Player Matchup

Atlas
Atlas
CandorSoldier
Atlas
Level 59
God Stats
8W - 6L
1,642 SR
Queue Stats
17W - 17L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
F34RxIcyy
Danzaburou
Level 118
God Stats
1W - 2L
1,756 SR
Queue Stats
136W - 168L
1,464 Elo+
Party 1
Zeus
Zeus
ReclaimerH2O
Zeus
Level 134
God Stats
14W - 10L
1,629 SR
Queue Stats
28W - 34L
1,466 Elo+
Solo
Team Averages
Level 104
1,676 SR
1,458 Elo+

VS

Team Averages
Level 108
1,516 SR
1,431 Elo+
Cthulhu
Cthulhu
ANUBISTUDIOS
Cthulhu
Level 80
God Stats
11W - 6L
1,556 SR
Queue Stats
76W - 88L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
HavenDF
Baron Samedi
Level 125
God Stats
7W - 8L
1,319 SR
Queue Stats
119W - 136L
1,430 Elo+
Party 2
Izanami
Izanami
Zjarrow
Izanami
Level 120
God Stats
7W - 9L
1,673 SR
Queue Stats
85W - 105L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 9
12,465
656
11,725
25,893
26,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
F34RxIcyy
Danzaburou
15
3 / 10 / 8
12,029
633
12,093
18,257
5,091
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

19
9 / 3 / 3
13,533
712
27,437
10,900
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANUBISTUDIOS
Cthulhu
18
2 / 3 / 12
13,351
703
10,770
24,787
30,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
HavenDF
Baron Samedi
19
5 / 5 / 9
13,422
706
12,386
17,365
12,511
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Zjarrow
Izanami
19
11 / 5 / 4
14,352
755
25,360
19,337
6,794
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
13
Kills
18
18
Deaths
13
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ANUBISTUDIOS
Cthulhu
2
3
12
2.67
L
1
5
9
1.1
L
Danzaburou
F34RxIcyy
Danzaburou
3
10
8
0.7
W
Baron Samedi
HavenDF
Baron Samedi
5
5
9
1.9
L
9
3
3
3.5
W
Izanami
Zjarrow
Izanami
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,255
Damage
48,516
55,050
Taken
61,489
34,799
Mitigated
50,078
11,909
Healing
21,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ANUBISTUDIOS
Cthulhu
10,770
386
564
7,483
24,787
30,773
266
15,116
9,671
42,936
0
L
11,725
2,978
392
7,312
25,893
26,002
128
9,004
16,889
33,742
0
L
Danzaburou
F34RxIcyy
Danzaburou
12,093
4,133
556
1,831
18,257
5,091
335
8,250
10,007
0
37,860
W
Baron Samedi
HavenDF
Baron Samedi
12,386
298
1,493
7,098
17,365
12,511
310
13,076
4,289
49,422
0
L
27,437
1,547
0
1,818
10,900
3,706
580
6,140
4,760
67,457
0
W
Izanami
Zjarrow
Izanami
25,360
16,551
0
4,922
19,337
6,794
2,522
11,510
7,827
0
73,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,027
Gold Earned
41,125
189
Minions Killed
226
4
Camps Cleared
12
885,721
Distance Traveled
935,015
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,351
703
52
3
4
334,234
1
L
Atlas
12,465
656
32
2
0
334,654
3
L
Danzaburou
12,029
633
48
3
1
233,397
1
W
Baron Samedi
13,422
706
90
5
6
307,468
2
L
Zeus
13,533
712
109
6
3
317,670
3
W
Izanami
14,352
755
84
4
2
293,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role