Player Matchup

Hun Batz
Hun Batz
T1H Polo P
Hun Batz
Level 53
God Stats
0W - 3L
1,161 SR
Queue Stats
57W - 70L
1,345 Elo+
Solo
Izanami
Izanami
TCalabria3
Izanami
Level 61
God Stats
1W - 1L
1,696 SR
Queue Stats
52W - 55L
1,296 Elo+
Solo
King Arthur
King Arthur
XInfernalNinjaX
King Arthur
Level 47
God Stats
12W - 17L
1,500 SR
Queue Stats
601W - 656L
1,101 Elo+
Solo
Eset
Eset
byakuyakuya
Eset
Level 46
God Stats
1W - 4L
1,370 SR
Queue Stats
2W - 14L
995 Elo+
Solo
Sol
Sol
darkone42096
Sol
Level 121
God Stats
7W - 4L
1,386 SR
Queue Stats
72W - 78L
1,307 Elo+
Solo
Team Averages
Level 66
1,423 SR
1,209 Elo+

VS

Team Averages
Level 65
1,366 SR
1,242 Elo+
Medusa
Medusa
CerbersDaGreat
Medusa
Level 88
God Stats
3W - 5L
1,538 SR
Queue Stats
26W - 34L
1,176 Elo+
Party 1
Ares
Ares
CommanderCummer
Ares
Level 49
God Stats
11W - 10L
1,315 SR
Queue Stats
124W - 145L
1,262 Elo+
Party 2
Mulan
Mulan
DogDadBrad
Mulan
Level 40
God Stats
6W - 2L
1,499 SR
Queue Stats
150W - 158L
1,288 Elo+
Party 2
Hel
Hel
Dreamy_Vibez_
Hel
Level 89
God Stats
10W - 7L
1,344 SR
Queue Stats
114W - 119L
1,340 Elo+
Solo
Pele
Pele
FinalRonin-
Pele
Level 60
God Stats
12W - 11L
1,135 SR
Queue Stats
117W - 105L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
T1H Polo P
Hun Batz
10
2 / 4 / 0
5,368
488
4,160
8,669
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
TCalabria3
Izanami
9
0 / 5 / 1
5,050
459
2,211
5,833
1,473
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
XInfernalNinjaX
King Arthur
8
0 / 8 / 0
5,014
456
1,975
8,986
2,805
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
5,126
466
2,597
6,893
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 1
5,365
488
3,264
7,591
2,074
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 3
6,357
578
4,873
5,757
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 7
6,058
551
2,295
7,906
5,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
12
7 / 0 / 1
7,231
657
4,530
5,356
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 3 / 4
5,784
526
5,308
5,515
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
10 / 0 / 1
7,339
667
6,115
6,294
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
24
24
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
0
1
7
3.5
W
Mulan
7
0
1
7.5
W
1
3
4
1
W
10
0
1
10.5
L
Hun Batz
T1H Polo P
Hun Batz
2
4
0
0.5
L
Izanami
TCalabria3
Izanami
0
5
1
0.1
L
King Arthur
XInfernalNinjaX
King Arthur
0
8
0
0
L
0
3
1
0.17
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,207
Damage
23,121
37,972
Taken
30,828
11,606
Mitigated
14,183
7,170
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,873
1,961
616
2,242
5,757
1,844
1,227
995
4,762
0
31,815
W
2,295
193
182
1,328
7,906
5,459
445
1,799
6,107
13,678
0
W
Mulan
4,530
553
281
2,652
5,356
3,531
1,122
0
5,356
0
28,395
W
5,308
66
1,289
2,309
5,515
1,502
778
1,879
3,636
29,826
0
W
6,115
1,738
0
1,817
6,294
1,847
0
1,188
5,106
0
28,385
L
Hun Batz
T1H Polo P
Hun Batz
4,160
689
0
1,215
8,669
2,623
0
2,720
5,926
0
26,824
L
Izanami
TCalabria3
Izanami
2,211
1,547
0
950
5,833
1,473
655
992
4,841
0
25,776
L
King Arthur
XInfernalNinjaX
King Arthur
1,975
556
0
271
8,986
2,805
527
0
8,733
0
19,497
L
2,597
471
154
1,549
6,893
2,631
505
818
6,039
19,736
0
L
3,264
981
0
3,031
7,591
2,074
86
3,073
4,518
24,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,923
Gold Earned
32,769
243
Minions Killed
266
0
Camps Cleared
0
944,301
Distance Traveled
1,075,511
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,357
578
62
6
0
215,752
5
W
Ares
6,058
551
34
3
0
214,247
0
W
Mulan
7,231
657
66
6
0
214,994
2
W
Hel
5,784
526
48
4
0
201,327
0
W
Pele
7,339
667
56
5
0
229,191
1
L
Hun Batz
5,368
488
49
4
0
213,308
1
L
Izanami
5,050
459
71
6
0
173,443
0
L
King Arthur
5,014
456
47
4
0
205,204
2
L
Eset
5,126
466
26
2
0
172,731
3
L
Sol
5,365
488
50
5
0
179,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role