Player Matchup

Hun Batz
Hun Batz
Entire_Female
Hun Batz
Level 83
God Stats
5W - 3L
1,714 SR
Queue Stats
550W - 301L
1,678 Elo+
Party 1
Bacchus
Bacchus
ShredsWrld-_-
Bacchus
Level 104
God Stats
9W - 0L
1,500 SR
Queue Stats
312W - 185L
1,600 Elo+
Party 1
Ra
Ra
Snowmac
Ra
Level 81
God Stats
11W - 5L
1,700 SR
Queue Stats
51W - 46L
1,514 Elo+
Party 1
Team Averages
Level 89
1,638 SR
1,597 Elo+

VS

Team Averages
Level 72
1,424 SR
1,240 Elo+
Hachiman
Hachiman
JubaGoob
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 115L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
NSD G8ER
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 185L
1,321 Elo+
Party 2
Merlin
Merlin
TomioPhoenix
Merlin
Level 61
God Stats
0W - 2L
1,272 SR
Queue Stats
2W - 3L
980 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Entire_Female
Hun Batz
14
4 / 0 / 5
8,353
759
9,605
9,622
4,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
13
2 / 0 / 10
8,163
742
5,718
10,691
10,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 1 / 6
9,351
850
9,020
6,923
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JubaGoob
Hachiman
11
0 / 2 / 1
6,651
605
5,357
11,131
2,513
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
NSD G8ER
Cthulhu
11
1 / 6 / 0
7,204
655
5,434
12,854
8,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
8
0 / 5 / 1
6,305
573
2,347
6,129
1,329
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
1
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Entire_Female
Hun Batz
4
0
5
6.5
L
Hachiman
JubaGoob
Hachiman
0
2
1
0.25
L
Cthulhu
NSD G8ER
Cthulhu
1
6
0
0.17
W
Bacchus
2
0
10
7
W
7
1
6
10
L
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,343
Damage
13,138
27,236
Taken
30,114
17,499
Mitigated
12,570
10,442
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Entire_Female
Hun Batz
9,605
2,373
0
1,306
9,622
4,230
1,317
3,111
6,259
0
41,977
L
Hachiman
JubaGoob
Hachiman
5,357
1,928
0
1,714
11,131
2,513
0
6,056
4,881
0
19,724
L
Cthulhu
NSD G8ER
Cthulhu
5,434
451
0
1,436
12,854
8,728
0
4,241
8,425
16,366
0
W
Bacchus
5,718
296
294
2,248
10,691
10,463
159
2,383
7,992
12,842
0
W
9,020
803
3,272
3,322
6,923
2,806
557
2,357
4,422
38,810
0
L
Merlin
2,347
111
0
230
6,129
1,329
0
3,809
2,070
10,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,867
Gold Earned
20,160
144
Minions Killed
63
11
Camps Cleared
0
686,437
Distance Traveled
481,183
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,353
759
50
5
4
234,814
4
L
Hachiman
6,651
605
27
2
0
185,729
4
L
Cthulhu
7,204
655
17
2
0
197,079
0
W
Bacchus
8,163
742
13
1
1
223,114
4
W
Ra
9,351
850
81
7
6
228,509
1
L
Merlin
6,305
573
19
2
0
98,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role