Player Matchup

Cthulhu
Cthulhu
CartmanJarman
Cthulhu
Level 56
God Stats
1W - 0L
1,706 SR
Queue Stats
12W - 13L
1,562 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheeCamJam
Ah Muzen Cab
Level 106
God Stats
5W - 2L
1,723 SR
Queue Stats
90W - 58L
1,603 Elo+
Party 2
Agni
Agni
unknownsinbad
Agni
Level 128
God Stats
2W - 3L
1,715 SR
Queue Stats
54W - 29L
1,603 Elo+
Party 2
Team Averages
Level 97
1,715 SR
1,589 Elo+

VS

Team Averages
Level 72
1,610 SR
1,625 Elo+
Achilles
Achilles
Derox7777
Achilles
Level 81
God Stats
3W - 1L
1,656 SR
Queue Stats
11W - 6L
1,710 Elo+
Party 1
Chronos
Chronos
Ivvilon
Chronos
Level 109
God Stats
1W - 1L
1,673 SR
Queue Stats
19W - 11L
1,600 Elo+
Party 1
Loki
Loki
Speedbust
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 2 / 10
11,256
750
5,631
12,678
15,214
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
TheeCamJam
Ah Muzen Cab
16
5 / 4 / 9
10,969
731
11,856
13,509
5,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
10 / 1 / 8
11,712
781
18,172
9,229
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Derox7777
Achilles
15
5 / 6 / 2
9,891
659
12,754
16,629
21,957
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
Ivvilon
Chronos
15
1 / 5 / 5
9,772
651
9,404
13,508
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
13
1 / 7 / 4
8,679
579
5,610
11,417
3,271
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
7
7
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
2
10
4
L
Achilles
Derox7777
Achilles
5
6
2
1
L
Chronos
Ivvilon
Chronos
1
5
5
0.7
L
Loki
1
7
4
0.43
W
Ah Muzen Cab
TheeCamJam
Ah Muzen Cab
5
4
9
2.38
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,659
Damage
27,768
35,416
Taken
41,554
24,525
Mitigated
29,945
11,250
Healing
4,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
5,631
454
1,047
3,676
12,678
15,214
174
4,279
8,399
25,423
0
L
Achilles
Derox7777
Achilles
12,754
2,042
0
1,764
16,629
21,957
0
8,341
8,288
0
23,350
L
Chronos
Ivvilon
Chronos
9,404
1,980
0
2,847
13,508
4,717
0
8,941
4,567
43,136
2,745
L
Loki
5,610
1,007
0
60
11,417
3,271
0
7,031
4,386
0
25,154
W
Ah Muzen Cab
TheeCamJam
Ah Muzen Cab
11,856
3,722
0
3,609
13,509
5,660
1,475
3,335
10,174
0
37,522
W
18,172
1,839
0
2,918
9,229
3,651
138
1,472
7,757
46,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
28,342
171
Minions Killed
174
7
Camps Cleared
6
791,526
Distance Traveled
786,354
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,256
750
45
3
0
261,153
1
L
Achilles
9,891
659
22
1
0
265,736
2
L
Chronos
9,772
651
108
7
3
265,018
2
L
Loki
8,679
579
44
3
3
255,600
5
W
Ah Muzen Cab
10,969
731
57
4
2
257,488
3
W
Agni
11,712
781
69
5
5
272,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role