Player Matchup

Hercules
Hercules
 
Hercules
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Jordancaster11
Hachiman
Level 5
God Stats
1W - 2L
1,397 SR
Queue Stats
5W - 6L
1,399 Elo+
Party 3
Ah Puch
Ah Puch
RandomWukai
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,374 Elo+
Party 2
Charybdis
Charybdis
darilua
Charybdis
Level 86
God Stats
8W - 17L
1,338 SR
Queue Stats
747W - 803L
1,431 Elo+
Solo
Hera
Hera
lucas252522
Hera
Level 46
God Stats
0W - 2L
1,316 SR
Queue Stats
34W - 24L
1,541 Elo+
Party 2
Team Averages
Level 43
1,410 SR
1,449 Elo+

VS

Team Averages
Level 51
1,593 SR
1,418 Elo+
Ymir
Ymir
Nasch383
Ymir
Level 66
God Stats
10W - 9L
1,541 SR
Queue Stats
155W - 223L
1,369 Elo+
Party 1
Nox
Nox
itzgennex
Nox
Level 38
God Stats
60W - 86L
1,332 SR
Queue Stats
739W - 798L
1,368 Elo+
Party 1
Hercules
Hercules
shadowsama101
Hercules
Level 79
God Stats
9W - 7L
1,674 SR
Queue Stats
123W - 174L
1,400 Elo+
Party 1
Athena
Athena
spartangamerkc
Athena
Level 41
God Stats
4W - 4L
1,768 SR
Queue Stats
67W - 98L
1,357 Elo+
Party 1
Zeus
Zeus
suitablehalo312
Zeus
Level 33
God Stats
40W - 31L
1,650 SR
Queue Stats
49W - 40L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 3 / 2
6,229
1,038
2,463
9,270
10,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Hachiman
11
0 / 6 / 3
6,271
1,045
4,493
7,108
2,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
RandomWukai
Ah Puch
11
0 / 1 / 0
5,685
948
326
800
228
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
darilua
Charybdis
12
2 / 2 / 2
6,978
1,163
6,044
4,809
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 2
6,790
1,132
9,432
3,293
1,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

297

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 11
6,759
1,127
2,833
5,982
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 2 / 9
7,334
1,222
4,275
3,208
1,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
shadowsama101
Hercules
12
1 / 0 / 12
6,986
1,164
5,751
6,997
4,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

12
1 / 1 / 11
7,259
1,210
3,602
8,107
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
7 / 0 / 4
8,070
1,345
7,227
2,346
716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
4
Kills
13
13
Deaths
4
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
L
Hachiman
0
6
3
0.25
W
Ymir
1
1
11
6.5
L
Ah Puch
RandomWukai
Ah Puch
0
1
0
0
L
Charybdis
darilua
Charybdis
2
2
2
1.5
W
3
2
9
3.75
L
2
1
2
3
W
Hercules
shadowsama101
Hercules
1
0
12
7
W
1
1
11
6.5
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,758
Damage
23,688
25,280
Taken
26,640
17,791
Mitigated
17,290
1,579
Healing
4,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,463
334
0
943
9,270
10,857
0
6,686
2,392
0
12,202
L
Hachiman
4,493
3,265
0
52
7,108
2,793
0
4,323
2,622
0
10,252
W
Ymir
2,833
827
0
411
5,982
3,425
0
2,428
3,554
9,677
296
L
Ah Puch
RandomWukai
Ah Puch
326
43
0
0
800
228
0
427
347
1,590
0
L
Charybdis
darilua
Charybdis
6,044
2,562
0
409
4,809
2,316
0
3,532
1,210
0
13,160
W
4,275
252
673
532
3,208
1,241
0
1,697
1,511
13,074
0
L
9,432
2,417
0
175
3,293
1,597
0
2,835
422
23,786
0
W
Hercules
shadowsama101
Hercules
5,751
1,792
0
1,754
6,997
4,615
0
1,562
5,435
0
9,185
W
3,602
960
0
766
8,107
7,293
0
2,904
5,203
7,297
0
W
7,227
1,119
108
412
2,346
716
0
1,167
1,179
27,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,953
Gold Earned
36,408
84
Minions Killed
106
4
Camps Cleared
3
438,137
Distance Traveled
617,872
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,229
1,038
26
4
0
115,049
0
L
Hachiman
6,271
1,045
12
2
1
92,232
0
W
Ymir
6,759
1,127
22
4
2
115,785
0
L
Ah Puch
5,685
948
2
0
0
19,511
0
L
Charybdis
6,978
1,163
16
3
1
100,167
0
W
Nox
7,334
1,222
14
2
0
114,047
1
L
Hera
6,790
1,132
28
5
2
111,178
0
W
Hercules
6,986
1,164
14
2
1
137,025
0
W
Athena
7,259
1,210
5
1
0
132,098
1
W
Zeus
8,070
1,345
51
9
0
118,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role