Player Matchup

Cthulhu
Cthulhu
Aznadel
Cthulhu
Level 128
God Stats
3W - 1L
1,706 SR
Queue Stats
75W - 87L
1,414 Elo+
Party 2
Jing Wei
Jing Wei
DBS-93
Jing Wei
Level 129
God Stats
6W - 1L
1,690 SR
Queue Stats
116W - 133L
1,408 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dahwies
Morgan Le Fay
Level 11
God Stats
10W - 4L
1,637 SR
Queue Stats
43W - 46L
1,475 Elo+
Solo
The Morrigan
The Morrigan
Giorgio1988
The Morrigan
Level 142
God Stats
3W - 8L
1,306 SR
Queue Stats
36W - 64L
1,422 Elo+
Solo
Hun Batz
Hun Batz
LanDark
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 29L
1,531 Elo+
Solo
Team Averages
Level 91
1,568 SR
1,450 Elo+

VS

Team Averages
Level 70
1,445 SR
1,492 Elo+
Zeus
Zeus
 
Zeus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AirX72
Fenrir
Level 94
God Stats
2W - 1L
1,492 SR
Queue Stats
10W - 9L
1,513 Elo+
Solo
Cerberus
Cerberus
marcixd120
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
peti12xd
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
proWeB
Apollo
Level 125
God Stats
10W - 18L
1,234 SR
Queue Stats
381W - 382L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aznadel
Cthulhu
17
4 / 5 / 12
11,361
874
9,922
18,723
19,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
DBS-93
Jing Wei
18
5 / 4 / 8
10,936
841
13,133
13,245
5,779
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Dahwies
Morgan Le Fay
18
5 / 1 / 10
10,816
832
9,216
7,807
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Giorgio1988
The Morrigan
19
8 / 1 / 8
11,477
883
13,400
8,046
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
LanDark
Hun Batz
15
1 / 5 / 6
9,467
728
5,777
11,389
4,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
8 / 5 / 5
10,489
807
14,245
8,909
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
AirX72
Fenrir
17
4 / 2 / 6
9,708
747
6,153
12,975
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
marcixd120
Cerberus
15
0 / 6 / 12
9,034
695
8,187
20,928
18,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
peti12xd
Olorun
11
0 / 5 / 0
8,299
638
817
6,695
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
proWeB
Apollo
17
4 / 5 / 5
9,903
762
8,346
12,368
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
44
23
Kills
16
16
Deaths
23
44
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
8
5
5
2.1
L
Fenrir
AirX72
Fenrir
4
2
6
3.5
W
Cthulhu
Aznadel
Cthulhu
4
5
12
2
W
Jing Wei
DBS-93
Jing Wei
5
4
8
2.25
W
Morgan Le Fay
Dahwies
Morgan Le Fay
5
1
10
10
W
The Morrigan
Giorgio1988
The Morrigan
8
1
8
12
W
Hun Batz
LanDark
Hun Batz
1
5
6
0.8
L
Cerberus
marcixd120
Cerberus
0
6
12
1
L
Olorun
peti12xd
Olorun
0
5
0
0
L
Apollo
proWeB
Apollo
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,448
Damage
37,748
59,210
Taken
61,875
36,555
Mitigated
34,667
11,681
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,245
923
0
134
8,909
2,967
0
5,639
3,232
41,251
0
L
Fenrir
AirX72
Fenrir
6,153
1,511
0
1,886
12,975
5,951
0
6,948
5,907
0
33,904
W
Cthulhu
Aznadel
Cthulhu
9,922
832
198
3,756
18,723
19,614
491
4,877
13,846
31,881
0
W
Jing Wei
DBS-93
Jing Wei
13,133
11,465
0
2,063
13,245
5,779
4,919
4,789
8,456
0
33,262
W
Morgan Le Fay
Dahwies
Morgan Le Fay
9,216
900
0
1,842
7,807
3,092
1,051
4,143
3,664
28,267
0
W
The Morrigan
Giorgio1988
The Morrigan
13,400
2,638
53
2,460
8,046
3,396
1,545
2,467
5,545
38,262
783
W
Hun Batz
LanDark
Hun Batz
5,777
1,335
0
1,309
11,389
4,674
792
6,939
4,450
0
19,155
L
Cerberus
marcixd120
Cerberus
8,187
660
188
3,053
20,928
18,663
0
10,087
10,561
18,068
0
L
Olorun
peti12xd
Olorun
817
280
0
686
6,695
2,333
1,609
4,065
2,492
14,478
0
L
Apollo
proWeB
Apollo
8,346
4,079
0
1,913
12,368
4,753
259
4,523
7,697
0
39,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,057
Gold Earned
47,433
223
Minions Killed
220
0
Camps Cleared
0
1,337,019
Distance Traveled
1,113,318
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,489
807
67
5
0
241,798
4
L
Fenrir
9,708
747
51
4
0
285,977
4
W
Cthulhu
11,361
874
44
3
0
271,965
4
W
Jing Wei
10,936
841
46
4
0
273,859
2
W
Morgan Le Fay
10,816
832
50
4
0
240,952
2
W
The Morrigan
11,477
883
64
5
0
271,395
3
W
Hun Batz
9,467
728
19
1
0
278,848
3
L
Cerberus
9,034
695
22
2
0
257,528
0
L
Olorun
8,299
638
22
2
0
98,992
0
L
Apollo
9,903
762
58
4
0
229,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role