Player Matchup

Eset
Eset
CEGkiller
Eset
Level 132
God Stats
6W - 1L
1,826 SR
Queue Stats
141W - 148L
1,517 Elo+
Solo
Rama
Rama
CWStealth
Rama
Level 115
God Stats
5W - 3L
1,697 SR
Queue Stats
170W - 163L
1,515 Elo+
Party 2
Osiris
Osiris
likely_working8
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Solo
Cthulhu
Cthulhu
shankpana
Cthulhu
Level 124
God Stats
0W - 2L
1,280 SR
Queue Stats
61W - 60L
1,528 Elo+
Solo
Hera
Hera
sofiewofie
Hera
Level 29
God Stats
9W - 7L
1,521 SR
Queue Stats
193W - 197L
1,501 Elo+
Party 2
Team Averages
Level 83
1,565 SR
1,553 Elo+

VS

Team Averages
Level 123
1,447 SR
1,512 Elo+
Jormungandr
Jormungandr
CheesusCraust
Jormungandr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,557 Elo+
Solo
Mercury
Mercury
Melky84
Mercury
Level 157
God Stats
1W - 1L
1,285 SR
Queue Stats
389W - 388L
1,542 Elo+
Solo
Agni
Agni
SG JacobTyler
Agni
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 63L
1,467 Elo+
Party 1
Discordia
Discordia
SgJmfp
Discordia
Level 120
God Stats
3W - 0L
1,581 SR
Queue Stats
90W - 73L
1,482 Elo+
Party 1
He Bo
He Bo
melthuzad
He Bo
Level 128
God Stats
3W - 6L
1,369 SR
Queue Stats
205W - 240L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
20
9 / 6 / 8
14,657
814
18,167
14,914
7,112
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
20
14 / 7 / 12
15,745
875
24,937
24,880
11,439
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 12 / 9
9,855
548
4,057
21,723
13,552
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
shankpana
Cthulhu
18
0 / 7 / 20
12,627
702
13,393
34,373
48,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 8 / 15
11,965
665
15,558
14,660
6,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CheesusCraust
Jormungandr
20
10 / 4 / 23
15,114
840
26,549
28,559
33,932
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Melky84
Mercury
20
9 / 5 / 19
14,864
826
16,721
17,941
7,780
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 7 / 16
10,841
602
13,397
12,808
5,081
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Discordia
SgJmfp
Discordia
20
12 / 6 / 16
14,102
783
26,814
13,349
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
melthuzad
He Bo
20
8 / 5 / 21
13,753
764
15,404
15,427
6,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
135
27
Kills
40
40
Deaths
27
64
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Eset
9
6
8
2.17
L
Rama
14
7
12
2.86
W
Jormungandr
CheesusCraust
Jormungandr
10
4
23
5.38
W
Mercury
Melky84
Mercury
9
5
19
3.7
W
1
7
16
1.29
W
Discordia
SgJmfp
Discordia
12
6
16
3.33
L
0
12
9
0.38
W
He Bo
melthuzad
He Bo
8
5
21
3.7
L
Cthulhu
shankpana
Cthulhu
0
7
20
1.43
L
4
8
15
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,112
Damage
98,885
110,550
Taken
88,084
87,421
Mitigated
59,087
21,128
Healing
28,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
18,167
535
2,559
2,473
14,914
7,112
841
9,462
5,452
50,270
0
L
Rama
24,937
21,290
886
8,000
24,880
11,439
1,700
19,007
5,873
0
54,885
W
Jormungandr
CheesusCraust
Jormungandr
26,549
4,560
963
7,845
28,559
33,932
1,054
14,670
13,889
64,543
0
W
Mercury
Melky84
Mercury
16,721
9,607
2,331
4,266
17,941
7,780
2,489
9,917
8,024
0
29,785
W
13,397
1,565
713
1,826
12,808
5,081
1,089
7,143
5,665
23,457
0
W
Discordia
SgJmfp
Discordia
26,814
1,879
3,715
1,440
13,349
5,799
1,683
6,909
6,440
46,381
0
L
4,057
185
0
581
21,723
13,552
0
19,305
2,418
883
6,255
W
He Bo
melthuzad
He Bo
15,404
43
2,509
3,267
15,427
6,495
1,039
8,860
6,567
48,254
0
L
Cthulhu
shankpana
Cthulhu
13,393
402
897
4,513
34,373
48,720
371
23,058
11,315
26,941
0
L
15,558
3,950
358
861
14,660
6,598
99
11,332
3,328
25,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,849
Gold Earned
68,674
188
Minions Killed
197
0
Camps Cleared
0
1,427,446
Distance Traveled
1,673,301
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
14,657
814
73
4
0
306,576
2
L
Rama
15,745
875
64
4
0
286,596
2
W
Jormungandr
15,114
840
51
3
0
331,294
0
W
Mercury
14,864
826
29
2
0
389,397
1
W
Agni
10,841
602
21
1
0
328,840
0
W
Discordia
14,102
783
32
2
0
310,189
2
L
Osiris
9,855
548
4
0
0
277,734
1
W
He Bo
13,753
764
64
4
0
313,581
1
L
Cthulhu
12,627
702
26
1
0
300,427
1
L
Hera
11,965
665
21
1
0
256,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role