Player Matchup

Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ForensicwinnerTV
Jormungandr
Level 127
God Stats
19W - 22L
1,500 SR
Queue Stats
191W - 193L
1,556 Elo+
Party 1
Anhur
Anhur
Phoghawk
Anhur
Level 126
God Stats
2W - 3L
1,932 SR
Queue Stats
157W - 161L
1,651 Elo+
Party 2
Nemesis
Nemesis
WNDRLNDRABBIT
Nemesis
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 67L
1,474 Elo+
Party 1
Fafnir
Fafnir
Xuelz
Fafnir
Level 127
God Stats
0W - 2L
1,235 SR
Queue Stats
197W - 218L
1,612 Elo+
Party 2
Team Averages
Level 130
1,534 SR
1,559 Elo+

VS

Team Averages
Level 73
1,537 SR
1,730 Elo+
Mercury
Mercury
Axinyx
Mercury
Level 156
God Stats
50W - 14L
1,773 SR
Queue Stats
678W - 232L
1,846 Elo+
Party 3
Merlin
Merlin
DemonicMaster1
Merlin
Level 79
God Stats
2W - 0L
1,233 SR
Queue Stats
63W - 14L
1,755 Elo+
Party 3
Ares
Ares
Dumbrandon
Ares
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,812 Elo+
Party 3
Bastet
Bastet
IlIIMachinellII
Bastet
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 48L
1,361 Elo+
Solo
Ullr
Ullr
P2DaIckles
Ullr
Level 31
God Stats
19W - 12L
1,680 SR
Queue Stats
163W - 82L
1,874 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 6 / 1
6,131
472
2,709
8,369
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
ForensicwinnerTV
Jormungandr
12
1 / 6 / 1
7,284
560
4,541
11,851
10,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Phoghawk
Anhur
11
2 / 4 / 1
6,729
518
3,833
7,556
2,232
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
11
3 / 1 / 2
6,568
505
4,352
6,095
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Xuelz
Fafnir
10
2 / 0 / 2
6,828
525
2,920
4,647
4,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Axinyx
Mercury
13
3 / 0 / 4
7,762
597
4,079
7,172
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 0 / 1
9,323
717
3,385
2,963
1,085
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 0 / 1
8,095
623
6,715
8,893
8,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 8 / 3
5,853
450
1,875
8,590
2,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 1 / 0
8,996
692
8,618
7,486
2,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
17
17
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
1
0.08
W
Mercury
Axinyx
Mercury
3
0
4
5
W
4
0
1
4.5
W
3
0
1
3.5
L
Jormungandr
ForensicwinnerTV
Jormungandr
1
6
1
0.25
W
0
8
3
0.19
W
7
1
0
7
L
Anhur
Phoghawk
Anhur
2
4
1
0.63
L
Nemesis
3
1
2
4
L
Fafnir
Xuelz
Fafnir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,355
Damage
24,672
38,518
Taken
35,104
22,258
Mitigated
17,173
6,342
Healing
5,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,709
76
0
1,400
8,369
2,461
0
3,117
5,032
43,874
0
W
Mercury
Axinyx
Mercury
4,079
2,728
0
470
7,172
2,340
0
2,214
4,958
0
55,768
W
3,385
45
0
489
2,963
1,085
0
579
2,384
70,940
0
W
6,715
995
330
2,228
8,893
8,737
0
937
7,956
36,671
13,363
L
Jormungandr
ForensicwinnerTV
Jormungandr
4,541
1,748
0
470
11,851
10,655
0
0
11,851
46,598
0
W
1,875
459
0
875
8,590
2,163
783
2,325
6,265
0
18,530
W
8,618
3,025
0
1,253
7,486
2,848
0
4,115
3,371
0
55,126
L
Anhur
Phoghawk
Anhur
3,833
2,508
0
1,236
7,556
2,232
0
4,830
2,726
0
46,291
L
Nemesis
4,352
1,776
0
741
6,095
2,217
0
16
6,047
0
32,925
L
Fafnir
Xuelz
Fafnir
2,920
906
1,459
1,036
4,647
4,693
0
1,239
3,408
15,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
40,029
368
Minions Killed
488
0
Camps Cleared
0
1,190,579
Distance Traveled
1,398,382
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,131
472
89
7
0
197,594
0
W
Mercury
7,762
597
106
8
0
364,340
0
W
Merlin
9,323
717
156
12
0
279,629
2
W
Ares
8,095
623
78
6
0
263,679
3
L
Jormungandr
7,284
560
109
8
0
209,189
3
W
Bastet
5,853
450
29
2
0
224,728
2
W
Ullr
8,996
692
119
9
0
266,006
3
L
Anhur
6,729
518
93
7
0
224,244
5
L
Nemesis
6,568
505
61
5
0
314,867
5
L
Fafnir
6,828
525
16
1
0
244,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role