Player Matchup

Bellona
Bellona
Ju1ces
Bellona
Level 42
God Stats
1W - 6L
1,185 SR
Queue Stats
79W - 73L
1,486 Elo+
Solo
Bacchus
Bacchus
isanami
Bacchus
Level 25
God Stats
0W - 1L
1,315 SR
Queue Stats
31W - 39L
1,414 Elo+
Party 2
Nox
Nox
johnyhalop11
Nox
Level 66
God Stats
24W - 21L
1,523 SR
Queue Stats
86W - 84L
1,471 Elo+
Solo
Artemis
Artemis
lifarz
Artemis
Level 97
God Stats
67W - 61L
1,486 SR
Queue Stats
176W - 183L
1,503 Elo+
Solo
Thanatos
Thanatos
murmeli1234
Thanatos
Level 66
God Stats
6W - 8L
1,316 SR
Queue Stats
119W - 117L
1,421 Elo+
Party 2
Team Averages
Level 59
1,365 SR
1,459 Elo+

VS

Team Averages
Level 62
1,564 SR
1,515 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Darkflame98
Ymir
Level 49
God Stats
30W - 28L
1,508 SR
Queue Stats
151W - 157L
1,406 Elo+
Solo
Cernunnos
Cernunnos
Mayumi15
Cernunnos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SleepingEminence
Morgan Le Fay
Level 43
God Stats
101W - 59L
1,613 SR
Queue Stats
180W - 117L
1,575 Elo+
Party 1
Bacchus
Bacchus
TheHoc
Bacchus
Level 22
God Stats
6W - 1L
1,700 SR
Queue Stats
42W - 30L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ju1ces
Bellona
16
4 / 6 / 6
11,403
1,037
16,224
23,833
23,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
isanami
Bacchus
17
1 / 4 / 7
10,407
946
8,594
16,127
26,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 2 / 6
10,296
936
8,010
5,433
2,356
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
lifarz
Artemis
16
1 / 3 / 5
10,169
924
14,453
9,363
8,430
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
murmeli1234
Thanatos
16
5 / 9 / 4
11,671
1,061
13,327
18,798
9,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

163

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 2 / 14
12,571
1,143
13,864
15,341
12,301
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 3 / 20
11,107
1,010
7,841
19,630
26,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Mayumi15
Cernunnos
17
4 / 3 / 15
11,634
1,058
16,359
8,716
3,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
SleepingEminence
Morgan Le Fay
18
8 / 1 / 13
12,763
1,160
22,827
6,249
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TheHoc
Bacchus
17
2 / 3 / 18
11,358
1,033
7,429
14,532
25,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
104
12
Kills
24
24
Deaths
12
28
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
14
7.5
W
2
3
20
4
L
Bellona
Ju1ces
Bellona
4
6
6
1.17
W
Cernunnos
Mayumi15
Cernunnos
4
3
15
3.83
W
Morgan Le Fay
SleepingEminence
Morgan Le Fay
8
1
13
14.5
W
Bacchus
TheHoc
Bacchus
2
3
18
3.67
L
Bacchus
isanami
Bacchus
1
4
7
1.13
L
1
2
6
2
L
Artemis
lifarz
Artemis
1
3
5
1.17
L
Thanatos
murmeli1234
Thanatos
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,608
Damage
68,320
73,554
Taken
64,468
71,069
Mitigated
71,300
8,609
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,864
5,799
0
1,595
15,341
12,301
0
3,356
11,985
0
26,034
W
7,841
1,137
0
0
19,630
26,671
0
6,202
13,428
22,960
0
L
Bellona
Ju1ces
Bellona
16,224
2,506
0
751
23,833
23,812
0
14,092
9,741
527
28,997
W
Cernunnos
Mayumi15
Cernunnos
16,359
10,712
0
2,168
8,716
3,959
0
1,603
7,113
0
41,557
W
Morgan Le Fay
SleepingEminence
Morgan Le Fay
22,827
1,785
644
2,080
6,249
2,678
0
1,008
5,241
39,677
0
W
Bacchus
TheHoc
Bacchus
7,429
620
205
2,402
14,532
25,691
0
4,960
9,572
14,808
0
L
Bacchus
isanami
Bacchus
8,594
1,047
0
270
16,127
26,871
0
7,504
8,623
16,097
0
L
8,010
1,082
0
0
5,433
2,356
0
2,235
3,198
24,974
0
L
Artemis
lifarz
Artemis
14,453
7,689
554
211
9,363
8,430
0
4,355
5,008
0
39,670
L
Thanatos
murmeli1234
Thanatos
13,327
3,147
0
6,823
18,798
9,600
0
9,911
8,887
0
28,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,946
Gold Earned
59,433
170
Minions Killed
173
5
Camps Cleared
6
1,082,371
Distance Traveled
1,026,531
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,571
1,143
24
2
1
220,004
3
W
Ymir
11,107
1,010
37
3
0
198,071
1
L
Bellona
11,403
1,037
25
2
0
224,742
1
W
Cernunnos
11,634
1,058
61
6
3
182,084
0
W
Morgan Le Fay
12,763
1,160
36
3
2
217,567
0
W
Bacchus
11,358
1,033
15
1
0
208,805
0
L
Bacchus
10,407
946
12
1
0
219,715
0
L
Nox
10,296
936
48
4
3
216,012
0
L
Artemis
10,169
924
51
5
1
191,670
2
L
Thanatos
11,671
1,061
34
3
1
230,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role