Player Matchup

Ymir
Ymir
Alatzinxpectro
Ymir
Level 108
God Stats
6W - 6L
1,559 SR
Queue Stats
78W - 67L
1,553 Elo+
Party 3
Zeus
Zeus
GiMegSigg
Zeus
Level 32
God Stats
19W - 13L
1,598 SR
Queue Stats
49W - 35L
1,626 Elo+
Solo
Izanami
Izanami
Kahbarina
Izanami
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
140W - 131L
1,405 Elo+
Party 2
Bastet
Bastet
Krasel00
Bastet
Level 107
God Stats
11W - 5L
1,834 SR
Queue Stats
35W - 31L
1,879 Elo+
Party 2
Kumbhakarna
Kumbhakarna
XelaaR
Kumbhakarna
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,515 Elo+
Party 3
Team Averages
Level 90
1,598 SR
1,596 Elo+

VS

Team Averages
Level 22
1,616 SR
1,512 Elo+
King Arthur
King Arthur
Fitztoxic
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 14L
1,498 Elo+
Party 1
Neith
Neith
Maciac
Neith
Level 60
God Stats
2W - 1L
1,775 SR
Queue Stats
28W - 18L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Zcaar
Cthulhu
Level 24
God Stats
1W - 2L
1,805 SR
Queue Stats
13W - 12L
1,527 Elo+
Party 1
Agni
Agni
ZebraceK
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
xeror
Nemesis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 6
7,558
581
5,526
9,648
3,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zeus
14
11 / 2 / 6
9,134
703
12,884
4,807
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
Kahbarina
Izanami
14
3 / 1 / 1
8,218
632
4,147
8,153
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Krasel00
Bastet
12
5 / 1 / 8
7,567
582
6,358
10,388
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
XelaaR
Kumbhakarna
12
3 / 0 / 10
7,498
577
3,578
8,422
5,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fitztoxic
King Arthur
10
0 / 3 / 3
6,275
483
2,497
10,369
5,258
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Maciac
Neith
10
0 / 5 / 3
5,701
439
6,622
6,491
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Zcaar
Cthulhu
9
2 / 5 / 1
5,647
434
6,867
9,917
7,201
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
10
1 / 9 / 1
6,476
498
2,279
8,542
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
xeror
Nemesis
13
3 / 4 / 0
7,665
590
5,140
9,169
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
26
Kills
6
6
Deaths
26
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
King Arthur
Fitztoxic
King Arthur
0
3
3
0.5
W
Zeus
11
2
6
7
W
Izanami
Kahbarina
Izanami
3
1
1
3.5
W
Bastet
Krasel00
Bastet
5
1
8
9
L
Neith
Maciac
Neith
0
5
3
0.3
W
Kumbhakarna
XelaaR
Kumbhakarna
3
0
10
8
L
Cthulhu
Zcaar
Cthulhu
2
5
1
0.5
L
Agni
1
9
1
0.17
L
Nemesis
xeror
Nemesis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,493
Damage
23,405
41,418
Taken
44,488
16,681
Mitigated
20,355
14,059
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,526
1,087
0
1,918
9,648
3,847
267
3,978
5,670
31,143
2,033
L
King Arthur
Fitztoxic
King Arthur
2,497
294
0
1,226
10,369
5,258
129
2,880
7,489
0
26,524
W
Zeus
12,884
1,180
0
705
4,807
1,385
797
1,626
3,181
51,106
0
W
Izanami
Kahbarina
Izanami
4,147
2,269
0
4,361
8,153
2,366
1,322
62
8,091
0
64,393
W
Bastet
Krasel00
Bastet
6,358
2,160
0
4,711
10,388
3,272
0
733
9,655
0
40,427
L
Neith
Maciac
Neith
6,622
2,577
0
1,027
6,491
2,262
0
3,790
2,701
0
32,492
W
Kumbhakarna
XelaaR
Kumbhakarna
3,578
154
0
2,364
8,422
5,811
163
2,747
5,675
23,170
0
L
Cthulhu
Zcaar
Cthulhu
6,867
543
200
2,459
9,917
7,201
0
5,842
4,075
23,900
0
L
Agni
2,279
638
0
131
8,542
2,272
0
6,442
2,100
24,443
0
L
Nemesis
xeror
Nemesis
5,140
2,852
0
452
9,169
3,362
0
2,860
6,309
0
49,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
31,764
390
Minions Killed
283
0
Camps Cleared
0
1,286,379
Distance Traveled
1,246,838
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,558
581
74
6
0
260,270
3
L
King Arthur
6,275
483
56
4
0
245,831
4
W
Zeus
9,134
703
93
7
0
258,990
4
W
Izanami
8,218
632
137
11
0
238,529
3
W
Bastet
7,567
582
64
5
0
260,624
0
L
Neith
5,701
439
58
4
0
229,105
1
W
Kumbhakarna
7,498
577
22
2
0
267,966
2
L
Cthulhu
5,647
434
24
2
0
253,707
3
L
Agni
6,476
498
62
5
0
239,205
2
L
Nemesis
7,665
590
83
6
0
278,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role