Player Matchup

Jormungandr
Jormungandr
ArthurZIMM
Jormungandr
Level 16
God Stats
2W - 5L
1,176 SR
Queue Stats
2W - 6L
1,201 Elo+
Party 2
Neith
Neith
GUPP1
Neith
Level 50
God Stats
4W - 2L
1,500 SR
Queue Stats
221W - 240L
1,408 Elo+
Party 2
Da Ji
Da Ji
Gamer84
Da Ji
Level 42
God Stats
3W - 3L
1,367 SR
Queue Stats
4W - 4L
1,578 Elo+
Solo
Ao Kuang
Ao Kuang
dextructorzx
Ao Kuang
Level 28
God Stats
7W - 0L
1,802 SR
Queue Stats
112W - 69L
1,596 Elo+
Party 3
Shiva
Shiva
xx_CRISTAX_xx
Shiva
Level 114
God Stats
54W - 30L
1,630 SR
Queue Stats
100W - 71L
1,555 Elo+
Party 3
Team Averages
Level 50
1,495 SR
1,468 Elo+

VS

Team Averages
Level 83
1,493 SR
1,435 Elo+
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AlissonZ51
Anubis
Level 36
God Stats
1W - 7L
1,500 SR
Queue Stats
120W - 132L
1,369 Elo+
Solo
Ymir
Ymir
Hypnin
Ymir
Level 28
God Stats
6W - 11L
1,327 SR
Queue Stats
6W - 12L
1,327 Elo+
Party 1
Bellona
Bellona
RaphaelBurgos
Bellona
Level 149
God Stats
45W - 22L
1,640 SR
Queue Stats
198W - 147L
1,535 Elo+
Party 1
Bacchus
Bacchus
patria-charmosa0
Bacchus
Level 44
God Stats
14W - 18L
1,500 SR
Queue Stats
365W - 395L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArthurZIMM
Jormungandr
12
1 / 7 / 5
8,096
450
3,951
13,829
5,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
GUPP1
Neith
13
1 / 8 / 8
8,279
460
7,531
12,510
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Gamer84
Da Ji
16
6 / 5 / 4
10,055
559
7,524
13,957
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
dextructorzx
Ao Kuang
17
15 / 0 / 4
10,858
603
27,422
17,759
9,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 5 / 0
9,848
547
4,170
10,912
9,937
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
12 / 5 / 4
10,141
563
17,522
14,304
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
AlissonZ51
Anubis
13
1 / 9 / 0
7,946
441
7,477
14,752
6,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Hypnin
Ymir
12
3 / 4 / 8
8,471
471
4,707
14,683
11,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
17
6 / 1 / 2
10,926
607
10,133
13,583
13,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 4 / 2
8,689
483
7,855
13,919
7,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
23
Kills
25
25
Deaths
23
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
12
5
4
2.8
L
Anubis
AlissonZ51
Anubis
1
9
0
0.11
W
Jormungandr
ArthurZIMM
Jormungandr
1
7
5
0.5
W
Neith
GUPP1
Neith
1
8
8
0.63
W
Da Ji
Gamer84
Da Ji
6
5
4
1.6
L
Ymir
Hypnin
Ymir
3
4
8
1.75
L
Bellona
6
1
2
7
W
Ao Kuang
dextructorzx
Ao Kuang
15
0
4
17
L
3
4
2
1
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,598
Damage
47,694
68,967
Taken
71,241
32,984
Mitigated
44,344
16,060
Healing
20,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
17,522
10,710
0
4,692
14,304
4,562
370
7,220
7,084
0
68,726
L
Anubis
AlissonZ51
Anubis
7,477
647
0
4,493
14,752
6,364
341
8,764
5,988
53,568
0
W
Jormungandr
ArthurZIMM
Jormungandr
3,951
1,658
1,461
2,273
13,829
5,567
371
4,411
9,418
26,853
0
W
Neith
GUPP1
Neith
7,531
1,798
0
2,147
12,510
3,199
0
2,993
9,517
0
35,418
W
Da Ji
Gamer84
Da Ji
7,524
2,061
0
580
13,957
5,154
0
3,118
10,839
0
68,416
L
Ymir
Hypnin
Ymir
4,707
1,251
215
1,405
14,683
11,715
200
8,569
6,114
23,145
0
L
Bellona
10,133
3,650
0
4,723
13,583
13,893
292
2,620
10,963
2,647
73,567
W
Ao Kuang
dextructorzx
Ao Kuang
27,422
7,641
0
8,989
17,759
9,127
0
9,158
8,601
74,134
0
L
7,855
697
85
4,696
13,919
7,810
0
4,578
9,341
52,897
0
W
4,170
841
0
610
10,912
9,937
1,607
1,155
9,757
0
69,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,136
Gold Earned
46,173
448
Minions Killed
501
0
Camps Cleared
0
1,567,766
Distance Traveled
1,570,328
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,141
563
117
7
0
293,282
1
L
Anubis
7,946
441
84
5
0
254,833
3
W
Jormungandr
8,096
450
35
2
0
298,437
0
W
Neith
8,279
460
63
4
0
281,350
0
W
Da Ji
10,055
559
89
5
0
314,889
3
L
Ymir
8,471
471
39
2
0
304,817
2
L
Bellona
10,926
607
171
10
0
347,574
6
W
Ao Kuang
10,858
603
88
5
0
361,435
1
L
Bacchus
8,689
483
90
5
0
369,822
4
W
Shiva
9,848
547
173
10
0
311,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role