Player Matchup

Hercules
Hercules
AptyChii
Hercules
Level 69
God Stats
7W - 5L
1,788 SR
Queue Stats
239W - 191L
1,596 Elo+
Party 1
Ra
Ra
Syn Nova71
Ra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Taking_Mud69
Cthulhu
Level 32
God Stats
0W - 1L
1,125 SR
Queue Stats
1W - 6L
1,356 Elo+
Party 3
Hou Yi
Hou Yi
Wolf777JK
Hou Yi
Level 28
God Stats
2W - 1L
1,885 SR
Queue Stats
12W - 3L
1,854 Elo+
Party 3
Merlin
Merlin
sharky130130
Merlin
Level 41
God Stats
5W - 4L
1,692 SR
Queue Stats
141W - 120L
1,569 Elo+
Party 1
Team Averages
Level 43
1,598 SR
1,575 Elo+

VS

Team Averages
Level 94
1,579 SR
1,498 Elo+
Susano
Susano
AZN Piratte
Susano
Level 144
God Stats
8W - 11L
1,496 SR
Queue Stats
318W - 296L
1,482 Elo+
Party 2
Merlin
Merlin
Dimebagins
Merlin
Level 40
God Stats
3W - 1L
1,424 SR
Queue Stats
95W - 77L
1,477 Elo+
Party 2
Neith
Neith
TheAmazinKitteh
Neith
Level 99
God Stats
30W - 18L
1,752 SR
Queue Stats
69W - 78L
1,466 Elo+
Party 2
Cliodhna
Cliodhna
hocc33
Cliodhna
Level 48
God Stats
11W - 9L
1,670 SR
Queue Stats
248W - 220L
1,601 Elo+
Solo
Artio
Artio
irishbulldog038
Artio
Level 140
God Stats
11W - 7L
1,553 SR
Queue Stats
105W - 99L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AptyChii
Hercules
15
7 / 5 / 2
9,326
518
17,365
13,862
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 5 / 0
8,537
474
4,816
10,749
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Taking_Mud69
Cthulhu
13
0 / 4 / 4
8,239
458
5,676
12,335
9,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Wolf777JK
Hou Yi
13
4 / 6 / 2
8,157
453
8,768
14,305
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
0 / 6 / 4
8,922
496
3,845
9,293
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
11 / 3 / 7
10,386
577
13,143
14,292
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Dimebagins
Merlin
16
2 / 3 / 6
9,351
520
4,971
8,731
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 5
8,442
469
7,938
8,404
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
hocc33
Cliodhna
20
8 / 0 / 0
12,259
681
11,062
14,275
10,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
2 / 1 / 5
8,030
446
6,486
17,288
13,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
11
Kills
25
26
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Susano
11
3
7
4.83
L
Hercules
AptyChii
Hercules
7
5
2
1.6
W
Merlin
Dimebagins
Merlin
2
3
6
1.67
L
0
5
0
0
L
Cthulhu
Taking_Mud69
Cthulhu
0
4
4
0.5
W
2
4
5
1.13
L
Hou Yi
Wolf777JK
Hou Yi
4
6
2
0.83
W
Cliodhna
hocc33
Cliodhna
8
0
0
8
W
2
1
5
4.5
L
Merlin
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,470
Damage
43,600
60,544
Taken
62,990
27,316
Mitigated
35,924
12,386
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
13,143
3,497
0
2,399
14,292
6,113
0
1,905
12,387
0
62,583
L
Hercules
AptyChii
Hercules
17,365
6,370
0
3,657
13,862
7,009
0
3,785
10,077
0
63,985
W
Merlin
Dimebagins
Merlin
4,971
300
0
1,155
8,731
2,486
0
2,119
6,612
54,692
0
L
4,816
696
0
3,273
10,749
4,015
0
384
10,365
62,775
0
L
Cthulhu
Taking_Mud69
Cthulhu
5,676
528
178
1,153
12,335
9,360
339
2,388
9,947
34,806
0
W
7,938
2,623
0
2,100
8,404
3,167
880
1,062
7,342
0
54,711
L
Hou Yi
Wolf777JK
Hou Yi
8,768
3,615
0
2,563
14,305
4,255
1,689
2,194
12,111
0
49,459
W
Cliodhna
hocc33
Cliodhna
11,062
839
0
7,336
14,275
10,167
0
4,632
9,643
0
92,832
W
6,486
750
761
6,237
17,288
13,991
286
4,619
12,669
24,191
0
L
Merlin
3,845
189
0
1,562
9,293
2,677
0
2,706
6,587
54,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,181
Gold Earned
48,468
492
Minions Killed
516
0
Camps Cleared
0
1,639,318
Distance Traveled
1,722,318
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,386
577
89
5
0
358,738
6
L
Hercules
9,326
518
101
6
0
353,474
4
W
Merlin
9,351
520
109
6
0
330,481
4
L
Ra
8,537
474
134
7
0
352,708
5
L
Cthulhu
8,239
458
67
4
0
353,925
2
W
Neith
8,442
469
104
6
0
302,689
3
L
Hou Yi
8,157
453
70
4
0
271,211
0
W
Cliodhna
12,259
681
187
10
0
367,679
5
W
Artio
8,030
446
27
2
0
362,731
8
L
Merlin
8,922
496
120
7
0
308,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role