Player Matchup

Merlin
Merlin
Kevin52ii
Merlin
Level 154
God Stats
1W - 1L
1,495 SR
Queue Stats
34W - 31L
1,533 Elo+
Party 1
Fafnir
Fafnir
Mistersabo
Fafnir
Level 83
God Stats
1W - 1L
1,737 SR
Queue Stats
10W - 11L
1,510 Elo+
Party 1
Artio
Artio
Nerokwebt
Artio
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 24L
1,274 Elo+
Solo
Guan Yu
Guan Yu
TheFreak1337
Guan Yu
Level 87
God Stats
0W - 1L
1,907 SR
Queue Stats
14W - 15L
1,508 Elo+
Solo
Heimdallr
Heimdallr
pipistrel76
Heimdallr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
494W - 472L
1,515 Elo+
Solo
Team Averages
Level 116
1,628 SR
1,468 Elo+

VS

Team Averages
Level 126
1,429 SR
1,503 Elo+
Danzaburou
Danzaburou
Andegor
Danzaburou
Level 108
God Stats
3W - 2L
1,430 SR
Queue Stats
129W - 131L
1,491 Elo+
Solo
Arachne
Arachne
DarkFantasy1804
Arachne
Level 108
God Stats
4W - 4L
1,182 SR
Queue Stats
384W - 354L
1,465 Elo+
Solo
Terra
Terra
Gerarzo
Terra
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
654W - 696L
1,498 Elo+
Solo
Vulcan
Vulcan
brecht
Vulcan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chaac
Chaac
stigmatebzh
Chaac
Level 150
God Stats
5W - 5L
1,534 SR
Queue Stats
231W - 217L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kevin52ii
Merlin
17
4 / 5 / 6
10,736
767
23,645
12,554
5,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Mistersabo
Fafnir
14
1 / 8 / 8
9,329
666
6,459
23,210
30,713
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
Nerokwebt
Artio
16
1 / 5 / 6
9,342
667
7,023
19,360
20,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
TheFreak1337
Guan Yu
14
3 / 5 / 5
8,622
616
6,665
17,191
17,441
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
pipistrel76
Heimdallr
17
5 / 5 / 6
10,059
719
22,064
13,297
8,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andegor
Danzaburou
18
6 / 2 / 16
10,895
778
21,595
10,886
4,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 6 / 17
10,593
757
10,514
16,097
6,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Gerarzo
Terra
15
0 / 3 / 20
10,010
715
2,878
15,311
18,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
brecht
Vulcan
19
5 / 2 / 17
11,066
790
17,147
13,071
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 1 / 15
12,241
874
23,625
21,482
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
113
14
Kills
28
28
Deaths
14
31
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andegor
Danzaburou
6
2
16
7
W
5
6
17
2.25
W
Terra
Gerarzo
Terra
0
3
20
3.33
L
Merlin
Kevin52ii
Merlin
4
5
6
1.4
L
Fafnir
Mistersabo
Fafnir
1
8
8
0.63
L
Artio
Nerokwebt
Artio
1
5
6
0.8
L
Guan Yu
TheFreak1337
Guan Yu
3
5
5
1.1
W
Vulcan
brecht
Vulcan
5
2
17
6.75
L
Heimdallr
pipistrel76
Heimdallr
5
5
6
1.6
W
12
1
15
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,856
Damage
75,759
85,612
Taken
76,847
82,303
Mitigated
50,596
25,703
Healing
43,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andegor
Danzaburou
21,595
9,889
1,383
3,406
10,886
4,086
2,823
7,050
3,796
0
40,572
W
10,514
6,160
666
3,905
16,097
6,835
1,599
6,913
9,123
0
18,772
W
Terra
Gerarzo
Terra
2,878
778
10,654
5,560
15,311
18,348
346
6,723
8,375
7,443
0
L
Merlin
Kevin52ii
Merlin
23,645
658
530
2,151
12,554
5,492
1,296
3,880
8,608
48,821
0
L
Fafnir
Mistersabo
Fafnir
6,459
1,485
702
3,959
23,210
30,713
468
6,056
16,932
12,086
0
L
Artio
Nerokwebt
Artio
7,023
531
2,863
5,004
19,360
20,151
62
3,171
15,654
13,609
0
L
Guan Yu
TheFreak1337
Guan Yu
6,665
398
2,164
4,078
17,191
17,441
0
3,939
12,973
0
14,015
W
Vulcan
brecht
Vulcan
17,147
4,838
1,270
3,051
13,071
5,313
934
7,158
5,836
37,454
0
L
Heimdallr
pipistrel76
Heimdallr
22,064
4,962
1,591
2,661
13,297
8,506
756
2,979
10,144
0
47,515
W
23,625
4,070
2,855
10,530
21,482
16,014
256
9,283
12,022
0
39,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,088
Gold Earned
54,805
193
Minions Killed
137
0
Camps Cleared
0
1,161,414
Distance Traveled
1,444,521
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,895
778
40
3
0
244,600
1
W
Arachne
10,593
757
16
1
0
320,456
0
W
Terra
10,010
715
3
0
0
286,156
0
L
Merlin
10,736
767
79
6
0
211,520
1
L
Fafnir
9,329
666
10
1
0
203,019
0
L
Artio
9,342
667
19
1
0
270,359
1
L
Guan Yu
8,622
616
19
1
0
249,225
3
W
Vulcan
11,066
790
45
3
0
284,999
0
L
Heimdallr
10,059
719
66
5
0
227,291
0
W
Chaac
12,241
874
33
2
0
308,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role