Player Matchup

Achilles
Achilles
EmptyKetchup723
Achilles
Level 48
God Stats
14W - 8L
1,595 SR
Queue Stats
538W - 509L
1,533 Elo+
Party 3
Atlas
Atlas
Emptysalt723
Atlas
Level 31
God Stats
16W - 8L
1,422 SR
Queue Stats
242W - 234L
1,547 Elo+
Party 3
Ullr
Ullr
LordWilcero
Ullr
Level 46
God Stats
5W - 3L
1,428 SR
Queue Stats
74W - 77L
1,504 Elo+
Party 2
Shiva
Shiva
cucabelu1233
Shiva
Level 89
God Stats
8W - 3L
1,599 SR
Queue Stats
50W - 43L
1,557 Elo+
Solo
Sol
Sol
kittyka
Sol
Level 124
God Stats
7W - 6L
1,589 SR
Queue Stats
70W - 78L
1,480 Elo+
Party 2
Team Averages
Level 68
1,527 SR
1,524 Elo+

VS

Team Averages
Level 84
1,489 SR
1,545 Elo+
Bellona
Bellona
JC Limits
Bellona
Level 36
God Stats
6W - 5L
1,392 SR
Queue Stats
74W - 83L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Screeeaamm
Ne Zha
Level 29
God Stats
1W - 1L
1,592 SR
Queue Stats
47W - 20L
1,783 Elo+
Party 1
Discordia
Discordia
Stokey McPokey
Discordia
Level 158
God Stats
1W - 4L
1,329 SR
Queue Stats
44W - 42L
1,498 Elo+
Party 1
Skadi
Skadi
chateaujenkins
Skadi
Level 39
God Stats
67W - 55L
1,521 SR
Queue Stats
224W - 233L
1,483 Elo+
Solo
Atlas
Atlas
x ARC Fives x
Atlas
Level 160
God Stats
18W - 17L
1,609 SR
Queue Stats
129W - 173L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
5 / 0 / 3
6,381
638
4,685
8,686
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 4
5,564
556
3,028
6,153
2,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 3
5,535
554
1,241
5,072
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 1 / 4
7,305
731
7,769
8,312
4,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
11
3 / 1 / 4
6,363
636
3,330
3,960
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JC Limits
Bellona
8
0 / 6 / 1
4,785
479
1,853
7,567
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
Screeeaamm
Ne Zha
9
0 / 3 / 2
5,128
513
2,341
7,186
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Stokey McPokey
Discordia
10
1 / 2 / 1
5,556
556
3,175
3,848
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 1
5,656
566
5,935
5,157
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 2
5,557
556
2,114
5,575
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
6
6
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
0
3
6.5
W
1
1
4
3
L
Bellona
JC Limits
Bellona
0
6
1
0.08
W
0
3
3
0.5
L
Ne Zha
Screeeaamm
Ne Zha
0
3
2
0.33
L
Discordia
Stokey McPokey
Discordia
1
2
1
0.75
L
3
2
1
1.75
W
6
1
4
8
W
Sol
3
1
4
5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
15,418
32,183
Taken
29,333
14,008
Mitigated
11,267
10,860
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
4,685
2,320
0
3,043
8,686
4,475
0
1,782
6,904
0
32,430
W
3,028
1,539
0
1,426
6,153
2,613
0
955
5,198
7,991
0
L
Bellona
JC Limits
Bellona
1,853
196
0
1,442
7,567
4,030
0
886
6,661
0
18,447
W
1,241
606
0
1,891
5,072
1,170
0
695
4,377
0
31,806
L
Ne Zha
Screeeaamm
Ne Zha
2,341
625
0
2,865
7,186
2,058
0
1,321
5,713
0
25,468
L
Discordia
Stokey McPokey
Discordia
3,175
86
0
250
3,848
1,014
0
955
2,803
32,397
0
L
5,935
2,866
0
1,359
5,157
1,355
0
1,594
3,563
0
36,036
W
7,769
1,814
67
3,097
8,312
4,653
692
704
7,608
656
35,510
W
Sol
3,330
972
0
1,336
3,960
1,097
1,020
1,153
2,807
33,262
0
L
2,114
833
0
1,239
5,575
2,810
0
1,627
3,948
8,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,148
Gold Earned
26,682
263
Minions Killed
265
0
Camps Cleared
0
997,486
Distance Traveled
917,467
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,381
638
61
6
0
216,724
0
W
Atlas
5,564
556
12
1
0
212,044
2
L
Bellona
4,785
479
49
5
0
195,950
3
W
Ullr
5,535
554
59
6
0
183,247
4
L
Ne Zha
5,128
513
61
6
0
193,756
4
L
Discordia
5,556
556
71
7
0
190,490
3
L
Skadi
5,656
566
75
8
0
170,374
4
W
Shiva
7,305
731
60
6
0
207,816
4
W
Sol
6,363
636
71
7
0
177,655
4
L
Atlas
5,557
556
9
1
0
166,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role