Player Matchup

Danzaburou
Danzaburou
Poowez
Danzaburou
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,445 Elo+
Solo
Tyr
Tyr
Vandemis
Tyr
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 122L
1,492 Elo+
Solo
Da Ji
Da Ji
alexdu76280
Da Ji
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
228W - 232L
1,498 Elo+
Solo
Janus
Janus
huraone87
Janus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Zeus
Zeus
pipistrel76
Zeus
Level 160
God Stats
1W - 3L
1,290 SR
Queue Stats
494W - 472L
1,531 Elo+
Solo
Team Averages
Level 108
1,458 SR
1,493 Elo+

VS

Team Averages
Level 138
1,399 SR
1,517 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BiałoCz3rwona
Medusa
Level 159
God Stats
4W - 7L
1,242 SR
Queue Stats
266W - 292L
1,523 Elo+
Solo
Thanatos
Thanatos
IAmKarna
Thanatos
Level 87
God Stats
2W - 0L
1,481 SR
Queue Stats
225W - 184L
1,584 Elo+
Solo
He Bo
He Bo
babai152
He Bo
Level 160
God Stats
3W - 8L
1,235 SR
Queue Stats
475W - 515L
1,495 Elo+
Solo
Geb
Geb
oEvoLuTioNzo
Geb
Level 124
God Stats
11W - 6L
1,539 SR
Queue Stats
261W - 261L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Poowez
Danzaburou
17
5 / 7 / 7
10,472
806
9,577
11,654
4,070
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 7 / 7
9,741
749
6,803
16,366
23,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 9 / 8
9,388
722
9,833
12,961
4,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
huraone87
Janus
15
1 / 9 / 10
8,826
679
9,063
14,014
3,878
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 5 / 4
9,742
749
14,983
7,795
2,769
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
11 / 4 / 15
12,129
933
15,042
9,296
4,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 4 / 15
11,565
890
14,416
10,804
5,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
IAmKarna
Thanatos
17
10 / 3 / 16
10,737
826
12,114
13,482
8,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
babai152
He Bo
17
7 / 6 / 10
10,996
846
11,016
10,499
3,949
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 25
10,553
812
6,811
19,454
21,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
118
20
Kills
37
37
Deaths
20
36
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
4
15
4.63
W
8
4
15
3.88
W
Thanatos
IAmKarna
Thanatos
10
3
16
6
L
Danzaburou
Poowez
Danzaburou
5
7
7
1.21
L
5
7
7
1.21
L
5
9
8
1
W
He Bo
babai152
He Bo
7
6
10
2
L
Janus
huraone87
Janus
1
9
10
0.67
W
1
3
25
4.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,259
Damage
59,399
62,790
Taken
63,535
38,762
Mitigated
43,854
8,818
Healing
26,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,042
218
573
1,357
9,296
4,065
135
3,901
5,352
27,461
0
W
14,416
5,175
1,066
2,194
10,804
5,051
1,833
5,795
4,949
0
31,798
W
Thanatos
IAmKarna
Thanatos
12,114
2,288
1,308
9,888
13,482
8,805
406
5,047
8,244
0
20,907
L
Danzaburou
Poowez
Danzaburou
9,577
3,248
490
1,148
11,654
4,070
0
7,869
3,785
0
21,764
L
6,803
1,040
270
2,303
16,366
23,324
0
7,449
8,917
0
11,113
L
9,833
1,596
281
303
12,961
4,721
0
6,113
6,848
0
11,589
W
He Bo
babai152
He Bo
11,016
189
1,778
1,526
10,499
3,949
295
3,259
7,240
26,381
0
L
Janus
huraone87
Janus
9,063
653
703
2,570
14,014
3,878
0
7,256
6,758
17,646
0
W
6,811
1,158
2,022
5,256
19,454
21,984
140
6,044
13,044
10,198
0
L
14,983
2,049
58
692
7,795
2,769
0
4,182
3,613
36,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,169
Gold Earned
55,980
110
Minions Killed
129
0
Camps Cleared
0
1,048,500
Distance Traveled
1,287,117
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,129
933
31
2
0
263,831
0
W
Medusa
11,565
890
37
3
0
221,531
1
W
Thanatos
10,737
826
21
2
0
291,438
1
L
Danzaburou
10,472
806
30
2
0
195,674
0
L
Tyr
9,741
749
8
1
0
228,201
4
L
Da Ji
9,388
722
5
0
0
197,251
0
W
He Bo
10,996
846
33
3
0
247,620
0
L
Janus
8,826
679
21
2
0
206,247
2
W
Geb
10,553
812
7
1
0
262,697
2
L
Zeus
9,742
749
46
4
0
221,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role