Player Matchup

Sol
Sol
EXP3RIM3NT625
Sol
Level 136
God Stats
4W - 2L
1,678 SR
Queue Stats
54W - 73L
1,377 Elo+
Party 2
Fenrir
Fenrir
HDB2000_
Fenrir
Level 27
God Stats
8W - 9L
1,543 SR
Queue Stats
69W - 78L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
ShOtS FTW
Sun Wukong
Level 100
God Stats
8W - 8L
1,500 SR
Queue Stats
61W - 76L
1,530 Elo+
Party 2
Team Averages
Level 88
1,574 SR
1,461 Elo+

VS

Team Averages
Level 61
1,413 SR
1,309 Elo+
Janus
Janus
DivineWaterfall
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 68L
1,275 Elo+
Party 1
Cthulhu
Cthulhu
NitroDragon4508
Cthulhu
Level 16
God Stats
1W - 3L
1,240 SR
Queue Stats
8W - 13L
1,280 Elo+
Party 1
Da Ji
Da Ji
PepperMintie181
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 12
12,096
806
10,001
10,006
3,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
HDB2000_
Fenrir
14
5 / 6 / 9
10,615
708
7,207
13,519
5,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ShOtS FTW
Sun Wukong
17
9 / 5 / 12
12,134
809
14,156
14,852
7,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 9
9,156
610
7,486
10,791
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 5 / 8
9,627
642
6,152
13,234
13,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
10 / 8 / 1
11,335
756
15,097
13,560
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
23
Kills
11
11
Deaths
23
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
10
9
0.45
W
9
0
12
15
W
Fenrir
HDB2000_
Fenrir
5
6
9
1.58
L
1
5
8
1
L
10
8
1
1.31
W
Sun Wukong
ShOtS FTW
Sun Wukong
9
5
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,364
Damage
28,735
38,377
Taken
37,585
15,673
Mitigated
22,732
9,780
Healing
2,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,486
1,209
0
261
10,791
3,136
0
2,776
7,863
28,598
0
W
10,001
3,401
82
5,176
10,006
3,032
1,212
2,641
7,265
59,220
0
W
Fenrir
HDB2000_
Fenrir
7,207
1,003
131
2,261
13,519
5,595
1,037
4,101
9,274
0
13,647
L
6,152
1,040
220
1,371
13,234
13,521
33
4,115
8,984
24,789
0
L
15,097
4,046
177
749
13,560
6,075
0
3,266
10,157
0
27,448
W
Sun Wukong
ShOtS FTW
Sun Wukong
14,156
3,431
206
1,924
14,852
7,046
83
6,992
7,500
0
42,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
30,118
156
Minions Killed
106
10
Camps Cleared
4
756,817
Distance Traveled
693,158
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,156
610
35
2
0
209,339
0
W
Sol
12,096
806
75
5
7
250,715
2
W
Fenrir
10,615
708
18
1
1
246,401
2
L
Cthulhu
9,627
642
41
3
2
258,835
1
L
Da Ji
11,335
756
30
2
2
224,984
0
W
Sun Wukong
12,134
809
63
4
2
259,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role