Player Matchup

Danzaburou
Danzaburou
Diamond V
ElJaffoGuzman
Danzaburou
Diamond V
Level 125
God Stats
223W - 203L
1,607 SR
Queue Stats
958W - 949L
2,103 MMR
Party 1
Awilix
Awilix
Platinum II
Gaudio
Awilix
Platinum II
Level 160
God Stats
6W - 3L
1,706 SR
Queue Stats
143W - 133L
1,987 MMR
Solo
Persephone
Persephone
Diamond V
Partecus420
Persephone
Diamond V
Level 159
God Stats
8W - 13L
1,531 SR
Queue Stats
266W - 254L
2,062 MMR
Solo
Horus
Horus
Diamond V
SchafelTokolade
Horus
Diamond V
Level 149
God Stats
154W - 134L
1,650 SR
Queue Stats
376W - 362L
2,016 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
nemesisdead97
Cthulhu
Platinum III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 83L
1,997 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,599 SR
2,033 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,770 SR
2,031 MMR
Bacchus
Bacchus
Diamond V
GreatBigly
Bacchus
Diamond V
Level 152
God Stats
18W - 13L
1,881 SR
Queue Stats
166W - 152L
2,018 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond V
Nobobuu
Ao Kuang
Diamond V
Level 99
God Stats
1W - 4L
1,517 SR
Queue Stats
56W - 60L
2,080 MMR
Party 3
Chiron
Chiron
Platinum II
SvIrKiA
Chiron
Platinum II
Level 160
God Stats
2W - 1L
1,913 SR
Queue Stats
98W - 68L
1,953 MMR
Party 3
Baron Samedi
Baron Samedi
Diamond III
generol
Baron Samedi
Diamond III
Level 159
God Stats
15W - 4L
2,014 SR
Queue Stats
184W - 166L
2,141 MMR
Party 2
Serqet
Serqet
Diamond V
zhoporval
Serqet
Diamond V
Level 152
God Stats
36W - 51L
1,523 SR
Queue Stats
1,125W - 1,143L
1,964 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElJaffoGuzman
Danzaburou
20
7 / 10 / 13
17,885
577
22,856
30,860
12,835
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
Gaudio
Awilix
20
15 / 9 / 6
19,096
616
23,881
29,806
13,603
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Partecus420
Persephone
20
12 / 5 / 15
20,119
649
36,314
23,340
8,970
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 7 / 24
15,454
499
9,647
44,585
58,038
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
20
8 / 5 / 17
17,553
566
27,371
30,208
43,131
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ShivaGebMedusaCliodhna

VS

Bans
ArachneThothBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GreatBigly
Bacchus
20
5 / 9 / 15
14,719
475
15,291
34,267
55,935
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
Nobobuu
Ao Kuang
20
8 / 12 / 3
16,059
518
23,466
39,330
13,124
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
SvIrKiA
Chiron
20
5 / 9 / 9
15,542
501
22,128
25,394
7,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
generol
Baron Samedi
20
7 / 10 / 14
16,241
524
31,962
29,958
18,769
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
zhoporval
Serqet
20
10 / 6 / 8
16,396
529
19,640
26,197
9,836
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
84
46
Kills
35
36
Deaths
46
75
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ElJaffoGuzman
Danzaburou
7
10
13
1.35
W
Awilix
Gaudio
Awilix
15
9
6
2
L
Bacchus
GreatBigly
Bacchus
5
9
15
1.39
L
Ao Kuang
Nobobuu
Ao Kuang
8
12
3
0.79
W
Persephone
Partecus420
Persephone
12
5
15
3.9
W
4
7
24
2.29
L
Chiron
SvIrKiA
Chiron
5
9
9
1.06
L
Baron Samedi
generol
Baron Samedi
7
10
14
1.4
W
Cthulhu
8
5
17
3.3
L
Serqet
zhoporval
Serqet
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,069
Damage
112,487
158,799
Taken
155,146
136,577
Mitigated
105,074
49,377
Healing
43,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ElJaffoGuzman
Danzaburou
22,856
9,793
0
8,688
30,860
12,835
7,167
11,348
18,976
0
156,979
W
Awilix
Gaudio
Awilix
23,881
9,372
0
2,616
29,806
13,603
3,054
15,469
13,109
0
159,214
L
Bacchus
GreatBigly
Bacchus
15,291
1,388
0
4,908
34,267
55,935
0
11,013
20,894
33,344
3,052
L
Ao Kuang
Nobobuu
Ao Kuang
23,466
5,370
0
14,074
39,330
13,124
0
21,173
17,281
115,063
0
W
Persephone
Partecus420
Persephone
36,314
2,269
965
8,722
23,340
8,970
249
14,897
8,359
157,202
0
W
9,647
4,857
7,672
12,037
44,585
58,038
335
17,493
25,132
0
28,719
L
Chiron
SvIrKiA
Chiron
22,128
5,960
836
6,171
25,394
7,410
1,851
8,530
16,772
0
140,143
L
Baron Samedi
generol
Baron Samedi
31,962
2,659
1,829
9,775
29,958
18,769
385
16,224
13,348
141,806
0
W
Cthulhu
27,371
1,186
2,363
6,314
30,208
43,131
11
16,507
12,255
91,004
0
L
Serqet
zhoporval
Serqet
19,640
4,979
0
5,852
26,197
9,836
0
8,798
17,266
0
119,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,107
Gold Earned
78,957
704
Minions Killed
737
0
Camps Cleared
0
2,963,058
Distance Traveled
2,787,106
49
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,885
577
181
6
0
504,699
2
W
Awilix
19,096
616
172
6
0
632,675
16
L
Bacchus
14,719
475
30
1
0
564,862
5
L
Ao Kuang
16,059
518
159
5
0
488,182
2
W
Persephone
20,119
649
200
6
0
580,798
8
W
Horus
15,454
499
27
1
0
608,756
14
L
Chiron
15,542
501
185
6
0
576,851
5
L
Baron Samedi
16,241
524
191
6
0
488,513
6
W
Cthulhu
17,553
566
124
4
0
636,130
9
L
Serqet
16,396
529
172
6
0
668,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role