Player Matchup

Sol
Sol
ChammyGoHammyy
Sol
Level 56
God Stats
5W - 7L
1,511 SR
Queue Stats
120W - 189L
1,431 Elo+
Party 1
Cerberus
Cerberus
Macdaddyswag1
Cerberus
Level 21
God Stats
3W - 6L
1,500 SR
Queue Stats
273W - 391L
1,193 Elo+
Party 1
Nike
Nike
SkrawberryMilk
Nike
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 159L
1,500 Elo+
Party 1
Team Averages
Level 35
1,504 SR
1,374 Elo+

VS

Team Averages
Level 77
1,573 SR
1,488 Elo+
Kukulkan
Kukulkan
YODALAWA
Kukulkan
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 26L
1,500 Elo+
Party 2
Pele
Pele
icyapple32
Pele
Level 95
God Stats
7W - 5L
1,720 SR
Queue Stats
109W - 112L
1,474 Elo+
Party 2
Sun Wukong
Sun Wukong
rexygamer1
Sun Wukong
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
377W - 420L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,125
648
9,344
12,227
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
Macdaddyswag1
Cerberus
10
0 / 9 / 3
7,161
651
2,792
15,426
12,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 7 / 0
7,830
712
5,218
13,871
12,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
YODALAWA
Kukulkan
13
6 / 0 / 14
9,135
830
10,434
5,230
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
12 / 2 / 11
10,268
933
15,121
9,710
4,559
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
rexygamer1
Sun Wukong
14
5 / 2 / 16
8,942
813
9,003
11,911
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
3
Kills
23
23
Deaths
4
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Cerberus
Macdaddyswag1
Cerberus
0
9
3
0.17
L
2
7
0
0.29
W
Kukulkan
YODALAWA
Kukulkan
6
0
14
13
W
12
2
11
8.75
W
Sun Wukong
rexygamer1
Sun Wukong
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,354
Damage
34,558
41,524
Taken
26,851
28,980
Mitigated
17,513
4,947
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,344
2,554
0
3,200
12,227
3,677
0
1,638
10,159
32,541
2,547
L
Cerberus
Macdaddyswag1
Cerberus
2,792
625
0
784
15,426
12,981
0
4,494
10,393
11,174
0
L
5,218
640
78
885
13,871
12,322
0
4,683
8,692
0
16,779
W
Kukulkan
YODALAWA
Kukulkan
10,434
561
0
798
5,230
1,957
1,042
2,835
2,303
25,018
0
W
15,121
5,453
0
2,029
9,710
4,559
1,177
4,836
4,560
0
51,854
W
Sun Wukong
rexygamer1
Sun Wukong
9,003
1,228
0
2,436
11,911
10,997
426
4,377
7,334
2,044
19,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,116
Gold Earned
28,345
86
Minions Killed
145
1
Camps Cleared
9
485,178
Distance Traveled
688,142
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,125
648
49
4
1
166,650
3
L
Cerberus
7,161
651
20
2
0
146,972
0
L
Nike
7,830
712
17
2
0
171,556
2
W
Kukulkan
9,135
830
45
4
2
233,040
1
W
Pele
10,268
933
77
7
5
230,554
3
W
Sun Wukong
8,942
813
23
2
2
224,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role