Player Matchup

Bellona
Bellona
DarkTrailBLAZER
Bellona
Level 28
God Stats
7W - 7L
1,568 SR
Queue Stats
12W - 20L
1,417 Elo+
Party 2
Thanatos
Thanatos
Shogubei
Thanatos
Level 106
God Stats
0W - 1L
1,713 SR
Queue Stats
2W - 8L
1,326 Elo+
Solo
He Bo
He Bo
deathhawk542
He Bo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 95L
1,557 Elo+
Party 2
Tiamat
Tiamat
hugui290301
Tiamat
Level 26
God Stats
11W - 28L
1,363 SR
Queue Stats
17W - 40L
1,313 Elo+
Party 2
Medusa
Medusa
notloc07
Medusa
Level 123
God Stats
1W - 4L
1,415 SR
Queue Stats
218W - 214L
1,526 Elo+
Party 2
Team Averages
Level 74
1,512 SR
1,428 Elo+

VS

Team Averages
Level 66
1,423 SR
1,438 Elo+
Hercules
Hercules
 
Hercules
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BaneQ2
Ah Muzen Cab
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 74L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
PlainMiIk
Cthulhu
Level 87
God Stats
11W - 20L
1,500 SR
Queue Stats
125W - 153L
1,501 Elo+
Party 1
Sol
Sol
Thundaman04
Sol
Level 42
God Stats
2W - 4L
1,368 SR
Queue Stats
10W - 15L
1,298 Elo+
Party 1
Eset
Eset
imwithyomamma
Eset
Level 48
God Stats
1W - 3L
1,245 SR
Queue Stats
27W - 31L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,119
712
1,071
5,398
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Shogubei
Thanatos
12
1 / 5 / 2
6,533
653
8,101
9,523
4,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 2
7,042
704
6,256
6,059
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
13
0 / 1 / 4
6,720
672
2,532
2,630
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
notloc07
Medusa
14
1 / 4 / 1
7,411
741
7,065
9,194
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 1 / 6
8,166
817
7,153
13,106
8,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
BaneQ2
Ah Muzen Cab
15
3 / 0 / 7
7,932
793
4,645
3,359
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
PlainMiIk
Cthulhu
14
1 / 2 / 9
7,645
765
4,479
9,743
6,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 1 / 9
7,194
719
6,423
5,382
1,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 1 / 7
8,233
823
5,249
3,118
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
5
Kills
16
16
Deaths
5
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
6
9
W
Ah Muzen Cab
BaneQ2
Ah Muzen Cab
3
0
7
6.5
L
1
2
1
0.75
W
Cthulhu
PlainMiIk
Cthulhu
1
2
9
2.75
L
Thanatos
Shogubei
Thanatos
1
5
2
0.4
W
1
1
9
5.5
L
2
4
2
0.75
L
Tiamat
0
1
4
2
W
5
1
7
8.5
L
Medusa
notloc07
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,025
Damage
27,949
32,804
Taken
34,708
14,202
Mitigated
18,329
8,410
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,153
2,226
0
5,254
13,106
8,452
82
3,216
9,757
0
15,964
W
Ah Muzen Cab
BaneQ2
Ah Muzen Cab
4,645
1,883
0
2,140
3,359
1,250
1,031
652
2,638
0
26,406
L
1,071
91
0
698
5,398
2,754
0
1,771
3,476
0
17,076
W
Cthulhu
PlainMiIk
Cthulhu
4,479
435
265
835
9,743
6,507
42
2,727
6,698
22,281
0
L
Thanatos
Shogubei
Thanatos
8,101
779
0
4,722
9,523
4,096
0
5,394
3,644
0
14,330
W
6,423
1,731
0
2,807
5,382
1,231
1,141
1,246
4,038
16,712
0
L
6,256
40
0
480
6,059
2,067
0
3,420
2,363
20,610
0
L
Tiamat
2,532
303
0
684
2,630
1,630
0
1,084
1,487
12,713
0
W
5,249
175
0
833
3,118
889
220
947
2,171
23,267
0
L
Medusa
notloc07
Medusa
7,065
2,854
0
1,826
9,194
3,655
408
3,539
5,225
0
30,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,825
Gold Earned
39,170
181
Minions Killed
206
0
Camps Cleared
0
1,003,133
Distance Traveled
1,034,632
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,166
817
28
3
0
215,953
3
W
Ah Muzen Cab
7,932
793
56
6
0
197,045
0
L
Bellona
7,119
712
29
3
0
225,982
1
W
Cthulhu
7,645
765
44
4
0
197,163
0
L
Thanatos
6,533
653
15
2
0
194,011
4
W
Sol
7,194
719
18
2
0
203,545
0
L
He Bo
7,042
704
35
4
0
193,026
1
L
Tiamat
6,720
672
37
4
0
211,713
2
W
Eset
8,233
823
60
6
0
220,926
0
L
Medusa
7,411
741
65
7
0
178,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role