Player Matchup

Guan Yu
Guan Yu
Jaredjcb
Guan Yu
Level 12
God Stats
1W - 1L
1,804 SR
Queue Stats
4W - 4L
1,649 Elo+
Party 2
Yemoja
Yemoja
Mr Erizox
Yemoja
Level 121
God Stats
0W - 1L
1,738 SR
Queue Stats
84W - 77L
1,611 Elo+
Party 2
Janus
Janus
SrDini
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 79L
1,633 Elo+
Party 2
Charybdis
Charybdis
araspichu
Charybdis
Level 107
God Stats
5W - 6L
1,638 SR
Queue Stats
86W - 72L
1,612 Elo+
Party 2
Bakasura
Bakasura
checho9802
Bakasura
Level 129
God Stats
0W - 2L
1,250 SR
Queue Stats
105W - 86L
1,613 Elo+
Party 2
Team Averages
Level 99
1,586 SR
1,623 Elo+

VS

Team Averages
Level 69
1,471 SR
1,520 Elo+
Fenrir
Fenrir
Kasearito
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 50L
1,557 Elo+
Party 3
Tyr
Tyr
NotMadduxx
Tyr
Level 85
God Stats
22W - 18L
1,500 SR
Queue Stats
367W - 312L
1,500 Elo+
Party 1
Sol
Sol
Paul Sniped You
Sol
Level 145
God Stats
6W - 1L
1,653 SR
Queue Stats
237W - 207L
1,532 Elo+
Party 3
Cthulhu
Cthulhu
TypicalBlack793
Cthulhu
Level 66
God Stats
1W - 2L
1,200 SR
Queue Stats
169W - 176L
1,518 Elo+
Party 1
Heimdallr
Heimdallr
WoollyWF
Heimdallr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 220L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Jaredjcb
Guan Yu
18
3 / 10 / 2
12,078
447
13,820
34,467
42,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Mr Erizox
Yemoja
17
2 / 5 / 6
12,205
452
8,364
29,617
34,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
SrDini
Janus
17
2 / 9 / 2
11,383
422
12,581
18,915
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
araspichu
Charybdis
17
1 / 8 / 5
11,133
412
13,594
24,940
10,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
checho9802
Bakasura
19
5 / 9 / 4
12,907
478
13,476
32,583
17,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kasearito
Fenrir
20
14 / 4 / 6
14,715
545
24,014
22,577
12,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 2 / 8
14,740
546
20,315
27,830
36,705
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
10 / 3 / 12
15,390
570
36,989
30,419
14,375
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
5 / 0 / 10
13,305
493
14,190
17,168
20,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
WoollyWF
Heimdallr
16
3 / 4 / 10
11,124
412
11,601
11,748
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
86
13
Kills
40
41
Deaths
13
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Jaredjcb
Guan Yu
3
10
2
0.4
W
Fenrir
Kasearito
Fenrir
14
4
6
4.25
L
Yemoja
Mr Erizox
Yemoja
2
5
6
1
W
8
2
8
6
W
10
3
12
5.33
L
Janus
SrDini
Janus
2
9
2
0.33
W
5
0
10
10
W
Heimdallr
WoollyWF
Heimdallr
3
4
10
2
L
Charybdis
araspichu
Charybdis
1
8
5
0.44
L
Bakasura
checho9802
Bakasura
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,835
Damage
107,109
140,522
Taken
109,742
110,983
Mitigated
87,959
26,761
Healing
41,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Jaredjcb
Guan Yu
13,820
3,143
1,687
7,836
34,467
42,597
0
9,078
25,389
169
54,059
W
Fenrir
Kasearito
Fenrir
24,014
6,118
0
7,390
22,577
12,312
2,381
2,356
19,073
0
93,109
L
Yemoja
Mr Erizox
Yemoja
8,364
1,286
2,799
1,924
29,617
34,775
0
14,598
13,612
24,365
10,198
W
20,315
4,303
0
8,849
27,830
36,705
742
2,475
24,087
0
84,877
W
36,989
14,812
0
16,798
30,419
14,375
9,268
7,992
21,639
150,700
14,634
L
Janus
SrDini
Janus
12,581
647
0
875
18,915
6,466
0
6,576
12,339
89,750
0
W
14,190
823
2,246
5,606
17,168
20,236
242
4,287
12,522
60,982
0
W
Heimdallr
WoollyWF
Heimdallr
11,601
2,484
0
1,016
11,748
4,331
1,038
1,883
9,215
0
47,960
L
Charybdis
araspichu
Charybdis
13,594
6,099
1
5,157
24,940
10,135
820
9,005
15,935
0
92,171
L
Bakasura
checho9802
Bakasura
13,476
9,888
0
6,482
32,583
17,010
0
9,072
23,511
0
71,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,706
Gold Earned
69,274
521
Minions Killed
633
0
Camps Cleared
0
2,756,642
Distance Traveled
2,682,791
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,078
447
95
4
0
565,368
0
W
Fenrir
14,715
545
121
4
0
564,923
9
L
Yemoja
12,205
452
36
1
0
562,122
1
W
Tyr
14,740
546
141
5
0
547,902
1
W
Sol
15,390
570
217
8
0
489,512
8
L
Janus
11,383
422
121
4
0
502,129
2
W
Cthulhu
13,305
493
85
3
0
570,929
1
W
Heimdallr
11,124
412
69
3
0
509,525
1
L
Charybdis
11,133
412
140
5
0
525,569
2
L
Bakasura
12,907
478
129
5
0
601,454
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role