Player Matchup

Nox
Nox
Gammur
Nox
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,317 Elo+
Party 1
Charybdis
Charybdis
Moxeila
Charybdis
Level 60
God Stats
5W - 9L
1,357 SR
Queue Stats
5W - 10L
1,317 Elo+
Party 1
Ymir
Ymir
SchwarzerTod
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,205 Elo+
Party 1
Team Averages
Level 106
1,452 SR
1,279 Elo+

VS

Team Averages
Level 118
1,600 SR
1,574 Elo+
Ne Zha
Ne Zha
Agentginger
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
SeraphinSolace
Cthulhu
Level 119
God Stats
1W - 1L
1,730 SR
Queue Stats
68W - 44L
1,639 Elo+
Party 2
Sol
Sol
hazaorange18
Sol
Level 146
God Stats
7W - 3L
1,569 SR
Queue Stats
156W - 145L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Gammur
Nox
14
5 / 4 / 3
9,372
721
8,970
8,990
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Moxeila
Charybdis
12
1 / 6 / 5
8,061
620
3,616
12,333
3,738
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 4 / 4
8,933
687
4,884
15,472
13,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
2 / 6 / 5
9,182
706
9,049
10,834
5,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 3 / 9
10,250
788
9,597
11,476
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 0 / 6
10,864
836
15,181
8,829
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
9
Kills
14
14
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
6
5
0.75
L
Nox
Gammur
Nox
5
4
3
1.63
L
Charybdis
Moxeila
Charybdis
1
6
5
0.58
L
3
4
4
1.25
W
5
3
9
3.17
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,470
Damage
33,827
36,795
Taken
31,139
20,405
Mitigated
12,535
1,578
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,049
1,569
0
1,768
10,834
5,104
0
5,356
5,242
0
31,177
L
Nox
Gammur
Nox
8,970
1,110
0
799
8,990
3,048
0
5,118
3,648
31,596
0
L
Charybdis
Moxeila
Charybdis
3,616
880
0
529
12,333
3,738
0
6,828
5,262
0
23,910
L
4,884
495
0
250
15,472
13,619
0
10,678
4,414
9,563
0
W
9,597
0
160
2,111
11,476
4,237
0
5,633
5,738
24,817
0
W
15,181
5,357
0
5,895
8,829
3,194
2,782
3,439
5,128
55,244
5,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
30,296
99
Minions Killed
159
1
Camps Cleared
10
613,221
Distance Traveled
641,728
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,182
706
33
3
3
202,255
5
L
Nox
9,372
721
45
3
0
202,413
3
L
Charybdis
8,061
620
36
3
0
207,567
5
L
Ymir
8,933
687
18
1
1
203,241
4
W
Cthulhu
10,250
788
39
3
2
196,129
5
W
Sol
10,864
836
87
7
5
243,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role