Player Matchup

Baron Samedi
Baron Samedi
CatlikeShelf95
Baron Samedi
Level 87
God Stats
10W - 2L
1,621 SR
Queue Stats
51W - 56L
1,425 Elo+
Party 2
Mercury
Mercury
Homiemax97
Mercury
Level 136
God Stats
13W - 7L
1,575 SR
Queue Stats
779W - 504L
1,638 Elo+
Party 2
Ymir
Ymir
Pandasbetter
Ymir
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
109W - 71L
1,674 Elo+
Party 2
Sylvanus
Sylvanus
RaginDiabetic
Sylvanus
Level 108
God Stats
17W - 13L
1,902 SR
Queue Stats
442W - 190L
1,748 Elo+
Party 2
Chiron
Chiron
UrWifesNewbf96
Chiron
Level 121
God Stats
15W - 10L
1,694 SR
Queue Stats
638W - 470L
1,533 Elo+
Party 2
Team Averages
Level 96
1,658 SR
1,603 Elo+

VS

Team Averages
Level 82
1,592 SR
1,533 Elo+
Horus
Horus
BeeFy93
Horus
Level 121
God Stats
20W - 14L
1,729 SR
Queue Stats
27W - 24L
1,535 Elo+
Party 1
Kuzenbo
Kuzenbo
Joey35
Kuzenbo
Level 28
God Stats
1W - 2L
1,648 SR
Queue Stats
18W - 14L
1,536 Elo+
Party 1
Chernobog
Chernobog
Thosearesouls
Chernobog
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 36L
1,525 Elo+
Solo
Thoth
Thoth
Uhbsurd
Thoth
Level 129
God Stats
2W - 5L
1,404 SR
Queue Stats
28W - 24L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
chanstayslit
Tsukuyomi
Level 100
God Stats
11W - 7L
1,680 SR
Queue Stats
28W - 25L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CatlikeShelf95
Baron Samedi
9
1 / 4 / 1
5,530
553
3,421
5,520
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Homiemax97
Mercury
13
5 / 0 / 2
7,010
701
6,590
7,600
2,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 2
4,975
498
1,227
5,132
2,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
RaginDiabetic
Sylvanus
12
4 / 1 / 0
6,757
676
6,189
5,541
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 2 / 1
5,834
583
4,986
5,761
1,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BeeFy93
Horus
8
1 / 0 / 3
5,559
556
2,049
6,544
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Joey35
Kuzenbo
7
0 / 3 / 1
4,349
435
2,648
8,181
7,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
Thosearesouls
Chernobog
7
0 / 3 / 3
4,352
435
3,528
5,930
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Uhbsurd
Thoth
10
4 / 3 / 1
5,751
575
5,275
4,893
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
chanstayslit
Tsukuyomi
9
3 / 3 / 2
5,401
540
4,615
6,729
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
12
Kills
8
8
Deaths
12
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
BeeFy93
Horus
1
0
3
2.5
W
Baron Samedi
CatlikeShelf95
Baron Samedi
1
4
1
0.38
W
Mercury
Homiemax97
Mercury
5
0
2
6
L
Kuzenbo
Joey35
Kuzenbo
0
3
1
0.17
W
0
1
2
1
W
Sylvanus
RaginDiabetic
Sylvanus
4
1
0
4
L
Chernobog
Thosearesouls
Chernobog
0
3
3
0.5
L
Thoth
Uhbsurd
Thoth
4
3
1
1.5
W
2
2
1
1.25
L
Tsukuyomi
chanstayslit
Tsukuyomi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,413
Damage
18,115
29,554
Taken
32,277
11,219
Mitigated
15,688
8,581
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BeeFy93
Horus
2,049
1,105
182
1,931
6,544
3,654
0
790
5,736
0
18,002
W
Baron Samedi
CatlikeShelf95
Baron Samedi
3,421
401
374
1,328
5,520
1,661
0
3,657
1,863
19,121
0
W
Mercury
Homiemax97
Mercury
6,590
3,767
0
1,058
7,600
2,291
0
1,061
6,539
0
52,403
L
Kuzenbo
Joey35
Kuzenbo
2,648
1,266
0
2,216
8,181
7,690
0
4,508
3,627
16,512
0
W
1,227
130
0
1,155
5,132
2,188
230
0
5,132
9,670
0
W
Sylvanus
RaginDiabetic
Sylvanus
6,189
1,799
0
2,358
5,541
3,814
230
3,205
2,336
28,292
7,697
L
Chernobog
Thosearesouls
Chernobog
3,528
1,575
0
1,171
5,930
1,040
0
687
5,243
0
18,552
L
Thoth
Uhbsurd
Thoth
5,275
550
0
605
4,893
1,424
0
1,854
2,901
29,874
0
W
4,986
2,128
119
2,189
5,761
1,265
412
0
5,746
0
34,500
L
Tsukuyomi
chanstayslit
Tsukuyomi
4,615
1,635
0
1,921
6,729
1,880
0
1,753
4,914
0
23,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
25,412
298
Minions Killed
205
0
Camps Cleared
0
940,917
Distance Traveled
935,395
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,559
556
38
4
0
175,988
0
W
Baron Samedi
5,530
553
39
4
0
176,819
2
W
Mercury
7,010
701
101
10
0
246,126
1
L
Kuzenbo
4,349
435
25
3
0
189,077
0
W
Ymir
4,975
498
19
2
0
191,062
3
W
Sylvanus
6,757
676
81
8
0
151,894
0
L
Chernobog
4,352
435
34
3
0
180,182
3
L
Thoth
5,751
575
63
6
0
184,646
0
W
Chiron
5,834
583
58
6
0
175,016
0
L
Tsukuyomi
5,401
540
45
5
0
205,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role