Player Matchup

Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
IssaAlien
Sol
Level 126
God Stats
3W - 8L
1,492 SR
Queue Stats
261W - 219L
1,602 Elo+
Party 2
Xing Tian
Xing Tian
Lugergin
Xing Tian
Level 118
God Stats
2W - 1L
1,887 SR
Queue Stats
271W - 246L
1,595 Elo+
Party 2
Skadi
Skadi
Machampsterson
Skadi
Level 147
God Stats
9W - 10L
1,588 SR
Queue Stats
193W - 156L
1,631 Elo+
Party 2
Tyr
Tyr
Slаte
Tyr
Level 144
God Stats
0W - 1L
1,765 SR
Queue Stats
9W - 15L
1,570 Elo+
Party 2
Team Averages
Level 138
1,646 SR
1,580 Elo+

VS

Team Averages
Level 110
1,526 SR
1,718 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Holosun
Sobek
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 0L
1,999 Elo+
Party 1
Achilles
Achilles
Sоlо
Achilles
Level 144
God Stats
1W - 3L
1,628 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 3
Pele
Pele
ZombieBillyMays
Pele
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 104L
1,790 Elo+
Party 1
Medusa
Medusa
iHaveSmallPeePee
Medusa
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 22L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 4 / 3
7,299
561
6,078
12,125
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 4
7,678
591
7,597
7,734
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Lugergin
Xing Tian
10
0 / 4 / 2
6,130
472
2,604
10,178
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 4
7,394
569
7,242
9,094
1,949
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
Slаte
Tyr
13
4 / 1 / 0
7,880
606
5,822
9,118
5,817
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 7 / 8
6,387
491
6,182
7,361
2,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Holosun
Sobek
11
4 / 2 / 12
7,686
591
5,752
11,741
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Sоlо
Achilles
11
1 / 2 / 5
6,781
522
4,021
7,633
5,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 2 / 6
7,869
605
8,469
10,014
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 0 / 4
8,617
663
10,392
7,536
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
17
17
Deaths
13
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
4
3
1.63
W
Nu Wa
 
Nu Wa
0
7
8
0.57
W
Sobek
Holosun
Sobek
4
2
12
5
L
3
4
4
1.25
L
Xing Tian
Lugergin
Xing Tian
0
4
2
0.25
L
1
4
4
0.75
L
Tyr
Slаte
Tyr
4
1
0
4
W
Achilles
Sоlо
Achilles
1
2
5
1.75
W
5
2
6
4
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,343
Damage
34,816
48,249
Taken
44,285
19,833
Mitigated
22,968
10,410
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,078
3,942
0
3,451
12,125
3,234
27
2,126
9,911
0
33,230
W
Nu Wa
 
Nu Wa
6,182
2,504
0
250
7,361
2,148
884
1,339
6,022
34,749
0
W
Sobek
Holosun
Sobek
5,752
698
401
3,812
11,741
10,293
0
4,857
6,884
14,686
1,954
L
7,597
1,655
0
1,822
7,734
1,925
267
2,432
5,146
50,592
0
L
Xing Tian
Lugergin
Xing Tian
2,604
238
97
804
10,178
6,908
0
2,096
8,002
15,563
0
L
7,242
2,598
0
1,795
9,094
1,949
0
1,711
7,351
0
49,686
L
Tyr
Slаte
Tyr
5,822
702
0
2,441
9,118
5,817
59
2,322
6,694
0
48,294
W
Achilles
Sоlо
Achilles
4,021
1,251
0
1,967
7,633
5,009
0
359
7,274
0
28,994
W
8,469
1,796
0
895
10,014
3,068
0
1,149
8,865
0
54,890
W
10,392
5,653
0
4,558
7,536
2,450
0
2,497
5,039
0
63,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,381
Gold Earned
37,340
367
Minions Killed
359
0
Camps Cleared
0
1,289,038
Distance Traveled
1,274,169
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,299
561
55
4
0
293,189
3
W
Nu Wa
6,387
491
64
5
0
232,103
2
W
Sobek
7,686
591
18
1
0
255,623
6
L
Sol
7,678
591
99
8
0
230,442
3
L
Xing Tian
6,130
472
20
2
0
226,718
1
L
Skadi
7,394
569
104
8
0
242,282
4
L
Tyr
7,880
606
89
7
0
296,407
0
W
Achilles
6,781
522
65
5
0
232,506
4
W
Pele
7,869
605
90
7
0
297,311
5
W
Medusa
8,617
663
122
9
0
256,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role