Player Matchup

Izanami
Izanami
AKUMADRAGON187
Izanami
Level 46
God Stats
20W - 20L
1,490 SR
Queue Stats
149W - 164L
1,336 Elo+
Solo
Jormungandr
Jormungandr
IRAQIIGHOST
Jormungandr
Level 21
God Stats
3W - 4L
1,361 SR
Queue Stats
346W - 343L
1,105 Elo+
Party 1
Ao Kuang
Ao Kuang
RuthenicPower11
Ao Kuang
Level 66
God Stats
14W - 12L
1,319 SR
Queue Stats
186W - 173L
1,338 Elo+
Solo
Bellona
Bellona
Simpz_NG
Bellona
Level 76
God Stats
10W - 8L
1,409 SR
Queue Stats
129W - 134L
1,328 Elo+
Solo
Chang'e
Chang'e
abOoOd1190
Chang'e
Level 49
God Stats
66W - 57L
1,046 SR
Queue Stats
188W - 208L
1,321 Elo+
Party 1
Team Averages
Level 52
1,325 SR
1,285 Elo+

VS

Team Averages
Level 72
1,570 SR
1,296 Elo+
Hun Batz
Hun Batz
ElderlyEwe576
Hun Batz
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 191L
1,397 Elo+
Solo
Cupid
Cupid
GSC_18_
Cupid
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,384 Elo+
Solo
Anubis
Anubis
XDaddyClapX
Anubis
Level 96
God Stats
1W - 1L
1,737 SR
Queue Stats
116W - 137L
1,380 Elo+
Solo
Eset
Eset
byakuyakuya
Eset
Level 46
God Stats
1W - 4L
1,502 SR
Queue Stats
2W - 14L
1,013 Elo+
Solo
Cthulhu
Cthulhu
chacee
Cthulhu
Level 47
God Stats
3W - 2L
1,613 SR
Queue Stats
38W - 52L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 5
4,483
560
2,180
3,813
911
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
IRAQIIGHOST
Jormungandr
8
4 / 1 / 2
4,990
624
3,791
4,020
1,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
8
2 / 0 / 2
4,633
579
2,894
4,619
1,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Simpz_NG
Bellona
8
0 / 0 / 2
4,486
561
2,637
4,506
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
abOoOd1190
Chang'e
9
6 / 0 / 2
5,812
727
3,379
3,826
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElderlyEwe576
Hun Batz
5
0 / 1 / 0
3,833
479
437
3,637
874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
GSC_18_
Cupid
6
0 / 3 / 0
3,981
498
2,175
5,803
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
6
0 / 5 / 0
4,040
505
2,581
4,706
1,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 3 / 0
4,734
592
1,684
5,859
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
chacee
Cthulhu
8
0 / 1 / 0
4,536
567
2,216
5,811
3,664
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
12
Kills
1
1
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Hun Batz
ElderlyEwe576
Hun Batz
0
1
0
0
L
Cupid
GSC_18_
Cupid
0
3
0
0
W
Jormungandr
IRAQIIGHOST
Jormungandr
4
1
2
5
W
Ao Kuang
2
0
2
3
W
Bellona
Simpz_NG
Bellona
0
0
2
1
L
Anubis
0
5
0
0
W
Chang'e
abOoOd1190
Chang'e
6
0
2
7
L
1
3
0
0.33
L
Cthulhu
chacee
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,881
Damage
9,093
20,784
Taken
25,816
7,231
Mitigated
9,500
7,602
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,180
1,367
0
1,321
3,813
911
134
618
3,195
0
22,335
L
Hun Batz
ElderlyEwe576
Hun Batz
437
114
0
1,696
3,637
874
0
514
3,083
0
10,675
L
Cupid
GSC_18_
Cupid
2,175
1,510
26
2,236
5,803
1,143
0
1,955
3,848
0
18,994
W
Jormungandr
IRAQIIGHOST
Jormungandr
3,791
1,154
0
744
4,020
1,812
0
961
3,059
12,074
0
W
Ao Kuang
2,894
1,128
0
1,726
4,619
1,527
0
892
3,727
15,771
6,009
W
Bellona
Simpz_NG
Bellona
2,637
572
0
2,032
4,506
2,149
0
2,063
2,443
0
18,612
L
Anubis
2,581
224
0
896
4,706
1,775
62
2,923
1,527
14,201
0
W
Chang'e
abOoOd1190
Chang'e
3,379
508
180
1,599
3,826
832
385
1,947
1,879
20,190
0
L
1,684
553
166
1,348
5,859
2,044
0
2,974
2,885
14,464
0
L
Cthulhu
chacee
Cthulhu
2,216
376
35
2,243
5,811
3,664
13
1,020
4,791
20,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,404
Gold Earned
21,124
202
Minions Killed
173
0
Camps Cleared
0
809,203
Distance Traveled
677,052
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,483
560
52
7
0
144,722
0
L
Hun Batz
3,833
479
37
5
0
107,573
1
L
Cupid
3,981
498
43
5
0
143,589
0
W
Jormungandr
4,990
624
13
2
0
163,280
0
W
Ao Kuang
4,633
579
45
6
0
172,233
2
W
Bellona
4,486
561
48
6
0
168,887
1
L
Anubis
4,040
505
24
3
0
129,086
1
W
Chang'e
5,812
727
44
6
0
160,081
0
L
Eset
4,734
592
26
3
0
145,158
3
L
Cthulhu
4,536
567
43
5
0
151,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role