Player Matchup

Kukulkan
Kukulkan
Gold IV
Bvockuss
Kukulkan
Gold IV
Level 109
God Stats
3W - 4L
1,291 SR
Queue Stats
258W - 263L
1,303 MMR
Solo
Artemis
Artemis
Silver I
CkR Cowboy
Artemis
Silver I
Level 154
God Stats
0W - 2L
1,246 SR
Queue Stats
69W - 75L
1,332 MMR
Solo
Geb
Geb
Silver II
FatPandaBaby645
Geb
Silver II
Level 108
God Stats
0W - 2L
1,196 SR
Queue Stats
15W - 26L
1,374 MMR
Solo
Vamana
Vamana
Gold III
Poor_Frenchy-_-
Vamana
Gold III
Level 95
God Stats
10W - 8L
1,754 SR
Queue Stats
700W - 713L
1,332 MMR
Solo
Mercury
Mercury
Bronze III
Richpanda111
Mercury
Bronze III
Level 69
God Stats
0W - 1L
1,397 SR
Queue Stats
2W - 7L
1,355 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,377 SR
1,339 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,483 SR
1,363 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
ChocTheGoat
Gilgamesh
Gold V
Level 109
God Stats
4W - 0L
1,238 SR
Queue Stats
465W - 484L
1,296 MMR
Party 1
Artio
Artio
Bronze V
Harmillos
Artio
Bronze V
Level 116
God Stats
1W - 2L
1,469 SR
Queue Stats
40W - 51L
1,362 MMR
Solo
Pele
Pele
Gold IV
PJ-IS-RAEL
Pele
Gold IV
Level 67
God Stats
51W - 38L
1,594 SR
Queue Stats
550W - 551L
1,372 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Zachhero
Nu Wa
Gold V
Level 126
God Stats
37W - 27L
1,613 SR
Queue Stats
87W - 88L
1,284 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bvockuss
Kukulkan
9
0 / 2 / 1
5,179
575
2,552
3,146
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
CkR Cowboy
Artemis
9
0 / 2 / 0
4,913
546
2,546
5,932
1,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 1 / 0
5,038
560
1,614
6,795
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 5 / 1
5,285
587
2,507
10,143
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Richpanda111
Mercury
7
1 / 4 / 1
4,716
524
1,825
5,718
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
MedusaLokiAthena

VS

Bans
ThothPersephoneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
4 / 0 / 1
5,810
646
3,690
3,592
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ChocTheGoat
Gilgamesh
10
4 / 1 / 2
6,361
707
5,861
5,426
3,453
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
Harmillos
Artio
8
2 / 2 / 5
4,940
549
3,473
8,919
4,103
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
4 / 0 / 5
6,442
716
4,001
6,052
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Zachhero
Nu Wa
10
0 / 0 / 6
5,720
636
4,030
3,114
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
14
14
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
1
4.5
L
Kukulkan
Bvockuss
Kukulkan
0
2
1
0.25
W
Gilgamesh
ChocTheGoat
Gilgamesh
4
1
2
5
L
Artemis
CkR Cowboy
Artemis
0
2
0
0
L
1
1
0
1
W
Artio
Harmillos
Artio
2
2
5
2.25
W
4
0
5
6.5
L
1
5
1
0.3
L
Mercury
Richpanda111
Mercury
1
4
1
0.38
W
Nu Wa
Zachhero
Nu Wa
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,044
Damage
21,055
31,734
Taken
27,103
9,758
Mitigated
11,277
8,867
Healing
9,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,690
1,928
0
2,260
3,592
921
985
277
3,315
0
28,718
L
Kukulkan
Bvockuss
Kukulkan
2,552
194
0
560
3,146
845
0
1,126
1,892
34,746
0
W
Gilgamesh
ChocTheGoat
Gilgamesh
5,861
2,539
0
1,128
5,426
3,453
0
0
5,426
0
29,261
L
Artemis
CkR Cowboy
Artemis
2,546
987
0
2,507
5,932
1,429
0
1,182
4,662
0
31,451
L
1,614
274
0
2,004
6,795
2,497
0
2,721
3,950
8,484
0
W
Artio
Harmillos
Artio
3,473
503
680
2,550
8,919
4,103
186
1,414
7,505
12,660
0
W
4,001
1,106
0
1,489
6,052
1,900
0
1,453
4,599
0
36,988
L
2,507
1,121
0
3,426
10,143
3,619
0
1,351
8,718
0
22,664
L
Mercury
Richpanda111
Mercury
1,825
737
0
370
5,718
1,368
0
620
5,009
0
19,415
W
Nu Wa
Zachhero
Nu Wa
4,030
959
0
1,231
3,114
900
252
1,022
2,092
30,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,131
Gold Earned
29,273
239
Minions Killed
282
0
Camps Cleared
0
846,972
Distance Traveled
966,942
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,810
646
59
7
0
168,721
2
L
Kukulkan
5,179
575
81
9
0
156,893
2
W
Gilgamesh
6,361
707
65
7
0
194,863
2
L
Artemis
4,913
546
66
7
0
153,327
0
L
Geb
5,038
560
7
1
0
179,671
0
W
Artio
4,940
549
17
2
0
192,803
1
W
Pele
6,442
716
63
7
0
234,071
3
L
Vamana
5,285
587
45
5
0
175,919
1
L
Mercury
4,716
524
40
4
0
181,162
3
W
Nu Wa
5,720
636
78
9
0
176,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role