Player Matchup

Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Ant_Mullet
Ymir
Level 108
God Stats
6W - 2L
1,745 SR
Queue Stats
46W - 59L
1,385 Elo+
Party 1
Merlin
Merlin
KingDready_
Merlin
Level 67
God Stats
1W - 4L
1,505 SR
Queue Stats
108W - 116L
1,409 Elo+
Party 1
Cerberus
Cerberus
MinecraftcitoUwU
Cerberus
Level 40
God Stats
3W - 4L
1,267 SR
Queue Stats
195W - 203L
1,438 Elo+
Party 3
Awilix
Awilix
SuperDudePTown
Awilix
Level 29
God Stats
2W - 6L
1,375 SR
Queue Stats
111W - 152L
1,395 Elo+
Party 1
Team Averages
Level 60
1,478 SR
1,425 Elo+

VS

Team Averages
Level 106
1,613 SR
1,668 Elo+
Aphrodite
Aphrodite
I CRKN I
Aphrodite
Level 160
God Stats
4W - 1L
1,934 SR
Queue Stats
205W - 94L
1,774 Elo+
Party 2
Gilgamesh
Gilgamesh
Kelzano
Gilgamesh
Level 108
God Stats
2W - 1L
1,294 SR
Queue Stats
30W - 2L
1,705 Elo+
Party 2
Medusa
Medusa
King_Otar
Medusa
Level 88
God Stats
2W - 3L
1,241 SR
Queue Stats
314W - 355L
1,370 Elo+
Solo
Scylla
Scylla
NotNotEspeon
Scylla
Level 145
God Stats
5W - 3L
1,702 SR
Queue Stats
43W - 21L
1,714 Elo+
Party 2
He Bo
He Bo
Stephs Toes
He Bo
Level 31
God Stats
4W - 0L
1,893 SR
Queue Stats
97W - 26L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 4 / 1
5,047
459
2,691
7,279
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 1
5,500
500
3,680
10,893
7,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
8
2 / 3 / 1
5,470
497
2,495
4,439
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 1
6,249
568
5,288
9,990
6,979
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

9
2 / 3 / 2
5,882
535
2,545
5,267
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
I CRKN I
Aphrodite
10
1 / 0 / 5
6,122
557
3,724
5,952
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gilgamesh
Kelzano
Gilgamesh
10
2 / 3 / 1
6,024
548
5,860
10,055
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
King_Otar
Medusa
9
1 / 2 / 5
5,098
463
6,692
6,180
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
3
0 / 2 / 0
3,875
352
446
1,512
330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 0 / 1
8,086
735
9,249
4,355
1,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
14
14
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
L
1
1
1
1.5
W
Aphrodite
I CRKN I
Aphrodite
1
0
5
3.5
W
Gilgamesh
Kelzano
Gilgamesh
2
3
1
0.83
L
Merlin
2
3
1
0.83
W
Medusa
King_Otar
Medusa
1
2
5
1.75
L
2
3
1
0.83
W
Scylla
0
2
0
0
W
10
0
1
10.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,699
Damage
25,971
37,868
Taken
28,054
19,873
Mitigated
9,543
12,167
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,691
1,233
0
1,676
7,279
2,514
172
3,004
4,275
0
30,672
L
3,680
856
433
3,543
10,893
7,534
75
4,160
6,733
18,447
0
W
Aphrodite
I CRKN I
Aphrodite
3,724
962
1,753
3,649
5,952
3,132
75
2,021
3,931
21,045
0
W
Gilgamesh
Kelzano
Gilgamesh
5,860
2,659
0
2,118
10,055
3,183
0
5,199
4,856
0
30,088
L
Merlin
2,495
409
0
310
4,439
1,238
871
2,833
1,606
16,801
0
W
Medusa
King_Otar
Medusa
6,692
3,052
0
1,717
6,180
1,587
236
2,639
3,541
0
23,429
L
5,288
701
0
4,425
9,990
6,979
0
1,102
8,888
37,212
0
W
Scylla
446
126
0
290
1,512
330
0
467
1,045
4,695
0
W
9,249
667
0
86
4,355
1,311
0
1,137
3,218
56,061
246
L
2,545
961
79
1,701
5,267
1,608
0
2,159
3,108
0
18,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
29,205
289
Minions Killed
268
0
Camps Cleared
0
989,536
Distance Traveled
859,949
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,047
459
64
6
0
187,817
4
L
Ymir
5,500
500
25
2
0
206,599
2
W
Aphrodite
6,122
557
28
3
0
184,857
0
W
Gilgamesh
6,024
548
59
5
0
198,442
1
L
Merlin
5,470
497
40
4
0
145,623
1
W
Medusa
5,098
463
51
5
0
200,829
3
L
Cerberus
6,249
568
118
11
0
178,820
2
W
Scylla
3,875
352
8
1
0
43,548
0
W
He Bo
8,086
735
122
11
0
232,273
1
L
Awilix
5,882
535
42
4
0
270,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role