Player Matchup

Medusa
Medusa
NerfAllTanks
Medusa
Level 22
God Stats
5W - 0L
1,502 SR
Queue Stats
11W - 4L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
haxerpaylay
Nu Wa
Level 157
God Stats
4W - 3L
1,811 SR
Queue Stats
250W - 185L
1,647 Elo+
Party 1
Shiva
Shiva
justjaredd
Shiva
Level 21
God Stats
11W - 5L
1,477 SR
Queue Stats
46W - 51L
1,609 Elo+
Party 1
Team Averages
Level 67
1,597 SR
1,591 Elo+

VS

Team Averages
Level 90
1,500 SR
1,204 Elo+
Cupid
Cupid
Mercenario1513
Cupid
Level 40
God Stats
3W - 13L
1,500 SR
Queue Stats
122W - 198L
1,315 Elo+
Solo
Hercules
Hercules
SenorClaro
Hercules
Level 106
God Stats
14W - 10L
1,500 SR
Queue Stats
64W - 63L
1,148 Elo+
Party 2
Eset
Eset
ferreira22
Eset
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
88W - 83L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 2 / 6
10,419
801
13,504
8,544
2,943
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
7 / 1 / 7
10,220
786
16,457
6,384
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
12
0 / 2 / 11
8,462
651
4,858
11,463
11,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,327
641
5,868
10,060
2,055
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
SenorClaro
Hercules
10
0 / 7 / 4
7,442
572
4,707
14,583
11,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 4 / 2
9,176
706
6,713
13,321
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
5
5
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Medusa
7
2
6
5
L
Hercules
SenorClaro
Hercules
0
7
4
0.29
L
3
4
2
1
W
7
1
7
10.5
W
Shiva
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
17,288
26,391
Taken
37,964
16,698
Mitigated
16,138
6,896
Healing
6,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,868
1,584
318
1,474
10,060
2,055
0
3,018
6,599
0
25,605
W
Medusa
13,504
3,837
0
2,377
8,544
2,943
1,765
2,142
6,236
0
55,349
L
Hercules
SenorClaro
Hercules
4,707
642
110
2,316
14,583
11,633
0
6,780
6,805
0
13,052
L
6,713
297
518
2,157
13,321
2,450
0
5,672
7,102
30,105
0
W
16,457
4,337
0
1,681
6,384
2,198
782
1,498
4,774
37,061
0
W
Shiva
4,858
601
644
2,194
11,463
11,557
0
2,986
8,186
0
12,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
24,945
139
Minions Killed
106
10
Camps Cleared
2
722,120
Distance Traveled
650,671
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,327
641
34
3
0
207,944
0
W
Medusa
10,419
801
95
7
6
239,615
4
L
Hercules
7,442
572
14
1
1
224,407
4
L
Eset
9,176
706
58
4
1
218,320
5
W
Nu Wa
10,220
786
33
3
2
241,055
4
W
Shiva
8,462
651
11
1
2
241,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role