Player Matchup

Hel
Hel
Bory123
Hel
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,250 Elo+
Party 2
Ymir
Ymir
ValeraBoroda
Ymir
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 45L
1,428 Elo+
Solo
Rama
Rama
koksu13211pl
Rama
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,139 Elo+
Party 2
Team Averages
Level 67
1,500 SR
1,272 Elo+

VS

Team Averages
Level 88
1,503 SR
1,376 Elo+
Nu Wa
Nu Wa
Devourer11
Nu Wa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,414 Elo+
Solo
Tiamat
Tiamat
FlyingScorpion8
Tiamat
Level 97
God Stats
0W - 2L
1,215 SR
Queue Stats
135W - 222L
1,357 Elo+
Party 1
Odin
Odin
LulusHalo
Odin
Level 102
God Stats
1W - 1L
1,794 SR
Queue Stats
135W - 222L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
6 / 4 / 11
10,067
839
11,262
9,089
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 13
9,944
829
6,113
10,502
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
10 / 1 / 8
10,603
884
15,194
10,254
4,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
1 / 9 / 3
7,444
620
7,135
10,101
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 3
7,581
632
7,551
10,327
6,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
12
4 / 7 / 0
8,942
745
5,795
15,670
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
5
5
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
6
4
11
2.88
L
Nu Wa
1
9
3
0.28
L
0
3
3
0.5
L
Odin
4
7
0
0.57
W
3
0
13
9.5
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,569
Damage
20,481
29,845
Taken
36,098
17,211
Mitigated
20,088
15,496
Healing
1,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
11,262
828
4,491
3,167
9,089
3,106
326
4,616
4,473
44,553
0
L
Nu Wa
7,135
1,674
0
0
10,101
3,134
0
4,757
5,174
22,798
0
L
7,551
752
94
924
10,327
6,758
0
4,718
5,443
17,760
0
L
Odin
5,795
817
0
815
15,670
10,196
0
7,495
7,950
0
19,762
W
6,113
1,061
625
3,805
10,502
9,900
0
4,156
6,346
19,473
0
W
15,194
11,294
0
3,408
10,254
4,205
1,530
6,207
4,047
0
43,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
23,967
172
Minions Killed
89
6
Camps Cleared
3
626,272
Distance Traveled
609,468
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,067
839
93
8
4
211,837
4
L
Nu Wa
7,444
620
27
2
0
175,915
2
L
Tiamat
7,581
632
21
2
2
224,855
1
L
Odin
8,942
745
41
3
1
208,698
1
W
Ymir
9,944
829
21
2
1
207,451
5
W
Rama
10,603
884
58
5
1
206,984
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role