Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Silver V
Andly
Hera
Silver V
Level 159
God Stats
1W - 0L
1,241 SR
Queue Stats
17W - 15L
1,144 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver I
lSnorkyl
Tsukuyomi
Silver I
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 5L
1,585 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,414 SR
1,410 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,466 SR
1,436 MMR
Set
Set
Bronze III
BigOlHangin
Set
Bronze III
Level 160
God Stats
0W - 1L
1,203 SR
Queue Stats
5W - 16L
1,488 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Neural08
Ah Puch
Bronze III
Level 67
God Stats
0W - 1L
1,648 SR
Queue Stats
5W - 8L
1,488 MMR
Party 1
Bellona
Bellona
Silver II
mang0thc
Bellona
Silver II
Level 45
God Stats
1W - 3L
1,546 SR
Queue Stats
15W - 23L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
19 / 2 / 20
13,038
1,003
16,858
15,612
8,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
Andly
Hera
16
8 / 3 / 25
11,531
887
13,030
7,717
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
lSnorkyl
Tsukuyomi
16
15 / 3 / 21
12,494
961
26,102
15,975
5,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThothShivaBastetSolBacchus

VS

Bans
He BoAresScyllaOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 13 / 6
10,142
780
6,942
19,433
10,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Neural08
Ah Puch
12
4 / 14 / 3
10,028
771
11,947
17,262
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
mang0thc
Bellona
9
2 / 15 / 3
8,836
680
6,843
22,893
15,796
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
20
42
Kills
8
8
Deaths
42
66
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
19
2
20
14.5
W
Hera
Andly
Hera
8
3
25
6.83
L
2
13
6
0.38
L
Ah Puch
Neural08
Ah Puch
4
14
3
0.39
W
Tsukuyomi
lSnorkyl
Tsukuyomi
15
3
21
8.5
L
Bellona
mang0thc
Bellona
2
15
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,990
Damage
25,732
39,304
Taken
59,588
16,724
Mitigated
30,681
13,069
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
16,858
3,689
0
3,840
15,612
8,189
496
4,643
10,969
0
40,702
W
Hera
Andly
Hera
13,030
3,125
211
2,541
7,717
2,644
1,021
2,200
5,517
42,261
0
L
6,942
2,515
0
1,141
19,433
10,993
23
6,101
13,019
0
30,086
L
Ah Puch
Neural08
Ah Puch
11,947
462
0
1,525
17,262
3,892
0
1,585
15,442
23,491
0
W
Tsukuyomi
lSnorkyl
Tsukuyomi
26,102
5,588
0
6,477
15,975
5,891
464
5,703
10,272
0
54,545
L
Bellona
mang0thc
Bellona
6,843
1,831
0
1,135
22,893
15,796
0
5,344
16,949
0
15,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,063
Gold Earned
29,006
170
Minions Killed
95
10
Camps Cleared
2
738,942
Distance Traveled
548,494
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,038
1,003
50
4
4
244,831
2
W
Hera
11,531
887
59
5
2
235,438
4
L
Set
10,142
780
52
4
0
191,619
3
L
Ah Puch
10,028
771
29
2
0
169,408
2
W
Tsukuyomi
12,494
961
61
5
4
258,673
1
L
Bellona
8,836
680
14
1
2
187,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role