Player Matchup

Ares
Ares
 
Ares
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AShGeK
Bacchus
Level 105
God Stats
4W - 0L
1,551 SR
Queue Stats
72W - 73L
1,469 Elo+
Solo
Jing Wei
Jing Wei
Feedey
Jing Wei
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Slicky2Thiccy
Ah Muzen Cab
Level 83
God Stats
5W - 2L
1,407 SR
Queue Stats
49W - 57L
1,442 Elo+
Solo
Bastet
Bastet
WeirdGandalf
Bastet
Level 74
God Stats
11W - 9L
1,651 SR
Queue Stats
76W - 89L
1,460 Elo+
Solo
Team Averages
Level 61
1,522 SR
1,476 Elo+

VS

Team Averages
Level 67
1,534 SR
1,454 Elo+
Fenrir
Fenrir
BuckW
Fenrir
Level 158
God Stats
0W - 1L
1,793 SR
Queue Stats
23W - 24L
1,522 Elo+
Solo
Hachiman
Hachiman
Mika2k
Hachiman
Level 76
God Stats
23W - 14L
1,526 SR
Queue Stats
172W - 206L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
MulkaJungle
Nu Wa
Level 27
God Stats
3W - 3L
1,474 SR
Queue Stats
41W - 37L
1,528 Elo+
Solo
Anubis
Anubis
Razvaldhinio
Anubis
Level 7
God Stats
4W - 9L
1,345 SR
Queue Stats
4W - 10L
1,287 Elo+
Solo
Cernunnos
Cernunnos
Szymsung
Cernunnos
Level 69
God Stats
40W - 41L
1,531 SR
Queue Stats
185W - 226L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
4 / 4 / 18
12,368
773
11,228
23,313
24,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
AShGeK
Bacchus
19
6 / 5 / 15
12,588
787
17,564
17,199
11,331
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
Feedey
Jing Wei
18
1 / 3 / 13
10,896
681
7,309
14,239
5,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
Slicky2Thiccy
Ah Muzen Cab
20
13 / 2 / 11
13,803
863
22,713
15,219
6,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
20
8 / 5 / 15
12,704
794
14,618
14,887
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BuckW
Fenrir
15
0 / 5 / 5
9,676
605
5,167
12,217
9,445
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Mika2k
Hachiman
19
6 / 7 / 3
12,208
763
16,583
23,879
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 5 / 8
12,556
785
25,609
15,208
4,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
17
1 / 8 / 8
10,662
666
9,114
13,818
4,805
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Szymsung
Cernunnos
19
5 / 7 / 6
11,843
740
10,321
17,718
5,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
49
32
Kills
19
19
Deaths
32
72
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
4
18
3.25
W
Bacchus
AShGeK
Bacchus
6
5
15
2.7
L
Fenrir
BuckW
Fenrir
0
5
5
0.5
W
Jing Wei
Feedey
Jing Wei
1
3
13
2.5
L
Hachiman
Mika2k
Hachiman
6
7
3
1.07
L
7
5
8
2.2
L
Anubis
1
8
8
0.63
W
Ah Muzen Cab
Slicky2Thiccy
Ah Muzen Cab
13
2
11
9.25
L
Cernunnos
Szymsung
Cernunnos
5
7
6
1.14
W
Bastet
8
5
15
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,432
Damage
66,794
84,857
Taken
82,840
52,958
Mitigated
33,077
20,840
Healing
18,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
11,228
655
169
4,299
23,313
24,545
162
7,970
15,343
27,484
0
W
Bacchus
AShGeK
Bacchus
17,564
1,067
0
2,168
17,199
11,331
230
6,832
10,367
45,279
0
L
Fenrir
BuckW
Fenrir
5,167
1,250
0
990
12,217
9,445
0
5,617
6,600
0
18,166
W
Jing Wei
Feedey
Jing Wei
7,309
4,912
2,403
2,510
14,239
5,191
1,222
4,951
9,288
0
28,071
L
Hachiman
Mika2k
Hachiman
16,583
8,354
173
9,282
23,879
8,110
3,440
9,063
14,816
0
58,332
L
25,609
6,339
192
2,466
15,208
4,728
0
5,942
9,266
61,393
0
L
Anubis
9,114
430
0
1,144
13,818
4,805
0
3,244
10,574
29,543
0
W
Ah Muzen Cab
Slicky2Thiccy
Ah Muzen Cab
22,713
7,290
0
6,347
15,219
6,227
5,266
8,443
6,776
0
78,907
L
Cernunnos
Szymsung
Cernunnos
10,321
3,696
91
3,981
17,718
5,989
1,004
4,926
12,792
0
35,578
W
Bastet
14,618
2,190
0
2,944
14,887
5,664
18
6,527
8,360
0
45,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,359
Gold Earned
56,945
298
Minions Killed
328
0
Camps Cleared
0
1,678,001
Distance Traveled
1,346,281
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,368
773
33
2
0
330,791
1
W
Bacchus
12,588
787
48
3
0
325,536
0
L
Fenrir
9,676
605
31
2
0
241,771
0
W
Jing Wei
10,896
681
43
3
0
335,776
2
L
Hachiman
12,208
763
83
5
0
285,899
3
L
Nu Wa
12,556
785
93
6
0
289,949
3
L
Anubis
10,662
666
49
3
0
264,355
1
W
Ah Muzen Cab
13,803
863
120
8
0
336,523
0
L
Cernunnos
11,843
740
72
5
0
264,307
2
W
Bastet
12,704
794
54
3
0
349,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role