Player Matchup

Hercules
Hercules
Fringerdinger-
Hercules
Level 145
God Stats
8W - 10L
1,723 SR
Queue Stats
320W - 334L
1,501 Elo+
Solo
Poseidon
Poseidon
FullBot
Poseidon
Level 160
God Stats
1W - 1L
1,749 SR
Queue Stats
73W - 54L
1,673 Elo+
Party 1
Ymir
Ymir
ItssForever
Ymir
Level 159
God Stats
1W - 0L
1,181 SR
Queue Stats
58W - 47L
1,615 Elo+
Party 1
Horus
Horus
Vinceman123
Horus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,626 Elo+
Party 1
Artio
Artio
hellj7mper
Artio
Level 121
God Stats
1W - 1L
1,238 SR
Queue Stats
125W - 100L
1,609 Elo+
Party 1
Team Averages
Level 123
1,478 SR
1,605 Elo+

VS

Team Averages
Level 90
1,530 SR
1,521 Elo+
Raijin
Raijin
Ghostfire239
Raijin
Level 67
God Stats
1W - 1L
1,690 SR
Queue Stats
13W - 10L
1,480 Elo+
Party 2
Achilles
Achilles
KPAA001
Achilles
Level 87
God Stats
0W - 1L
1,395 SR
Queue Stats
36W - 26L
1,531 Elo+
Party 2
Sol
Sol
LowKeyLoKi3000
Sol
Level 89
God Stats
0W - 1L
1,565 SR
Queue Stats
40W - 26L
1,540 Elo+
Party 2
Terra
Terra
MrZainy
Terra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,513 Elo+
Party 2
Ares
Ares
killkiller91
Ares
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 1 / 19
8,648
865
12,004
11,547
9,840
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
FullBot
Poseidon
17
12 / 2 / 8
9,957
996
17,304
5,477
2,399
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 15
9,619
962
8,585
12,717
12,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 4 / 10
7,234
723
3,337
8,862
9,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
15
4 / 2 / 16
9,191
919
3,115
11,706
11,479
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
3 / 5 / 3
7,385
739
5,916
7,669
2,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KPAA001
Achilles
14
3 / 5 / 4
7,617
762
9,899
13,676
9,250
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 4
7,081
708
7,347
7,831
2,561
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Terra
MrZainy
Terra
12
1 / 4 / 6
6,665
667
3,541
9,256
7,742
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 7
6,990
699
4,711
12,655
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
33
23
Kills
9
11
Deaths
23
68
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
1
19
12.5
W
Poseidon
FullBot
Poseidon
12
2
8
8
L
Raijin
3
5
3
0.9
W
4
2
15
5.75
L
Achilles
KPAA001
Achilles
3
5
4
1
L
1
4
4
0.75
L
Terra
MrZainy
Terra
1
4
6
1
W
0
4
10
1.25
W
Artio
4
2
16
6
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,345
Damage
31,414
50,309
Taken
51,087
45,847
Mitigated
34,772
24,864
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,004
3,582
1,505
4,686
11,547
9,840
635
4,124
7,423
0
20,398
W
Poseidon
FullBot
Poseidon
17,304
2,328
384
344
5,477
2,399
1,152
2,160
3,317
36,849
0
L
Raijin
5,916
295
349
496
7,669
2,325
0
4,917
2,604
12,187
0
W
8,585
1,403
3,553
3,654
12,717
12,922
662
5,268
7,449
15,974
0
L
Achilles
KPAA001
Achilles
9,899
1,519
563
2,139
13,676
9,250
0
7,953
5,458
0
17,303
L
7,347
1,777
555
2,324
7,831
2,561
0
4,090
3,663
20,340
0
L
Terra
MrZainy
Terra
3,541
87
2,245
1,385
9,256
7,742
0
4,831
4,191
7,898
0
W
3,337
1,069
982
1,685
8,862
9,207
52
4,237
4,625
0
5,772
W
Artio
3,115
270
3,750
4,321
11,706
11,479
395
5,726
5,980
7,000
0
L
4,711
104
516
1,587
12,655
12,894
0
6,213
6,167
6,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
35,738
94
Minions Killed
71
0
Camps Cleared
0
928,831
Distance Traveled
807,365
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,648
865
19
2
0
222,760
1
W
Poseidon
9,957
996
54
5
0
191,934
1
L
Raijin
7,385
739
19
2
0
161,534
0
W
Ymir
9,619
962
17
2
0
152,909
1
L
Achilles
7,617
762
19
2
0
173,310
0
L
Sol
7,081
708
26
3
0
139,355
0
L
Terra
6,665
667
7
1
0
192,769
0
W
Horus
7,234
723
1
0
0
171,530
0
W
Artio
9,191
919
3
0
0
189,698
0
L
Ares
6,990
699
0
0
0
140,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role