Player Matchup

Cliodhna
Cliodhna
Silver II
 
Cliodhna
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Silver II
Greenta
Khepri
Silver II
Level 159
God Stats
3W - 5L
1,332 SR
Queue Stats
122W - 124L
1,146 MMR
Party 1
Danzaburou
Danzaburou
Silver V
JhoowJoosh
Danzaburou
Silver V
Level 85
God Stats
1W - 3L
1,301 SR
Queue Stats
12W - 18L
1,211 MMR
Solo
Janus
Janus
Bronze III
RRGamer
Janus
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
detonathorPS
Cerberus
Silver II
Level 124
God Stats
4W - 4L
1,644 SR
Queue Stats
72W - 87L
1,086 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,455 SR
1,289 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,451 SR
1,332 MMR
Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Amaderasu
Scylla
Silver I
Level 159
God Stats
6W - 3L
1,642 SR
Queue Stats
281W - 278L
1,287 MMR
Solo
Bellona
Bellona
Silver I
VROONLAND2
Bellona
Silver I
Level 68
God Stats
5W - 6L
1,508 SR
Queue Stats
99W - 106L
1,069 MMR
Solo
Fenrir
Fenrir
Gold II
ZesShiz
Fenrir
Gold II
Level 93
God Stats
1W - 3L
1,104 SR
Queue Stats
195W - 205L
1,538 MMR
Solo
Izanami
Izanami
Silver II
chimerivi
Izanami
Silver II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 17L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
8
1 / 4 / 0
4,896
490
2,060
8,217
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Khepri
Greenta
Khepri
7
0 / 4 / 0
4,575
458
920
8,677
4,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
JhoowJoosh
Danzaburou
9
0 / 3 / 0
4,926
493
2,389
5,612
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
RRGamer
Janus
10
0 / 5 / 0
5,468
547
1,019
5,548
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
detonathorPS
Cerberus
9
0 / 1 / 0
5,254
525
4,896
7,075
4,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
UllrBastetTsukuyomiShiva

VS

Bans
ArtioSylvanusAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 0 / 9
5,955
596
2,774
5,142
3,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Amaderasu
Scylla
11
3 / 0 / 7
6,323
632
4,748
1,797
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
VROONLAND2
Bellona
11
1 / 1 / 1
5,955
596
4,968
8,578
5,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
ZesShiz
Fenrir
12
9 / 0 / 4
7,031
703
6,799
4,933
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
chimerivi
Izanami
11
1 / 0 / 4
6,265
627
4,010
3,585
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
16
17
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
0
0.25
W
Ymir
 
Ymir
2
0
9
6.5
W
Scylla
Amaderasu
Scylla
3
0
7
6.5
L
Khepri
Greenta
Khepri
0
4
0
0
L
Danzaburou
JhoowJoosh
Danzaburou
0
3
0
0
L
Janus
RRGamer
Janus
0
5
0
0
W
Bellona
VROONLAND2
Bellona
1
1
1
1.5
W
Fenrir
ZesShiz
Fenrir
9
0
4
11
W
Izanami
chimerivi
Izanami
1
0
4
3
L
Cerberus
detonathorPS
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,284
Damage
23,299
35,129
Taken
24,035
13,837
Mitigated
12,322
9,532
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,060
100
0
2,676
8,217
2,114
0
1,186
7,021
0
21,948
W
Ymir
 
Ymir
2,774
994
0
1,997
5,142
3,251
0
828
4,314
11,140
0
W
Scylla
Amaderasu
Scylla
4,748
437
0
407
1,797
542
0
452
1,345
36,673
0
L
Khepri
Greenta
Khepri
920
30
59
1,655
8,677
4,167
0
3,067
5,450
8,010
0
L
Danzaburou
JhoowJoosh
Danzaburou
2,389
1,133
0
1,763
5,612
1,287
0
417
5,195
0
32,029
L
Janus
RRGamer
Janus
1,019
42
0
640
5,548
1,325
0
1,758
3,636
33,327
0
W
Bellona
VROONLAND2
Bellona
4,968
2,612
0
3,697
8,578
5,184
0
4,833
3,745
0
36,005
W
Fenrir
ZesShiz
Fenrir
6,799
2,139
0
3,207
4,933
2,363
0
469
4,464
0
37,799
W
Izanami
chimerivi
Izanami
4,010
2,008
0
2,009
3,585
982
0
253
3,332
0
49,572
L
Cerberus
detonathorPS
Cerberus
4,896
659
0
2,739
7,075
4,944
296
756
6,305
27,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
31,529
284
Minions Killed
347
0
Camps Cleared
0
950,831
Distance Traveled
1,065,575
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,896
490
47
5
0
206,894
3
W
Ymir
5,955
596
20
2
0
216,236
3
W
Scylla
6,323
632
72
7
0
207,085
4
L
Khepri
4,575
458
17
2
0
208,485
5
L
Danzaburou
4,926
493
57
6
0
173,038
1
L
Janus
5,468
547
71
7
0
184,147
3
W
Bellona
5,955
596
84
8
0
207,931
3
W
Fenrir
7,031
703
72
7
0
236,284
2
W
Izanami
6,265
627
99
10
0
198,039
3
L
Cerberus
5,254
525
92
9
0
178,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role