Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Zaarrj
Ymir
Level 159
God Stats
1W - 2L
1,457 SR
Queue Stats
22W - 25L
1,563 Elo+
Solo
Set
Set
ZacA77akk
Set
Level 73
God Stats
5W - 4L
1,598 SR
Queue Stats
121W - 95L
1,682 Elo+
Solo
King Arthur
King Arthur
totalpwnage15
King Arthur
Level 75
God Stats
28W - 30L
1,493 SR
Queue Stats
415W - 414L
1,611 Elo+
Solo
The Morrigan
The Morrigan
widi66
The Morrigan
Level 119
God Stats
6W - 7L
1,149 SR
Queue Stats
240W - 222L
1,569 Elo+
Solo
Team Averages
Level 116
1,440 SR
1,585 Elo+

VS

Team Averages
Level 120
1,620 SR
1,648 Elo+
Heimdallr
Heimdallr
Foxynak
Heimdallr
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
276W - 290L
1,618 Elo+
Solo
Merlin
Merlin
ItsJMED
Merlin
Level 145
God Stats
24W - 14L
1,655 SR
Queue Stats
530W - 474L
1,682 Elo+
Party 2
Cthulhu
Cthulhu
SenseiMuz
Cthulhu
Level 123
God Stats
4W - 0L
1,665 SR
Queue Stats
104W - 79L
1,702 Elo+
Party 1
Mercury
Mercury
TripleCCC1
Mercury
Level 146
God Stats
27W - 14L
1,563 SR
Queue Stats
192W - 156L
1,514 Elo+
Party 1
Shiva
Shiva
rickpickle71
Shiva
Level 59
God Stats
3W - 1L
1,716 SR
Queue Stats
262W - 175L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
2 / 5 / 3
11,304
538
11,854
12,422
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
Zaarrj
Ymir
14
1 / 6 / 5
9,249
440
6,801
22,657
29,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 5 / 3
10,031
478
8,165
16,073
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
totalpwnage15
King Arthur
18
3 / 4 / 1
11,349
540
13,293
16,730
20,296
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Morrigan
widi66
The Morrigan
17
1 / 7 / 5
10,748
512
7,058
7,496
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Foxynak
Heimdallr
19
6 / 2 / 8
12,127
577
12,375
14,996
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
ItsJMED
Merlin
19
6 / 3 / 6
11,935
568
9,024
9,461
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SenseiMuz
Cthulhu
16
5 / 1 / 16
11,076
527
11,288
20,395
20,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
TripleCCC1
Mercury
20
6 / 2 / 18
12,168
579
14,816
17,319
7,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

19
4 / 2 / 9
11,937
568
7,400
15,773
21,576
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
10
Kills
27
27
Deaths
10
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
5
3
0.7
W
Heimdallr
Foxynak
Heimdallr
6
2
8
5
W
Merlin
ItsJMED
Merlin
6
3
6
3
W
Cthulhu
SenseiMuz
Cthulhu
5
1
16
13
W
Mercury
TripleCCC1
Mercury
6
2
18
7.5
L
Ymir
Zaarrj
Ymir
1
6
5
0.58
L
3
5
3
0.9
W
4
2
9
4.25
L
King Arthur
totalpwnage15
King Arthur
3
4
1
0.88
L
The Morrigan
widi66
The Morrigan
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,171
Damage
54,903
75,378
Taken
77,944
65,482
Mitigated
59,416
9,810
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,854
3,379
0
4,143
12,422
4,539
908
3,432
8,935
0
92,174
W
Heimdallr
Foxynak
Heimdallr
12,375
7,428
0
7,150
14,996
6,227
2,770
1,582
13,414
0
92,898
W
Merlin
ItsJMED
Merlin
9,024
399
0
1,509
9,461
4,500
381
2,123
7,338
80,934
0
W
Cthulhu
SenseiMuz
Cthulhu
11,288
725
1,236
4,690
20,395
20,061
384
2,402
17,993
44,215
0
W
Mercury
TripleCCC1
Mercury
14,816
8,573
0
558
17,319
7,052
1,790
2,451
14,868
0
112,658
L
Ymir
Zaarrj
Ymir
6,801
1,882
0
1,914
22,657
29,082
0
7,320
15,099
38,127
5,781
L
8,165
3,210
0
1,605
16,073
7,851
77
4,356
11,605
0
69,830
W
7,400
1,256
429
1,578
15,773
21,576
544
998
14,775
0
75,787
L
King Arthur
totalpwnage15
King Arthur
13,293
1,758
0
910
16,730
20,296
0
2,422
14,249
426
84,985
L
The Morrigan
widi66
The Morrigan
7,058
1,594
0
1,238
7,496
3,714
0
2,124
5,038
69,138
13,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,681
Gold Earned
59,243
673
Minions Killed
645
0
Camps Cleared
0
1,939,733
Distance Traveled
2,251,611
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,304
538
172
8
0
359,567
2
W
Heimdallr
12,127
577
154
7
0
411,170
2
W
Merlin
11,935
568
150
7
0
398,085
7
W
Cthulhu
11,076
527
49
2
0
476,613
2
W
Mercury
12,168
579
149
7
0
558,819
5
L
Ymir
9,249
440
59
3
0
394,927
6
L
Set
10,031
478
107
5
0
443,697
10
W
Shiva
11,937
568
143
7
0
406,924
3
L
King Arthur
11,349
540
177
8
0
402,113
3
L
The Morrigan
10,748
512
158
8
0
339,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role