Player Matchup

Izanami
Izanami
Alicebea
Izanami
Level 25
God Stats
7W - 5L
1,555 SR
Queue Stats
29W - 21L
1,583 Elo+
Party 1
Cliodhna
Cliodhna
Creul
Cliodhna
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 50L
1,358 Elo+
Party 2
Ra
Ra
DingleDangelz28
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
Melanth
Cthulhu
Level 29
God Stats
1W - 4L
1,338 SR
Queue Stats
108W - 73L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
SladeSan
Gilgamesh
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
119W - 98L
1,575 Elo+
Party 1
Team Averages
Level 43
1,479 SR
1,496 Elo+

VS

Team Averages
Level 55
1,477 SR
1,470 Elo+
Cliodhna
Cliodhna
AutoAttackAbuser
Cliodhna
Level 7
God Stats
2W - 0L
1,670 SR
Queue Stats
8W - 3L
1,384 Elo+
Party 3
Osiris
Osiris
DapperDuckk
Osiris
Level 69
God Stats
1W - 2L
1,213 SR
Queue Stats
39W - 38L
1,529 Elo+
Party 4
Anubis
Anubis
DemonHellsing15
Anubis
Level 22
God Stats
1W - 2L
1,522 SR
Queue Stats
3W - 8L
1,319 Elo+
Party 4
Danzaburou
Danzaburou
Elzbieta
Danzaburou
Level 37
God Stats
5W - 3L
1,556 SR
Queue Stats
30W - 24L
1,599 Elo+
Solo
Serqet
Serqet
loushadeslayer
Serqet
Level 140
God Stats
10W - 5L
1,425 SR
Queue Stats
67W - 61L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alicebea
Izanami
12
0 / 2 / 1
7,039
440
2,699
6,523
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Creul
Cliodhna
12
2 / 4 / 2
7,576
474
8,036
13,655
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 9 / 0
6,908
432
2,084
10,167
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Melanth
Cthulhu
9
0 / 2 / 1
6,318
395
4,876
10,566
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
SladeSan
Gilgamesh
14
2 / 3 / 0
8,510
532
10,529
14,181
12,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 3
9,553
597
11,160
12,919
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
15
1 / 0 / 6
9,047
565
6,121
12,435
13,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 0 / 4
7,722
483
2,622
3,721
2,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Elzbieta
Danzaburou
14
6 / 0 / 3
9,525
595
14,704
8,875
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 2 / 7
8,422
526
6,482
13,267
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
19
20
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alicebea
Izanami
0
2
1
0.25
W
7
2
3
4.25
L
Cliodhna
Creul
Cliodhna
2
4
2
0.75
W
Osiris
1
0
6
4
W
1
0
4
3
L
0
9
0
0
W
Danzaburou
Elzbieta
Danzaburou
6
0
3
7.5
L
Cthulhu
Melanth
Cthulhu
0
2
1
0.25
L
Gilgamesh
SladeSan
Gilgamesh
2
3
0
0.67
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,224
Damage
41,089
55,092
Taken
51,217
26,487
Mitigated
34,466
10,346
Healing
19,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alicebea
Izanami
2,699
1,372
0
1,957
6,523
1,309
0
0
6,419
0
44,304
W
11,160
1,167
0
7,663
12,919
5,618
0
943
11,976
0
78,137
L
Cliodhna
Creul
Cliodhna
8,036
851
0
1,028
13,655
3,838
0
578
12,849
0
44,624
W
Osiris
6,121
3,666
0
4,180
12,435
13,366
748
1,289
11,146
0
52,784
W
2,622
821
0
2,113
3,721
2,129
336
1,221
2,500
38,410
0
L
2,084
29
337
863
10,167
2,143
702
1,588
8,539
38,545
0
W
Danzaburou
Elzbieta
Danzaburou
14,704
6,874
0
4,229
8,875
2,848
0
2,032
6,843
0
60,103
L
Cthulhu
Melanth
Cthulhu
4,876
443
186
1,702
10,566
6,324
0
588
9,888
14,033
0
L
Gilgamesh
SladeSan
Gilgamesh
10,529
3,673
0
4,273
14,181
12,873
0
152
14,029
0
56,971
W
6,482
2,162
0
1,696
13,267
10,505
0
1,614
11,197
0
23,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,351
Gold Earned
44,269
362
Minions Killed
459
0
Camps Cleared
0
1,544,008
Distance Traveled
1,640,816
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,039
440
94
6
0
299,273
8
W
Cliodhna
9,553
597
116
7
0
377,070
0
L
Cliodhna
7,576
474
67
4
0
319,353
3
W
Osiris
9,047
565
129
8
0
335,140
3
W
Anubis
7,722
483
78
5
0
266,117
2
L
Ra
6,908
432
74
5
0
257,729
0
W
Danzaburou
9,525
595
106
7
0
324,032
3
L
Cthulhu
6,318
395
24
2
0
342,726
6
L
Gilgamesh
8,510
532
103
6
0
324,927
7
W
Serqet
8,422
526
30
2
0
338,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role