Player Matchup

Hel
Hel
CXIIl
Hel
Level 78
God Stats
4W - 3L
1,573 SR
Queue Stats
47W - 42L
1,491 Elo+
Solo
Bastet
Bastet
Pig or BBQ
Bastet
Level 103
God Stats
13W - 11L
1,855 SR
Queue Stats
75W - 77L
1,793 Elo+
Solo
Merlin
Merlin
StubbyKnubs22
Merlin
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
162W - 143L
1,556 Elo+
Solo
Jormungandr
Jormungandr
TypicalApples
Jormungandr
Level 86
God Stats
3W - 3L
1,397 SR
Queue Stats
196W - 200L
1,528 Elo+
Solo
Da Ji
Da Ji
poseifreak
Da Ji
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 113L
1,454 Elo+
Solo
Team Averages
Level 101
1,565 SR
1,564 Elo+

VS

Team Averages
Level 105
1,537 SR
1,518 Elo+
Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DyxlesicWombat
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 83L
1,699 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Henri Tyrant
Morgan Le Fay
Level 44
God Stats
6W - 6L
1,660 SR
Queue Stats
302W - 351L
1,416 Elo+
Solo
Cupid
Cupid
WittingBirch77
Cupid
Level 120
God Stats
40W - 52L
1,526 SR
Queue Stats
178W - 198L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
CXIIl
Hel
16
0 / 1 / 11
10,773
1,077
5,512
12,461
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Pig or BBQ
Bastet
17
6 / 0 / 13
11,924
1,192
15,187
10,938
4,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 1 / 9
11,486
1,149
16,191
8,075
3,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
TypicalApples
Jormungandr
17
5 / 0 / 17
12,271
1,227
17,087
17,451
23,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
17
12 / 2 / 3
12,509
1,251
8,287
10,560
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

269

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 5 / 3
10,181
1,018
14,948
6,876
1,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
 
Jormungandr
16
0 / 4 / 2
10,001
1,000
9,967
18,632
21,365
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 3 / 1
9,987
999
11,933
14,557
12,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
Henri Tyrant
Morgan Le Fay
16
1 / 7 / 3
10,241
1,024
8,024
14,094
6,380
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
1 / 7 / 1
10,302
1,030
10,329
14,224
4,496
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
26
Kills
4
4
Deaths
26
53
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
5
3
0.5
L
Jormungandr
 
Jormungandr
0
4
2
0.25
W
Hel
CXIIl
Hel
0
1
11
5.5
L
1
3
1
0.5
L
Morgan Le Fay
Henri Tyrant
Morgan Le Fay
1
7
3
0.36
W
Bastet
Pig or BBQ
Bastet
6
0
13
12.5
W
3
1
9
7.5
W
Jormungandr
TypicalApples
Jormungandr
5
0
17
13.5
L
1
7
1
0.21
W
Da Ji
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,264
Damage
55,201
59,485
Taken
68,383
42,724
Mitigated
46,128
23,794
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,948
630
0
64
6,876
1,662
0
2,836
4,040
37,188
0
L
Jormungandr
 
Jormungandr
9,967
3,711
0
0
18,632
21,365
0
10,349
8,283
33,792
0
W
Hel
CXIIl
Hel
5,512
86
9,923
7,385
12,461
6,950
0
7,868
4,366
16,078
0
L
11,933
1,942
0
5,393
14,557
12,225
0
8,500
6,057
0
30,649
L
Morgan Le Fay
Henri Tyrant
Morgan Le Fay
8,024
1,459
300
640
14,094
6,380
0
8,293
5,801
15,261
0
W
Bastet
Pig or BBQ
Bastet
15,187
3,216
0
988
10,938
4,087
0
7,026
3,712
0
20,623
W
16,191
1,705
0
2,147
8,075
3,114
0
4,572
3,477
48,308
0
W
Jormungandr
TypicalApples
Jormungandr
17,087
4,792
675
2,428
17,451
23,290
0
8,911
8,404
41,562
0
L
10,329
7,393
122
900
14,224
4,496
0
8,812
5,412
0
23,661
W
Da Ji
8,287
1,503
0
248
10,560
5,283
0
4,562
5,734
0
11,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,963
Gold Earned
50,712
183
Minions Killed
204
11
Camps Cleared
6
1,082,269
Distance Traveled
954,269
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,181
1,018
53
5
0
173,321
0
L
Jormungandr
10,001
1,000
46
5
1
195,809
0
W
Hel
10,773
1,077
34
3
0
224,854
0
L
Chaac
9,987
999
46
5
0
211,298
0
L
Morgan Le Fay
10,241
1,024
22
2
0
197,422
0
W
Bastet
11,924
1,192
13
1
1
232,587
0
W
Merlin
11,486
1,149
88
9
6
193,424
0
W
Jormungandr
12,271
1,227
45
5
2
218,977
1
L
Cupid
10,302
1,030
37
4
5
176,419
1
W
Da Ji
12,509
1,251
3
0
2
212,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role