Player Matchup

Cupid
Cupid
 
Cupid
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CabraMaldita
Nu Wa
Level 160
God Stats
8W - 4L
1,500 SR
Queue Stats
108W - 117L
1,547 Elo+
Solo
Bakasura
Bakasura
ErebusG_voador
Bakasura
Level 104
God Stats
12W - 10L
1,581 SR
Queue Stats
174W - 187L
1,430 Elo+
Solo
Pele
Pele
EvanescenC
Pele
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 96L
1,564 Elo+
Solo
Geb
Geb
Gaalahad8617
Geb
Level 64
God Stats
2W - 1L
1,263 SR
Queue Stats
117W - 110L
1,531 Elo+
Solo
Team Averages
Level 111
1,469 SR
1,514 Elo+

VS

Team Averages
Level 111
1,479 SR
1,466 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KenwayHiro
Ymir
Level 143
God Stats
3W - 2L
1,294 SR
Queue Stats
274W - 273L
1,536 Elo+
Solo
Ullr
Ullr
UltratumbaRG
Ullr
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 65L
1,368 Elo+
Solo
Chang'e
Chang'e
Yuri8190
Chang'e
Level 83
God Stats
14W - 18L
1,569 SR
Queue Stats
109W - 121L
1,452 Elo+
Solo
Loki
Loki
oieowu9we
Loki
Level 87
God Stats
20W - 18L
1,532 SR
Queue Stats
95W - 98L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
0 / 0 / 0
3,782
540
931
2,849
539
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
3 / 0 / 0
5,292
756
4,430
2,480
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
7
0 / 0 / 0
4,009
573
1,617
3,834
981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 2 / 0
4,096
585
2,122
4,285
1,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 0
3,747
535
1,426
3,403
1,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 0 / 0
4,794
685
2,529
4,776
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 1 / 1
3,997
571
1,282
4,938
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 0 / 0
4,041
577
2,208
3,312
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Yuri8190
Chang'e
3
0 / 2 / 0
3,246
464
653
2,194
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
7
0 / 0 / 0
4,000
571
1,324
3,945
889
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
2
3
Deaths
3
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
0
0
L
Sylvanus
 
Sylvanus
1
0
0
1
W
3
0
0
3
W
Bakasura
0
0
0
0
W
0
2
0
0
W
0
1
0
0
L
0
1
1
0.5
L
1
0
0
1
L
Chang'e
Yuri8190
Chang'e
0
2
0
0
L
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,526
Damage
7,996
16,851
Taken
19,165
4,941
Mitigated
6,879
6,620
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
931
766
85
828
2,849
539
245
408
2,441
0
16,231
L
Sylvanus
 
Sylvanus
2,529
1,035
0
2,256
4,776
3,051
31
226
4,520
19,950
6,113
W
4,430
1,218
0
1,330
2,480
644
186
577
1,903
28,603
0
W
Bakasura
1,617
901
0
929
3,834
981
0
283
3,551
0
18,149
W
2,122
667
0
2,156
4,285
1,698
0
2,035
2,250
0
21,200
W
1,426
452
65
1,227
3,403
1,079
0
667
2,736
6,990
0
L
1,282
363
0
792
4,938
1,628
0
2,353
2,459
13,601
0
L
2,208
1,608
0
1,708
3,312
834
0
1,220
1,899
0
15,688
L
Chang'e
Yuri8190
Chang'e
653
0
0
570
2,194
477
0
1,039
948
7,555
0
L
Loki
1,324
93
0
710
3,945
889
0
592
3,129
0
20,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,926
Gold Earned
20,078
196
Minions Killed
185
0
Camps Cleared
0
683,034
Distance Traveled
608,101
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
3,782
540
41
6
0
99,713
0
L
Sylvanus
4,794
685
60
9
0
113,337
1
W
Nu Wa
5,292
756
57
8
0
128,824
2
W
Bakasura
4,009
573
46
7
0
158,256
2
W
Pele
4,096
585
42
6
0
148,852
2
W
Geb
3,747
535
10
1
0
147,389
2
L
Ymir
3,997
571
25
4
0
135,078
5
L
Ullr
4,041
577
39
6
0
136,318
2
L
Chang'e
3,246
464
15
2
0
57,987
0
L
Loki
4,000
571
46
7
0
165,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role