Player Matchup

Ullr
Ullr
 
Ullr
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Feedey
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,419 Elo+
Party 2
Zeus
Zeus
varggrav97
Zeus
Level 46
God Stats
84W - 51L
1,663 SR
Queue Stats
110W - 89L
1,601 Elo+
Party 1
Ra
Ra
Đokatron
Ra
Level 157
God Stats
38W - 26L
1,618 SR
Queue Stats
155W - 127L
1,604 Elo+
Party 1
Team Averages
Level 74
1,556 SR
1,525 Elo+

VS

Team Averages
Level 80
1,637 SR
1,559 Elo+
Loki
Loki
Deprose
Loki
Level 17
God Stats
6W - 7L
1,488 SR
Queue Stats
76W - 91L
1,361 Elo+
Solo
Anubis
Anubis
Frilou
Anubis
Level 93
God Stats
1W - 1L
1,704 SR
Queue Stats
6W - 4L
1,682 Elo+
Party 3
Jormungandr
Jormungandr
TrackS37
Jormungandr
Level 128
God Stats
1W - 1L
1,634 SR
Queue Stats
85W - 60L
1,648 Elo+
Party 3
He Bo
He Bo
bixveneno1601
He Bo
Level 44
God Stats
3W - 1L
1,626 SR
Queue Stats
109W - 159L
1,470 Elo+
Solo
Medusa
Medusa
ichika59
Medusa
Level 120
God Stats
2W - 2L
1,734 SR
Queue Stats
19W - 13L
1,632 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
5 / 2 / 6
9,800
817
6,874
8,709
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
15
2 / 1 / 16
9,485
790
10,152
14,104
19,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Feedey
Neith
15
2 / 3 / 8
8,799
733
6,934
8,971
3,166
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 5 / 7
9,556
796
9,999
8,329
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 4 / 8
10,334
861
10,086
12,960
5,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Deprose
Loki
12
1 / 4 / 0
7,622
635
2,765
3,899
1,355
Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Frilou
Anubis
17
5 / 6 / 4
9,713
809
11,494
13,269
6,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
TrackS37
Jormungandr
15
3 / 1 / 7
9,055
755
11,445
11,806
10,525
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 6 / 2
8,603
717
8,477
11,868
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ichika59
Medusa
17
2 / 4 / 7
9,603
800
7,631
10,227
3,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
35
21
Kills
15
15
Deaths
21
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
2
6
4
W
Bacchus
 
Bacchus
2
1
16
10
L
Loki
Deprose
Loki
1
4
0
0.25
W
Neith
Feedey
Neith
2
3
8
2
L
Anubis
Frilou
Anubis
5
6
4
1.17
L
Jormungandr
TrackS37
Jormungandr
3
1
7
6.5
L
4
6
2
0.83
L
Medusa
ichika59
Medusa
2
4
7
1.38
W
4
5
7
1.5
W
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,045
Damage
41,812
53,073
Taken
51,069
33,705
Mitigated
26,581
16,429
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,874
2,077
170
2,348
8,709
2,904
1,856
5,175
3,534
0
28,987
W
Bacchus
 
Bacchus
10,152
1,667
483
3,808
14,104
19,315
200
7,968
6,085
19,242
0
L
Loki
Deprose
Loki
2,765
348
14
38
3,899
1,355
0
1,915
1,914
0
4,721
W
Neith
Feedey
Neith
6,934
3,017
0
1,197
8,971
3,166
729
6,575
2,396
0
12,762
L
Anubis
Frilou
Anubis
11,494
463
0
3,824
13,269
6,699
575
8,367
4,758
28,129
0
L
Jormungandr
TrackS37
Jormungandr
11,445
2,415
102
458
11,806
10,525
0
5,314
6,278
28,432
0
L
8,477
6
0
2,308
11,868
4,069
0
8,997
2,691
20,209
0
L
Medusa
ichika59
Medusa
7,631
3,660
0
2,019
10,227
3,933
0
4,786
5,191
0
40,854
W
9,999
968
0
750
8,329
3,086
792
4,080
4,249
38,729
0
W
10,086
483
2,704
4,969
12,960
5,234
680
7,409
5,393
34,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,974
Gold Earned
44,596
211
Minions Killed
183
0
Camps Cleared
0
1,269,031
Distance Traveled
1,082,189
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,800
817
51
4
0
265,786
2
W
Bacchus
9,485
790
14
1
0
271,622
2
L
Loki
7,622
635
6
1
0
106,428
2
W
Neith
8,799
733
24
2
0
242,231
1
L
Anubis
9,713
809
41
3
0
205,541
1
L
Jormungandr
9,055
755
37
3
0
265,794
2
L
He Bo
8,603
717
20
2
0
242,902
1
L
Medusa
9,603
800
79
7
0
261,524
2
W
Zeus
9,556
796
62
5
0
233,564
0
W
Ra
10,334
861
60
5
0
255,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role