Player Matchup

Neith
Neith
Nanashí
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,259 Elo+
Party 2
Baron Samedi
Baron Samedi
RockyLost
Baron Samedi
Level 66
God Stats
0W - 1L
1,256 SR
Queue Stats
2W - 9L
1,135 Elo+
Party 2
Bacchus
Bacchus
Tralen
Bacchus
Level 7
God Stats
2W - 3L
1,547 SR
Queue Stats
2W - 7L
1,135 Elo+
Party 2
Team Averages
Level 27
1,434 SR
1,177 Elo+

VS

Team Averages
Level 112
1,482 SR
1,499 Elo+
Hercules
Hercules
GachimuchiSlave
Hercules
Level 72
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 108L
1,368 Elo+
Party 1
Loki
Loki
Nanaki777
Loki
Level 108
God Stats
2W - 4L
1,229 SR
Queue Stats
114W - 169L
1,388 Elo+
Party 1
Olorun
Olorun
SP000NMAN
Olorun
Level 155
God Stats
2W - 0L
1,716 SR
Queue Stats
256W - 173L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nanashí
Neith
16
4 / 6 / 9
11,577
643
14,485
15,713
5,272
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
RockyLost
Baron Samedi
17
7 / 6 / 10
12,918
718
18,530
19,121
10,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Tralen
Bacchus
16
6 / 6 / 9
12,390
688
11,868
21,695
24,008
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
1 / 6 / 12
12,339
686
4,221
25,077
20,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
18
3 / 5 / 12
12,646
703
9,818
13,030
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Olorun
SP000NMAN
Olorun
20
14 / 6 / 4
15,011
834
35,591
17,827
8,507
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
46
17
Kills
18
18
Deaths
17
28
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
6
12
1.17
W
Loki
3
5
12
1.8
L
Neith
Nanashí
Neith
4
6
9
1.42
L
Baron Samedi
RockyLost
Baron Samedi
7
6
10
2
W
Olorun
SP000NMAN
Olorun
14
6
4
2.67
L
Bacchus
Tralen
Bacchus
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,883
Damage
49,630
56,529
Taken
55,934
39,923
Mitigated
35,571
14,033
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
4,221
1,098
0
8,284
25,077
20,498
180
12,538
12,539
0
10,560
W
Loki
9,818
1,783
0
1,368
13,030
6,566
152
7,026
6,004
0
48,786
L
Neith
Nanashí
Neith
14,485
4,894
9
3,381
15,713
5,272
514
7,884
7,461
0
36,242
L
Baron Samedi
RockyLost
Baron Samedi
18,530
3,569
2,198
7,017
19,121
10,643
516
11,708
7,201
58,642
0
W
Olorun
SP000NMAN
Olorun
35,591
17,568
577
3,004
17,827
8,507
2,234
11,471
6,356
87,305
6,666
L
Bacchus
Tralen
Bacchus
11,868
1,162
0
1,428
21,695
24,008
0
13,304
7,801
23,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,885
Gold Earned
39,996
159
Minions Killed
193
2
Camps Cleared
12
847,482
Distance Traveled
947,565
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,339
686
8
0
1
328,532
2
W
Loki
12,646
703
58
3
8
343,813
4
L
Neith
11,577
643
31
2
0
260,184
6
L
Baron Samedi
12,918
718
109
6
2
261,945
5
W
Olorun
15,011
834
127
7
3
275,220
1
L
Bacchus
12,390
688
19
1
0
325,353
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role