Player Matchup

Chiron
Chiron
Silver I
CLOUTIMUS
Chiron
Silver I
Level 129
God Stats
4W - 1L
1,646 SR
Queue Stats
182W - 194L
1,180 MMR
Solo
Tiamat
Tiamat
Silver I
Kaishenpenguins
Tiamat
Silver I
Level 140
God Stats
5W - 2L
1,465 SR
Queue Stats
177W - 188L
1,162 MMR
Solo
Vamana
Vamana
Silver I
wakingthelions
Vamana
Silver I
Level 65
God Stats
22W - 24L
1,627 SR
Queue Stats
189W - 196L
1,181 MMR
Solo
Thanatos
Thanatos
Gold IV
xFoulsilver
Thanatos
Gold IV
Level 147
God Stats
19W - 19L
1,585 SR
Queue Stats
218W - 213L
1,152 MMR
Solo
Thor
Thor
Silver IV
yardie876
Thor
Silver IV
Level 101
God Stats
2W - 5L
1,336 SR
Queue Stats
6W - 20L
1,130 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,532 SR
1,161 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,424 SR
1,161 MMR
Heimdallr
Heimdallr
Silver I
Beastlyhood2
Heimdallr
Silver I
Level 67
God Stats
4W - 4L
1,192 SR
Queue Stats
58W - 82L
1,127 MMR
Solo
Ne Zha
Ne Zha
Gold III
Charwood
Ne Zha
Gold III
Level 121
God Stats
27W - 14L
1,470 SR
Queue Stats
502W - 528L
1,186 MMR
Solo
Bellona
Bellona
Silver I
HayabusaRM
Bellona
Silver I
Level 123
God Stats
136W - 111L
1,535 SR
Queue Stats
255W - 274L
1,120 MMR
Solo
Geb
Geb
Bronze III
TKO-Tommy69
Geb
Bronze III
Level 45
God Stats
1W - 1L
1,291 SR
Queue Stats
12W - 23L
1,165 MMR
Solo
Chang'e
Chang'e
Gold V
sebaz1710
Chang'e
Gold V
Level 129
God Stats
5W - 4L
1,631 SR
Queue Stats
446W - 442L
1,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CLOUTIMUS
Chiron
20
7 / 8 / 6
15,359
530
19,192
25,741
7,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 4 / 8
15,512
535
16,755
20,854
16,435
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 4 / 7
14,054
485
19,027
28,213
43,997
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
xFoulsilver
Thanatos
20
7 / 7 / 10
15,658
540
17,711
22,312
12,558
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thor
20
4 / 0 / 14
13,942
481
10,333
15,130
10,418
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ShivaArachneMerlinBastet

VS

Bans
ThothMedusaArtioAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beastlyhood2
Heimdallr
20
6 / 6 / 9
17,384
599
20,154
19,666
7,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Charwood
Ne Zha
20
9 / 4 / 8
17,826
615
22,584
26,737
14,882
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
HayabusaRM
Bellona
20
3 / 3 / 7
16,493
569
14,612
26,740
35,943
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
0 / 6 / 13
13,483
465
6,161
30,123
30,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
sebaz1710
Chang'e
20
5 / 7 / 9
15,763
544
16,141
20,113
16,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
69
26
Kills
23
23
Deaths
26
45
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Beastlyhood2
Heimdallr
6
6
9
1.75
L
Chiron
CLOUTIMUS
Chiron
7
8
6
1.25
W
Ne Zha
Charwood
Ne Zha
9
4
8
3.25
W
Bellona
HayabusaRM
Bellona
3
3
7
2.17
L
6
4
8
2.5
W
0
6
13
1.08
W
Chang'e
sebaz1710
Chang'e
5
7
9
1.36
L
2
4
7
1.38
L
Thanatos
xFoulsilver
Thanatos
7
7
10
1.71
L
Thor
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,018
Damage
79,652
112,250
Taken
123,379
91,192
Mitigated
106,071
45,993
Healing
41,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Beastlyhood2
Heimdallr
20,154
12,283
0
7,397
19,666
7,534
4,979
851
18,815
0
159,641
L
Chiron
CLOUTIMUS
Chiron
19,192
9,471
660
6,527
25,741
7,784
1,760
5,311
20,394
0
131,225
W
Ne Zha
Charwood
Ne Zha
22,584
11,265
0
5,984
26,737
14,882
206
3,570
23,167
0
161,877
W
Bellona
HayabusaRM
Bellona
14,612
6,195
0
9,362
26,740
35,943
1,229
3,592
23,148
0
113,931
L
16,755
1,170
93
6,544
20,854
16,435
1,016
4,721
16,133
124,635
0
W
6,161
662
1,028
5,372
30,123
30,955
402
6,734
23,389
30,804
0
W
Chang'e
sebaz1710
Chang'e
16,141
783
4,826
7,350
20,113
16,757
2,387
4,041
16,072
103,503
834
L
19,027
8,286
0
7,717
28,213
43,997
741
4,972
23,241
0
97,100
L
Thanatos
xFoulsilver
Thanatos
17,711
6,069
0
20,268
22,312
12,558
0
4,844
17,468
0
142,059
L
Thor
10,333
1,264
0
4,184
15,130
10,418
2,330
4,257
10,873
0
67,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,525
Gold Earned
80,949
825
Minions Killed
791
0
Camps Cleared
0
2,897,363
Distance Traveled
2,798,562
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
17,384
599
188
6
0
521,865
2
L
Chiron
15,359
530
204
7
0
551,219
2
W
Ne Zha
17,826
615
192
7
0
604,575
1
W
Bellona
16,493
569
230
8
0
613,971
7
L
Tiamat
15,512
535
180
6
0
524,853
13
W
Geb
13,483
465
35
1
0
547,519
15
W
Chang'e
15,763
544
146
5
0
510,632
4
L
Vamana
14,054
485
171
6
0
590,222
13
L
Thanatos
15,658
540
178
6
0
623,176
3
L
Thor
13,942
481
92
3
0
607,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role