Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
IceChilly
Eset
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,520 Elo+
Solo
Chernobog
Chernobog
VivaCashern
Chernobog
Level 127
God Stats
5W - 7L
1,596 SR
Queue Stats
579W - 557L
1,576 Elo+
Solo
Team Averages
Level 112
1,519 SR
1,519 Elo+

VS

Team Averages
Level 100
1,466 SR
1,570 Elo+
Neith
Neith
EmptyQAQ
Neith
Level 109
God Stats
0W - 2L
1,230 SR
Queue Stats
47W - 45L
1,521 Elo+
Solo
Fafnir
Fafnir
MbILagged
Fafnir
Level 89
God Stats
1W - 3L
1,343 SR
Queue Stats
82W - 69L
1,600 Elo+
Party 1
Ne Zha
Ne Zha
iNv MortalZ
Ne Zha
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
475W - 475L
1,628 Elo+
Party 1
Guan Yu
Guan Yu
jeskur
Guan Yu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 174L
1,514 Elo+
Solo
Ullr
Ullr
linuocheng
Ullr
Level 41
God Stats
0W - 1L
1,759 SR
Queue Stats
8W - 8L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 1 / 16
8,090
1,156
11,503
11,907
12,542
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
 
Discordia
12
6 / 3 / 13
7,789
1,113
15,337
6,604
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
 
Horus
13
1 / 0 / 14
7,512
1,073
3,560
10,184
13,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Eset
13
6 / 1 / 11
7,952
1,136
8,868
8,931
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
VivaCashern
Chernobog
13
4 / 2 / 11
7,866
1,124
8,258
7,296
3,269
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EmptyQAQ
Neith
11
1 / 4 / 2
6,295
899
6,366
8,337
3,004
Fafnir
MbILagged
Fafnir
13
1 / 3 / 2
7,103
1,015
5,378
11,679
11,799
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
11
1 / 3 / 2
6,064
866
4,776
8,953
7,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
jeskur
Guan Yu
12
4 / 5 / 2
7,745
1,106
3,523
12,234
12,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 7 / 2
5,551
793
1,253
9,221
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
22
Kills
7
7
Deaths
22
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
16
13
W
Discordia
 
Discordia
6
3
13
4.17
W
Horus
 
Horus
1
0
14
8
L
Neith
EmptyQAQ
Neith
1
4
2
0.5
W
Eset
6
1
11
11.5
L
Fafnir
MbILagged
Fafnir
1
3
2
0.67
W
Chernobog
VivaCashern
Chernobog
4
2
11
4.75
L
Ne Zha
1
3
2
0.67
L
Guan Yu
jeskur
Guan Yu
4
5
2
1
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,526
Damage
21,296
44,922
Taken
50,424
36,387
Mitigated
38,506
18,202
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,503
841
1,319
2,028
11,907
12,542
583
1,743
10,164
22,313
0
W
Discordia
 
Discordia
15,337
214
298
171
6,604
2,676
1,507
389
6,215
19,094
0
W
Horus
 
Horus
3,560
1,527
5,473
4,851
10,184
13,820
131
875
9,309
0
6,190
L
Neith
EmptyQAQ
Neith
6,366
1,324
1,058
1,265
8,337
3,004
0
6,472
1,797
0
16,016
W
Eset
8,868
1,269
1,980
867
8,931
4,080
762
1,975
6,956
14,505
0
L
Fafnir
MbILagged
Fafnir
5,378
1,173
475
2,836
11,679
11,799
0
7,669
3,826
13,159
0
W
Chernobog
VivaCashern
Chernobog
8,258
4,043
191
1,024
7,296
3,269
2,565
396
6,900
0
22,304
L
Ne Zha
4,776
532
0
1,350
8,953
7,691
0
5,359
3,370
0
9,277
L
Guan Yu
jeskur
Guan Yu
3,523
383
2,055
2,439
12,234
12,843
0
7,559
4,321
0
6,727
L
1,253
537
0
259
9,221
3,169
0
7,805
1,402
0
4,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
32,758
71
Minions Killed
58
0
Camps Cleared
0
768,637
Distance Traveled
700,677
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,090
1,156
20
3
0
172,849
1
W
Discordia
7,789
1,113
7
1
0
152,350
4
W
Horus
7,512
1,073
3
0
0
169,820
0
L
Neith
6,295
899
22
3
0
133,630
1
W
Eset
7,952
1,136
10
1
0
151,291
0
L
Fafnir
7,103
1,015
15
2
0
134,581
0
W
Chernobog
7,866
1,124
31
4
0
122,327
0
L
Ne Zha
6,064
866
7
1
0
151,597
1
L
Guan Yu
7,745
1,106
8
1
0
147,728
0
L
Ullr
5,551
793
6
1
0
133,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role