Player Matchup

Agni
Agni
Foococheita
Agni
Level 106
God Stats
4W - 2L
1,385 SR
Queue Stats
457W - 477L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Kakaroto_0323
Cthulhu
Level 89
God Stats
32W - 30L
1,258 SR
Queue Stats
41W - 52L
1,195 Elo+
Solo
Bellona
Bellona
Simpz_NG
Bellona
Level 76
God Stats
10W - 8L
1,471 SR
Queue Stats
129W - 134L
1,347 Elo+
Solo
Kukulkan
Kukulkan
curliefries
Kukulkan
Level 79
God Stats
10W - 12L
1,543 SR
Queue Stats
174W - 194L
1,354 Elo+
Solo
Chiron
Chiron
xX__Dugo__Xx
Chiron
Level 108
God Stats
10W - 8L
1,610 SR
Queue Stats
267W - 286L
1,327 Elo+
Solo
Team Averages
Level 92
1,453 SR
1,312 Elo+

VS

Team Averages
Level 79
1,482 SR
1,330 Elo+
Artemis
Artemis
GoBakToSeaWorld
Artemis
Level 67
God Stats
0W - 4L
1,137 SR
Queue Stats
63W - 68L
1,398 Elo+
Solo
Chaac
Chaac
Ki-Khaled
Chaac
Level 90
God Stats
21W - 19L
1,615 SR
Queue Stats
780W - 814L
1,406 Elo+
Solo
Yemoja
Yemoja
PereiraBill
Yemoja
Level 73
God Stats
4W - 7L
1,410 SR
Queue Stats
29W - 33L
1,275 Elo+
Solo
Baron Samedi
Baron Samedi
SightlyDeath
Baron Samedi
Level 107
God Stats
14W - 11L
1,783 SR
Queue Stats
182W - 189L
1,355 Elo+
Solo
Awilix
Awilix
SuperJuice2000
Awilix
Level 59
God Stats
1W - 2L
1,465 SR
Queue Stats
165W - 216L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
10,067
503
10,736
13,622
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
15
3 / 1 / 9
9,248
462
9,495
9,364
5,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
Simpz_NG
Bellona
17
5 / 3 / 4
10,174
509
9,135
14,995
16,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
curliefries
Kukulkan
17
1 / 4 / 2
10,048
502
4,610
10,188
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
4 / 1 / 4
10,064
503
11,853
10,906
4,224
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,308
465
8,115
15,964
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Ki-Khaled
Chaac
16
2 / 3 / 0
9,476
474
8,803
14,908
9,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
2 / 3 / 1
8,419
421
5,294
12,938
13,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
SightlyDeath
Baron Samedi
17
4 / 3 / 2
10,315
516
9,062
10,833
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 5 / 0
8,996
450
1,437
13,003
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
12
12
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
L
1
3
2
0.67
W
Cthulhu
3
1
9
7.5
L
Chaac
Ki-Khaled
Chaac
2
3
0
0.67
L
Yemoja
2
3
1
0.83
L
Baron Samedi
SightlyDeath
Baron Samedi
4
3
2
1.67
W
Bellona
Simpz_NG
Bellona
5
3
4
2.33
L
3
5
0
0.6
W
Kukulkan
curliefries
Kukulkan
1
4
2
0.5
W
Chiron
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,829
Damage
32,711
59,075
Taken
67,646
34,219
Mitigated
39,288
16,630
Healing
22,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,736
1,665
0
2,583
13,622
4,294
170
4,706
8,761
79,613
0
L
8,115
1,539
0
7,614
15,964
5,654
0
2,995
12,969
0
57,681
W
Cthulhu
9,495
0
545
3,435
9,364
5,572
0
2,299
7,031
49,052
0
L
Chaac
Ki-Khaled
Chaac
8,803
1,983
0
7,281
14,908
9,157
0
3,260
11,648
0
64,316
L
Yemoja
5,294
255
2,163
1,774
12,938
13,377
314
6,231
6,707
21,319
0
L
Baron Samedi
SightlyDeath
Baron Samedi
9,062
493
0
2,814
10,833
5,010
398
7,436
3,397
72,938
0
W
Bellona
Simpz_NG
Bellona
9,135
4,719
224
5,171
14,995
16,328
550
798
13,549
0
50,616
L
1,437
1,073
0
805
13,003
6,090
0
4,919
8,084
0
42,917
W
Kukulkan
curliefries
Kukulkan
4,610
367
0
1,266
10,188
3,801
944
4,930
5,217
70,907
0
W
Chiron
11,853
2,023
660
2,746
10,906
4,224
2,456
1,623
9,283
0
63,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,601
Gold Earned
46,514
545
Minions Killed
471
0
Camps Cleared
0
1,775,875
Distance Traveled
1,757,749
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,067
503
125
6
0
380,772
0
L
Artemis
9,308
465
103
5
0
316,792
0
W
Cthulhu
9,248
462
71
4
0
387,618
3
L
Chaac
9,476
474
139
7
0
347,272
0
L
Yemoja
8,419
421
28
1
0
351,892
5
L
Baron Samedi
10,315
516
127
6
0
367,125
5
W
Bellona
10,174
509
97
5
0
337,895
0
L
Awilix
8,996
450
74
4
0
374,668
10
W
Kukulkan
10,048
502
142
7
0
364,678
15
W
Chiron
10,064
503
110
6
0
304,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role