Player Matchup

Loki
Loki
 
Loki
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
dxdavidavidevil
Ao Kuang
Level 144
God Stats
1W - 4L
1,717 SR
Queue Stats
345W - 357L
1,532 Elo+
Party 1
Artemis
Artemis
maximoj
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,451 Elo+
Party 3
King Arthur
King Arthur
radrigc
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 125L
1,538 Elo+
Party 1
Team Averages
Level 129
1,543 SR
1,504 Elo+

VS

Team Averages
Level 142
1,384 SR
1,539 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Nimri
Xing Tian
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 77L
1,529 Elo+
Solo
Hades
Hades
Steinenberg
Hades
Level 156
God Stats
2W - 7L
1,345 SR
Queue Stats
236W - 244L
1,552 Elo+
Solo
Sol
Sol
Sunairah
Sol
Level 146
God Stats
1W - 1L
1,301 SR
Queue Stats
89W - 73L
1,585 Elo+
Party 2
Baron Samedi
Baron Samedi
katrineam
Baron Samedi
Level 129
God Stats
1W - 0L
1,276 SR
Queue Stats
118W - 122L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
2 / 2 / 10
8,630
719
7,903
9,712
11,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cupid
 
Cupid
15
3 / 5 / 9
8,555
713
10,821
10,966
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
14
5 / 6 / 6
9,279
773
7,094
12,458
6,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
maximoj
Artemis
14
0 / 6 / 12
8,340
695
12,237
11,822
5,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
radrigc
King Arthur
16
5 / 6 / 7
9,509
792
6,670
17,319
17,783
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
9 / 2 / 11
10,800
900
13,634
14,139
16,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
Nimri
Xing Tian
16
3 / 5 / 15
10,061
838
7,293
16,449
26,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 6 / 11
9,378
782
8,879
14,800
10,334
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

17
3 / 1 / 15
10,092
841
13,182
10,648
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
katrineam
Baron Samedi
18
6 / 1 / 13
10,756
896
13,280
8,856
5,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
90
15
Kills
25
25
Deaths
15
44
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
10
3.5
L
Cupid
 
Cupid
3
5
9
1.5
W
Vamana
 
Vamana
9
2
11
7.25
W
Xing Tian
Nimri
Xing Tian
3
5
15
2.1
W
4
6
11
1.58
W
3
1
15
10.5
L
Ao Kuang
5
6
6
1.33
W
Baron Samedi
katrineam
Baron Samedi
6
1
13
12.5
L
Artemis
maximoj
Artemis
0
6
12
1
L
King Arthur
radrigc
King Arthur
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,725
Damage
56,268
62,277
Taken
64,892
46,241
Mitigated
63,250
16,821
Healing
29,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,903
636
1,241
2,079
9,712
11,000
220
6,137
3,392
0
21,486
L
Cupid
 
Cupid
10,821
5,040
1,408
1,463
10,966
5,434
1,580
8,520
2,248
0
21,007
W
Vamana
 
Vamana
13,634
7,242
2,000
5,490
14,139
16,683
165
1,625
12,109
0
22,064
W
Xing Tian
Nimri
Xing Tian
7,293
389
1,017
1,476
16,449
26,200
0
362
15,632
11,932
0
W
8,879
605
1,236
2,783
14,800
10,334
354
3,414
11,279
17,534
0
W
13,182
2,451
1,959
4,249
10,648
4,126
3,909
739
9,714
37,107
0
L
Ao Kuang
7,094
1,520
2,731
2,403
12,458
6,107
0
8,857
3,456
10,640
0
W
Baron Samedi
katrineam
Baron Samedi
13,280
852
5,748
3,684
8,856
5,907
1,196
954
7,784
31,734
0
L
Artemis
maximoj
Artemis
12,237
3,400
1,114
1,994
11,822
5,917
260
8,357
3,285
0
22,750
L
King Arthur
radrigc
King Arthur
6,670
193
968
1,420
17,319
17,783
204
9,805
7,262
0
16,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,313
Gold Earned
51,087
110
Minions Killed
136
0
Camps Cleared
0
1,020,757
Distance Traveled
1,071,722
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,630
719
17
1
0
214,317
0
L
Cupid
8,555
713
29
2
0
213,030
0
W
Vamana
10,800
900
21
2
0
237,846
1
W
Xing Tian
10,061
838
4
0
0
206,698
0
W
Hades
9,378
782
21
2
0
203,739
0
W
Sol
10,092
841
60
5
0
218,194
3
L
Ao Kuang
9,279
773
12
1
0
179,841
0
W
Baron Samedi
10,756
896
30
3
0
205,245
2
L
Artemis
8,340
695
33
3
0
193,880
1
L
King Arthur
9,509
792
19
2
0
219,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role