Player Matchup

King Arthur
King Arthur
Genovesee
King Arthur
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
Jilldaripper
Anubis
Level 49
God Stats
2W - 3L
1,220 SR
Queue Stats
13W - 18L
1,314 Elo+
Party 2
Cernunnos
Cernunnos
SFC_cuakDucKcuak
Cernunnos
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
123W - 132L
1,365 Elo+
Party 3
Thanatos
Thanatos
SuperNova9320
Thanatos
Level 88
God Stats
4W - 7L
1,531 SR
Queue Stats
48W - 53L
1,545 Elo+
Party 2
Bacchus
Bacchus
ssuspe03
Bacchus
Level 55
God Stats
2W - 5L
1,500 SR
Queue Stats
135W - 150L
1,374 Elo+
Party 3
Team Averages
Level 68
1,450 SR
1,420 Elo+

VS

Team Averages
Level 37
1,438 SR
1,310 Elo+
Fenrir
Fenrir
 
Fenrir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Baxilchik
Danzaburou
Level 27
God Stats
2W - 10L
1,500 SR
Queue Stats
68W - 93L
1,227 Elo+
Party 1
Hel
Hel
Luc1ferXXL
Hel
Level 34
God Stats
3W - 6L
1,280 SR
Queue Stats
46W - 63L
1,227 Elo+
Party 1
Thoth
Thoth
PREDATORuss
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 81L
1,227 Elo+
Party 1
King Arthur
King Arthur
raveneus11
King Arthur
Level 74
God Stats
19W - 26L
1,409 SR
Queue Stats
36W - 43L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Genovesee
King Arthur
11
3 / 0 / 3
6,210
621
3,998
5,201
3,413
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
11
4 / 0 / 7
6,079
608
3,952
3,144
1,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
10
10 / 1 / 3
6,707
671
7,295
4,747
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SuperNova9320
Thanatos
10
3 / 2 / 9
6,102
610
4,958
8,686
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ssuspe03
Bacchus
10
4 / 0 / 13
6,580
658
5,403
6,923
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 5 / 1
5,052
505
1,427
7,427
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Baxilchik
Danzaburou
7
1 / 6 / 0
4,795
480
3,549
7,270
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 6 / 1
4,720
472
1,914
7,271
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 0
5,703
570
2,724
4,971
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
raveneus11
King Arthur
8
0 / 3 / 1
5,218
522
2,630
8,175
2,844
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
24
Kills
3
3
Deaths
24
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
L
Danzaburou
Baxilchik
Danzaburou
1
6
0
0.17
W
King Arthur
Genovesee
King Arthur
3
0
3
4.5
W
Anubis
4
0
7
7.5
L
0
6
1
0.08
L
1
4
0
0.25
W
Cernunnos
10
1
3
11.5
W
Thanatos
SuperNova9320
Thanatos
3
2
9
3.75
L
King Arthur
raveneus11
King Arthur
0
3
1
0.17
W
Bacchus
ssuspe03
Bacchus
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,606
Damage
12,244
28,701
Taken
35,114
15,201
Mitigated
8,735
14,163
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,427
485
0
1,569
7,427
1,563
444
1,808
5,619
0
10,314
L
Danzaburou
Baxilchik
Danzaburou
3,549
2,077
0
1,180
7,270
1,390
455
1,994
5,276
0
12,646
W
King Arthur
Genovesee
King Arthur
3,998
257
0
1,060
5,201
3,413
0
441
4,760
0
28,521
W
Anubis
3,952
268
0
1,644
3,144
1,296
84
814
2,330
29,962
0
L
1,914
386
653
893
7,271
1,784
396
1,613
5,658
15,129
0
L
2,724
244
0
115
4,971
1,154
576
2,470
2,501
24,401
0
W
Cernunnos
7,295
3,734
0
1,776
4,747
1,373
2,432
1,221
3,526
0
25,779
W
Thanatos
SuperNova9320
Thanatos
4,958
1,783
0
7,378
8,686
2,778
600
712
7,974
0
31,147
L
King Arthur
raveneus11
King Arthur
2,630
40
0
1,075
8,175
2,844
0
1,470
6,705
0
22,895
W
Bacchus
ssuspe03
Bacchus
5,403
816
153
2,152
6,923
6,341
142
1,450
5,473
17,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
25,488
251
Minions Killed
165
0
Camps Cleared
0
1,019,305
Distance Traveled
929,393
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,052
505
28
3
0
197,381
0
L
Danzaburou
4,795
480
25
3
0
179,709
0
W
King Arthur
6,210
621
63
6
0
217,575
3
W
Anubis
6,079
608
55
6
0
192,472
8
L
Hel
4,720
472
26
3
0
174,039
1
L
Thoth
5,703
570
40
4
0
170,323
3
W
Cernunnos
6,707
671
51
5
0
186,038
3
W
Thanatos
6,102
610
61
6
0
187,582
5
L
King Arthur
5,218
522
46
5
0
207,941
1
W
Bacchus
6,580
658
21
2
0
235,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role