Player Matchup

Sun Wukong
Sun Wukong
Silver II
HalfManne
Sun Wukong
Silver II
Level 108
God Stats
8W - 0L
1,519 SR
Queue Stats
52W - 45L
1,119 MMR
Solo
Skadi
Skadi
Silver II
MRschmeckles
Skadi
Silver II
Level 119
God Stats
7W - 5L
1,536 SR
Queue Stats
44W - 54L
1,085 MMR
Solo
Kukulkan
Kukulkan
Silver II
Meliodaskiller
Kukulkan
Silver II
Level 145
God Stats
29W - 29L
1,535 SR
Queue Stats
475W - 473L
1,056 MMR
Solo
Bacchus
Bacchus
Silver I
SkinnyPeenus
Bacchus
Silver I
Level 108
God Stats
73W - 72L
1,556 SR
Queue Stats
695W - 705L
1,077 MMR
Solo
Arachne
Arachne
Silver II
skhull
Arachne
Silver II
Level 153
God Stats
17W - 12L
1,539 SR
Queue Stats
85W - 94L
1,056 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,537 SR
1,079 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,469 SR
1,156 MMR
Rama
Rama
Silver II
 
Rama
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver II
Jonahkiin
Amaterasu
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 66L
1,019 MMR
Solo
Geb
Geb
Silver II
OctoVonStangle
Geb
Silver II
Level 81
God Stats
10W - 10L
1,553 SR
Queue Stats
121W - 132L
1,076 MMR
Solo
Serqet
Serqet
Silver II
SmUrFoFsMuRfS
Serqet
Silver II
Level 127
God Stats
0W - 1L
1,298 SR
Queue Stats
14W - 27L
1,136 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
stiven31
Baron Samedi
Silver II
Level 118
God Stats
4W - 4L
1,497 SR
Queue Stats
89W - 101L
1,051 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HalfManne
Sun Wukong
11
1 / 0 / 2
6,366
637
5,597
5,702
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 0
6,344
634
4,081
4,321
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
11
3 / 0 / 2
6,630
663
4,849
3,842
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SkinnyPeenus
Bacchus
9
0 / 0 / 7
5,883
588
3,372
5,700
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
skhull
Arachne
10
5 / 1 / 0
6,171
617
2,772
6,340
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ThothBastetShiva

VS

Bans
CliodhnaAtlasSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 0
5,366
537
2,761
6,519
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
Jonahkiin
Amaterasu
10
0 / 2 / 0
5,513
551
2,388
7,305
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 0
4,569
457
1,845
8,308
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,254
525
1,767
7,190
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
stiven31
Baron Samedi
7
1 / 4 / 0
4,854
485
2,421
5,161
1,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
1
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
W
Sun Wukong
HalfManne
Sun Wukong
1
0
2
2
L
Amaterasu
Jonahkiin
Amaterasu
0
2
0
0
W
4
0
0
4
W
Kukulkan
3
0
2
4
L
0
2
0
0
W
Bacchus
SkinnyPeenus
Bacchus
0
0
7
3.5
L
0
3
1
0.17
W
Arachne
skhull
Arachne
5
1
0
5
L
Baron Samedi
stiven31
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,671
Damage
11,182
25,905
Taken
34,483
12,847
Mitigated
13,793
10,717
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,761
2,417
0
3,884
6,519
1,474
0
1,090
5,429
0
33,362
W
Sun Wukong
HalfManne
Sun Wukong
5,597
2,072
0
2,355
5,702
4,760
0
0
5,534
0
35,129
L
Amaterasu
Jonahkiin
Amaterasu
2,388
622
0
1,999
7,305
4,778
0
1,066
5,938
0
31,574
W
4,081
1,610
0
2,306
4,321
1,082
0
218
4,103
0
38,442
W
Kukulkan
4,849
317
0
1,099
3,842
1,387
84
1,867
1,975
39,350
0
L
1,845
205
0
2,108
8,308
3,725
0
2,100
6,054
10,839
0
W
Bacchus
SkinnyPeenus
Bacchus
3,372
293
0
2,000
5,700
3,388
88
1,172
4,402
11,803
0
L
1,767
450
0
1,200
7,190
2,089
0
1,423
5,608
0
28,353
W
Arachne
skhull
Arachne
2,772
1,884
0
2,957
6,340
2,230
52
1,009
5,331
0
32,040
L
Baron Samedi
stiven31
Baron Samedi
2,421
253
60
1,163
5,161
1,727
0
2,134
2,804
17,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,394
Gold Earned
25,556
306
Minions Killed
270
0
Camps Cleared
0
1,046,305
Distance Traveled
916,325
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,366
537
78
8
0
166,385
2
W
Sun Wukong
6,366
637
76
8
0
214,431
6
L
Amaterasu
5,513
551
76
8
0
194,560
3
W
Skadi
6,344
634
68
7
0
176,975
3
W
Kukulkan
6,630
663
84
8
0
208,783
4
L
Geb
4,569
457
16
2
0
186,855
3
W
Bacchus
5,883
588
21
2
0
211,847
6
L
Serqet
5,254
525
68
7
0
229,561
2
W
Arachne
6,171
617
57
6
0
234,269
0
L
Baron Samedi
4,854
485
32
3
0
138,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role