Player Matchup

Jormungandr
Jormungandr
RubHerDucky9
Jormungandr
Level 21
God Stats
0W - 3L
1,217 SR
Queue Stats
0W - 3L
941 Elo+
Party 1
Cthulhu
Cthulhu
deekinbootee
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
847 Elo+
Party 1
Heimdallr
Heimdallr
thomasthor
Heimdallr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
847 Elo+
Party 1
Team Averages
Level 28
1,406 SR
879 Elo+

VS

Team Averages
Level 123
1,559 SR
1,587 Elo+
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
EchoOfSanity
Odin
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
161W - 140L
1,624 Elo+
Party 2
Danzaburou
Danzaburou
MostlyInsane
Danzaburou
Level 98
God Stats
41W - 36L
1,677 SR
Queue Stats
194W - 169L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RubHerDucky9
Jormungandr
11
0 / 6 / 2
6,652
605
3,305
11,898
8,966
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
deekinbootee
Cthulhu
11
1 / 7 / 2
7,847
713
6,104
13,818
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
thomasthor
Heimdallr
10
1 / 9 / 1
7,103
646
4,882
12,135
3,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
4 / 1 / 14
8,990
817
8,655
10,144
7,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
10 / 1 / 9
9,948
904
10,735
9,565
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
MostlyInsane
Danzaburou
14
7 / 1 / 10
9,558
869
11,978
9,332
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
2
Kills
21
22
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
1
14
11
W
10
1
9
14.5
W
Danzaburou
MostlyInsane
Danzaburou
7
1
10
12
L
Jormungandr
RubHerDucky9
Jormungandr
0
6
2
0.17
L
Cthulhu
deekinbootee
Cthulhu
1
7
2
0.29
L
Heimdallr
thomasthor
Heimdallr
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,291
Damage
31,368
37,851
Taken
29,041
21,287
Mitigated
17,304
2,650
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,655
1,092
0
750
10,144
7,679
93
3,927
6,009
29,759
0
W
10,735
2,601
0
2,752
9,565
5,513
448
2,733
6,698
0
30,965
W
Danzaburou
MostlyInsane
Danzaburou
11,978
6,106
0
4,286
9,332
4,112
1,455
2,876
6,280
0
37,133
L
Jormungandr
RubHerDucky9
Jormungandr
3,305
1,128
0
39
11,898
8,966
0
2,428
9,238
10,568
0
L
Cthulhu
deekinbootee
Cthulhu
6,104
586
440
1,714
13,818
8,596
0
3,617
9,812
15,642
0
L
Heimdallr
thomasthor
Heimdallr
4,882
2,533
10
447
12,135
3,725
0
1,763
10,146
0
17,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,602
Gold Earned
28,496
60
Minions Killed
140
0
Camps Cleared
11
505,220
Distance Traveled
694,764
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,990
817
39
4
1
223,926
0
W
Odin
9,948
904
52
5
4
256,081
1
W
Danzaburou
9,558
869
49
4
6
214,757
4
L
Jormungandr
6,652
605
16
1
0
186,768
1
L
Cthulhu
7,847
713
16
1
0
172,290
2
L
Heimdallr
7,103
646
28
3
0
146,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role