Player Matchup

Neith
Neith
Diego20
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,367 Elo+
Party 2
Tyr
Tyr
Sierae
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 88L
1,569 Elo+
Party 3
Atlas
Atlas
ThE_JACKAL21
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,357 Elo+
Solo
Chiron
Chiron
Thinweasel
Chiron
Level 129
God Stats
28W - 13L
1,657 SR
Queue Stats
130W - 125L
1,601 Elo+
Party 3
Nu Wa
Nu Wa
hereo17
Nu Wa
Level 12
God Stats
2W - 6L
1,375 SR
Queue Stats
2W - 6L
1,342 Elo+
Party 2
Team Averages
Level 61
1,506 SR
1,447 Elo+

VS

Team Averages
Level 93
1,480 SR
1,557 Elo+
Izanami
Izanami
 
Izanami
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
POOKDOG6847
Horus
Level 16
God Stats
1W - 1L
1,331 SR
Queue Stats
31W - 17L
1,513 Elo+
Party 1
Discordia
Discordia
tooxcool
Discordia
Level 146
God Stats
1W - 1L
1,267 SR
Queue Stats
77W - 69L
1,519 Elo+
Party 1
Yemoja
Yemoja
xJUMP23MANx
Yemoja
Level 157
God Stats
1W - 0L
1,802 SR
Queue Stats
22W - 18L
1,716 Elo+
Party 1
Thor
Thor
xxSidewayz
Thor
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 65L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Diego20
Neith
14
1 / 3 / 4
7,881
657
7,502
10,403
3,348
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
Sierae
Tyr
17
4 / 6 / 3
9,787
816
12,120
20,801
17,605
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 6 / 2
8,427
702
7,412
12,573
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Thinweasel
Chiron
16
3 / 4 / 4
8,724
727
10,003
11,018
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
hereo17
Nu Wa
15
1 / 3 / 4
8,624
719
8,291
8,881
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 1 / 6
8,671
723
4,521
10,366
3,894
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 3 / 12
10,113
843
9,325
18,658
20,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
tooxcool
Discordia
17
6 / 3 / 9
9,725
810
18,815
9,304
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
16
2 / 1 / 14
9,716
810
6,800
12,628
14,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 2 / 6
9,842
820
13,507
13,746
6,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
10
Kills
22
22
Deaths
10
17
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
6
4
L
Neith
Diego20
Neith
1
3
4
1
W
5
3
12
3.67
L
Tyr
Sierae
Tyr
4
6
3
0.92
L
1
6
2
0.33
L
Chiron
Thinweasel
Chiron
3
4
4
1.25
L
Nu Wa
hereo17
Nu Wa
1
3
4
1
W
Discordia
tooxcool
Discordia
6
3
9
3.5
W
Yemoja
2
1
14
9
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,328
Damage
52,968
63,676
Taken
64,702
34,909
Mitigated
48,433
11,361
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,521
2,698
0
2,714
10,366
3,894
3,048
2,085
8,181
0
38,265
L
Neith
Diego20
Neith
7,502
2,387
0
2,649
10,403
3,348
0
5,198
5,205
0
19,383
W
9,325
3,466
2,091
5,216
18,658
20,116
88
3,419
15,058
0
21,487
L
Tyr
Sierae
Tyr
12,120
1,532
0
4,537
20,801
17,605
0
7,019
13,782
0
34,356
L
7,412
2,723
0
592
12,573
8,602
360
4,665
7,908
22,342
0
L
Chiron
Thinweasel
Chiron
10,003
3,605
558
2,673
11,018
2,938
0
5,051
5,965
0
28,115
L
Nu Wa
hereo17
Nu Wa
8,291
1,989
0
352
8,881
2,416
1,048
3,682
5,199
22,931
0
W
Discordia
tooxcool
Discordia
18,815
1,312
0
987
9,304
3,527
156
2,093
7,067
41,773
0
W
Yemoja
6,800
677
5,028
2,712
12,628
14,769
189
4,408
8,012
21,810
0
W
13,507
3,956
0
1,375
13,746
6,127
330
2,841
10,681
0
30,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,443
Gold Earned
48,067
175
Minions Killed
198
0
Camps Cleared
0
1,037,072
Distance Traveled
1,227,649
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,671
723
69
6
0
246,632
1
L
Neith
7,881
657
23
2
0
210,695
0
W
Horus
10,113
843
13
1
0
236,414
0
L
Tyr
9,787
816
44
4
0
216,857
1
L
Atlas
8,427
702
33
3
0
197,997
1
L
Chiron
8,724
727
42
4
0
209,463
0
L
Nu Wa
8,624
719
33
3
0
202,060
9
W
Discordia
9,725
810
51
4
0
263,917
2
W
Yemoja
9,716
810
25
2
0
219,026
0
W
Thor
9,842
820
40
3
0
261,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role