumbhakarna
Level 160
God Stats
9W - 3L
1,126 SR
Queue Stats
270W - 197L
1,659 Elo+
Party 2
Skadi
Skadi
NightlyBeast683
Skadi
Level 156
God Stats
1W - 0L
1,699 SR
Queue Stats
14W - 14L
1,664 Elo+
Party 2
Hercules
Hercules
ZergiNate
Hercules
Level 158
God Stats
2W - 1L
1,737 SR
Queue Stats
653W - 562L
1,577 Elo+
Party 2
Merlin
Merlin
babbit93
Merlin
Level 160
God Stats
1W - 4L
1,312 SR
Queue Stats
72W - 55L
1,564 Elo+
Party 2
Arachne
Arachne
l Arthur Morgan
Arachne
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,657 Elo+
Party 2
Team Averages
Level 136
1,475 SR
1,624 Elo+

VS

Team Averages
Level 52
1,595 SR
1,551 Elo+
Horus
Horus
 
Horus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BlackReaper3047
Ullr
Level 63
God Stats
72W - 83L
1,616 SR
Queue Stats
370W - 341L
1,659 Elo+
Party 1
Bakasura
Bakasura
Glizzyknight101
Bakasura
Level 11
God Stats
8W - 2L
1,875 SR
Queue Stats
197W - 192L
1,645 Elo+
Party 1
Tiamat
Tiamat
Kill_LeleBR
Tiamat
Level 126
God Stats
25W - 32L
1,516 SR
Queue Stats
765W - 873L
1,344 Elo+
Solo
Cthulhu
Cthulhu
TopnotchSmoke94
Cthulhu
Level 30
God Stats
19W - 26L
1,468 SR
Queue Stats
117W - 105L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GEBr0ken
Kumbhakarna
13
0 / 0 / 2
7,474
498
3,267
10,777
8,763
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 3 / 0
7,426
495
3,796
7,704
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
ZergiNate
Hercules
13
2 / 0 / 6
8,330
555
4,238
9,923
8,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
babbit93
Merlin
15
0 / 0 / 1
8,231
549
2,989
2,687
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 1 / 1
8,417
561
8,942
14,004
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 0
5,956
397
1,725
7,997
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 4 / 1
8,273
552
5,994
8,690
2,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
12
1 / 2 / 0
7,250
483
3,665
7,069
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
0 / 1 / 1
7,209
481
3,333
3,986
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 0
7,937
529
7,474
8,998
7,223
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
4
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
0
0
L
3
4
1
0.88
W
Kumbhakarna
GEBr0ken
Kumbhakarna
0
0
2
1
L
Bakasura
1
2
0
0.5
L
Tiamat
0
1
1
0.5
W
4
3
0
1.33
L
0
2
0
0
W
Hercules
ZergiNate
Hercules
2
0
6
5
W
Merlin
babbit93
Merlin
0
0
1
0.5
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,232
Damage
22,191
45,095
Taken
36,740
26,240
Mitigated
19,606
12,984
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,725
756
387
2,323
7,997
4,623
0
2,143
5,738
0
26,746
L
5,994
1,722
0
1,600
8,690
2,969
944
196
8,494
0
46,811
W
Kumbhakarna
GEBr0ken
Kumbhakarna
3,267
298
0
1,120
10,777
8,763
0
4,689
5,878
44,417
0
L
Bakasura
3,665
2,011
0
3,175
7,069
3,191
0
451
6,612
0
39,995
L
Tiamat
3,333
127
0
1,347
3,986
1,600
0
737
3,089
41,673
0
W
3,796
1,460
0
1,251
7,704
2,330
682
0
7,596
0
50,889
L
7,474
515
0
2,600
8,998
7,223
278
3,338
5,660
55,812
0
W
Hercules
ZergiNate
Hercules
4,238
993
0
4,829
9,923
8,921
476
816
9,095
7,691
26,197
W
Merlin
babbit93
Merlin
2,989
0
0
274
2,687
861
0
1,494
923
64,069
0
W
8,942
6,262
0
5,510
14,004
5,365
0
3,408
10,220
0
59,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,878
Gold Earned
36,625
498
Minions Killed
481
0
Camps Cleared
0
1,528,148
Distance Traveled
1,476,909
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,956
397
50
3
0
289,911
2
L
Ullr
8,273
552
93
6
0
288,901
6
W
Kumbhakarna
7,474
498
104
7
0
263,203
4
L
Bakasura
7,250
483
104
7
0
340,026
3
L
Tiamat
7,209
481
108
7
0
288,263
1
W
Skadi
7,426
495
86
6
0
275,438
6
L
Cthulhu
7,937
529
126
8
0
269,808
2
W
Hercules
8,330
555
64
4
0
320,476
4
W
Merlin
8,231
549
147
10
0
312,029
4
W
Arachne
8,417
561
97
6
0
357,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role